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Please tell me you used the dependencies for the love of god
Maybe this can help with your problem: https://steamhost.cn/steamcommunity_com/app/107410/discussions/1/496880203075978798/
4. Back then when I startet the terrain I thought about having a base/facility/camp, where the "incident" happened I imagined as a background. Nevertheless this wouldn't be a "hidden secret". But I'll consider, throwing it back in.
1. I fixed the problem that a specific type of bushes were bulletproof. (It's the one type that occurs most on bariga ;-) ) They still block AI visuals to a certain degree and there's still a small area in the middle of these bushes that block you from walkting through. (I think it's just realistic that you can't walk just right through a bush. At least the branch should be in your way somehow. You can climp over this section of the bushes though.)
2. I know. I just use the buildigs provided by Arma 3 vanilla and by CUP. It would be a hell lot of work to rework all those buildings. (And it isn't even easy to extract buildings from other mods. Letting alone this beeing a littlebit of shady behaviour imo. So I don't think that I will change this. Sorry.
1. Bushes fix - is much needed
2. There are a number of buildings used that are not enter-able, I feel this early in the project would be good time to address it, look at Chernarus for example and how many attempts have been made to open as much of those as possible.
3. I feel another small to mid size island near to main land would add that little extra land it needs. Perhaps if you want to make it north and covered in snow! Arma 3 will never have enough maps that have snow!!
4. Secret hidden spots, caves, temples? that maybe little too ambitious , maybe if you wanted a challenge!
keep up the work love the look and feel of a map, it is so spooky!
Sorry for the bad visuals right now.
@27duuude: Agreed. Like I already told Mynock: This is a thing I definately want to change but wich will take a while untill it's done. Thank you for your feedback anyway :-)
@Mynock: Thank you for the feedback. Actually it is a flaw that I am not that happy with by myself. Unfortunately it isn't possible to "turn off" collision for certain objects on the terrain. Maybe I will have to replace them with custom made bushes wich just don't have collision boxes. Nevertheless to do so I will have to get into object creation first.
That means that this change might not be done too soon, I'm afraid.
And the island is definetely to small for (a bunch of?) traffic toll statsions. (there's merely a hand full of concrete streets connecting some villages). I also felt the island was to small to house an airport. By using the carrier that came with the jets dlc missionbuilders have the ability to enable air support anyways (and in a more believable way)
Phoenix³, PLEASE WITHOUT CAPSLOCK, READS LIKE YOURE SCREAMING ALL THE TIME I CANT STAND LISTENING.
also did little Improvements at the surfacemap (forgot to put that into the changenotes :-P )
Just to let you guys know: I'm working on transforming Bariga into an island (getting rid of those infinite stripes on mapborders!) Unfortunately I've got a lot to do at my everyday work at the moment. That's why the progress is so slownly.