Starbound

Starbound

Better NPC Equipment
8 Komentar
gymnoitan 6 Apr 2024 @ 10:55am 
For clarification, I'm also using Supper's NPC Improvements mod, which DRASTICALLY increases the enemy AI. They now target centre of mass, which means that you have exactly 0.6 seconds to break line of sight before an aimbot rocket explodes on you.
gymnoitan 28 Mar 2024 @ 8:03am 
This mod has the side effect of making the Erchius Facility at the beginning of the game nearly impossible for Hardcore characters. The weapon-wielding humanoid ones now carry Rocket Launchers, which tend to OHKO at such an early stage in the game.
mst3ktoo 22 Mei 2018 @ 11:49pm 
This was an inspired creation! Be careful when using this combined with gardenbot. My new crewmate came with an amazing gun that just so happened to destroy terrain while she used it. Combine that with the propensity of all pets and crewfolk to occasionally take potshots at my robotic gardeners...suddenly my farm had a giant hole blasted through the center of it, the robots all jumped ship and I'm sucking vacuum. It was hilarious, a situation I'm used to encountering in dwarf fortress or rimworld, brought to starbound by all you amazing modders. Thanks :)
Star Berry 30 Des 2017 @ 7:54pm 
Does this let NPCs use Uncommon and Rare weapons?
A-Vladimir 14 Des 2017 @ 11:22pm 
Does it work with FU
Delta 26 Nov 2017 @ 7:05am 
it's probably this mod that gives the npc zombies in the erichius mine 1 hit rocket launchers
dualInfinities 20 Jun 2017 @ 9:27am 
this one is combat
Zathurian 16 Apr 2017 @ 2:49pm 
does this effect crew aswell?