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- collecting fines from criminal NPCs (from guard NPCs against crime-committing NPCs)
- returning stolen items from criminal NPCs (also from guard NPCs against crime-committing NPCs with stolen items)
- returning borrowed items from ordinary NPCs (also from guard NPCs, though against NPCs who have borrowed from other NPCs)
- extorting from threatened NPCs (from criminal NPCs who have instilled fear in other NPCs)
- threatening criminal NPCs (from ordinary NPCs whom possess fears regarding criminal NPCs)
I'm also thinking about adding the following questline:
- threatening NPCs to write off their debts (from criminal NPCs whom have taken bribes from, but don't fear, their target NPCs, which would cause the quest givers to become criminals, and their received bribes to possibly be listed as stolen)
- paying off debts (from ordinary NPCs who have taken a bribe, which will cause them to be friends for honoring their obligations)
- borrowing from bribed NPCs (from ordinary NPCs who've bribed others that haven't had their debts written off, which would get written off afterwards)
- returning borrowed items to NPCs (from ordinary NPCs who have borrowed something from another NPC, causing the two to become friends for honoring eachother's obligations)
- spreading bad rumors about criminal NPCs (from ordinary NPCs against crime-committing NPCs whom have friendships with the NPCs that they want to befriend)
(Continued...)
- building friendships (from most ordinary NPCs)
- protecting themselves from harm (from non-guard NPCs)
- protecting other NPCs from harm (from guard NPCs)
- threatening others (from criminal NPCs)
- stealing from others (also from criminal NPCs)
- bribing others (from ordinary NPCs who aren't notably upstanding and/or moral)
-- For example, the bribery quests were given a weight of 5.0, whereas the less controversial gift questlines were given a weight of 1.0. (These values were all unchanged from vanilla Starbound BTW, which might've implied that they wanted their shady NPCs to show more of their shadiness to the player than their non-shadiness.)
-- After all, this mod had been giving the vast majority of NPCs (in addition to the common and/or guard pools that they started with) access to the shady pool of quests (which had been modified so that the outright criminal questlines would've been moved into their own criminal quest pool, to be given to outright criminal non-hostile NPCs, since progressing in those questlines would've marked those quest givers as criminals for guard NPCs to, in turn, request fines from).
(To be continued...)