SOMA
[Tutorial] Create A Room Tutorial
15 Comments
Lord Bloodfart 19 Mar, 2024 @ 4:17pm 
thank you so much for this!
By the way the discord link needs an update :(
The Mastermind 18 Jul, 2022 @ 12:33pm 
Thank you comrade
Thaumiel 1 Feb, 2021 @ 5:22pm 
It was lost.
Kevin Loondren 26 Nov, 2019 @ 10:36am 
Where is the Setting up monsters map tutorial you made? I thought you said you would release it on the steam workshop...
Ketesi 21 Mar, 2018 @ 4:43am 
Nice! Without even looking in the editor, you can see the important parts, like how the water-environment is built up out of the water-effect, and enough stuff to cover the visual area, but not much more. There does appear to be a lighting bug in the... second room/hallway thing, and one of the doors there has a bit of an oddity on the lower right, but that's it.
Mr e-RL 3 Dec, 2017 @ 3:14am 
THANKS
FooJay 16 Oct, 2017 @ 1:54am 
@Draugemalf Thanks
Draugemalf  [author] 16 Oct, 2017 @ 12:39am 
@FooN You have to do some stuff with scripting, and set up some spawn points. Proxies can appear all across the map if not patrolling and will spawn when the player makes noise. Should be something like this:

Entity_SetActive("puppet",true);
AttackMeter_SetAttackerTeleportPosition("puppetSpawn_*");
FooJay 15 Oct, 2017 @ 11:31pm 
I Was Wondering How To Make Proxies Work. Spawning In Another Enemy Is Easy, But The Proxies Don't Show Up..
K 26 Jul, 2017 @ 8:49am 
This is very helpful thank you!
Draugemalf  [author] 24 Jun, 2017 @ 4:14am 
@Blazerhalo I will try doing that in a few weeks, currently busy at the moment. But you can try asking people on the discord server about that.
THAT'S A SPICY DRINK 23 Jun, 2017 @ 1:41pm 
Have you done any tutorials on enemies and how to make them follow a path? If not, I suggest doing so.
Draugemalf  [author] 15 May, 2017 @ 7:04am 
@Color Master what about?
NexPolaris 15 May, 2017 @ 6:58am 
Great! Keep making these. :)
StarButterflyRules 20 Mar, 2017 @ 2:36pm 
Maybe some stuff about correct placement of block boxes? I play a lot of custom campaigns where I fell out of the map due to incorrect placements and/or lack of block boxes.