Starbound

Starbound

Stolte Inc. Handcannons
27 Comments
Elster  [author] 22 Jan, 2020 @ 6:32am 
@pimpmaster hustledaddy
Send a crash log or I can't help you.
SUPERCRAZYHOTTIEGIRL!! 22 Jan, 2020 @ 2:45am 
idky but this shit crashed me bruh
NerdCuddles 2 Sep, 2018 @ 11:13am 
Also can you make a Twohanded gunblade mod? that adds Gunswords that are two handed? Two types being a assult rifle and a pistol, both two handed and both having a random secondary attack that i a mele attack
NerdCuddles 2 Sep, 2018 @ 7:32am 
What about mods that change weapon generation?
Elster  [author] 1 Sep, 2018 @ 7:40am 
@ Sulfur Deer

Shouldn't be. Everything is implemented through patches and no abilities are altered, so it shouldn't override anything important.
NerdCuddles 31 Aug, 2018 @ 8:48pm 
Any incompatibulitys?
Tibbs 31 Aug, 2018 @ 11:30am 
thanks
Elster  [author] 27 Aug, 2018 @ 3:31pm 
@ King Chippalot

stolte_(materialtype)handcannon

Replace (materialtype) with any vanilla material from iron to aegisalt, or common, uncommon or rare if you want a randomly generated one. I put the "stolte_" in front of every item id I create so as not to conflict with mods that add similar items.
Tibbs 27 Aug, 2018 @ 2:57pm 
so what is the id or whatever for a handcannon? i tried spawning one in, and i get perfectly generic items.
Pyrelancer 25 Jul, 2018 @ 8:32pm 
The primary fire of my tier 3 Shade Co. Livid Heater Handcannon isn't producing any sound. It shoots a long and thin elemental laser.
Hearts 23 Apr, 2018 @ 11:31am 
Hey, I've been really enjoying the mode and I have a few of your other ones too but I was just wondering if it's not too much trouble for you to change the grenade launcher abillity on the aegisalt pistol to something that fits its look a little better, it's feels a little off to fire a normal physical grenade out of something that looks like an energy weapon. Anyway, it's not a big deal and I like using the gun to complete my space bounty hunter look so thanks for making it.
Elster  [author] 31 Aug, 2017 @ 4:11pm 
@ Caaros, The King of Chaos

I'm glad to hear it! If you're interested, I have a few other mods in a similar vein as this one that add energy weapons and machine guns and whatnot.
Caaros 31 Aug, 2017 @ 11:19am 
Ah, good. I will keep an eye out for merchants to check.

I have to say, this is a pretty great mod. I'm really enjoying these guns.
Elster  [author] 31 Aug, 2017 @ 9:10am 
Alright, it's taken care of. Let me know if anything else is messed up. This was my first mod, so it was kind of sloppy when I made it.
Elster  [author] 31 Aug, 2017 @ 9:06am 
@ Caaros, The King of Chaos

I noticed that and fixed it, but I guess I may not have updated it on here. Give me a few minutes and I'll have it updated.
Caaros 31 Aug, 2017 @ 8:42am 
Merchants are supposed to sell these, right? I've noticed recently that merchants who would sell weapons often have multiple free perfectly generic items in their stock now. I don't believe I have any other mods that add things for the merchant stock, and the ones I do work fine. Could it be a problem with this one?
Elster  [author] 19 Jul, 2017 @ 3:14pm 
@ [CPL] TobyM88

It's part of the Weapon Reinforcer mod on the workshop. I probably should have mentioned that in the description.
TobyM5479 19 Jul, 2017 @ 2:06pm 
What is the "reinforcement +0" on the stats?
Elster  [author] 19 Mar, 2017 @ 10:02pm 
@Xaliber
Thank you for the suggestion!
Xaliber 19 Mar, 2017 @ 10:01pm 
Just a suggestion though.
Xaliber 19 Mar, 2017 @ 10:01pm 
Yes that's what I meant.

So this one is craftable + spawn in random loot
The other one is craftable only

IMO it's worth mentioning in the description so people can have better understanding what each version does.
Elster  [author] 19 Mar, 2017 @ 10:00pm 
@*Yuki*
It wasn't created to be compatible with that mod, no. If someone wants to create a compatiblity patch then they can go right ahead, though.
*Yuki* 19 Mar, 2017 @ 9:15pm 
does it depend on manufacturer's touch? If yes - it should be in dependencies
Elster  [author] 19 Mar, 2017 @ 8:32pm 
@Xaliber
This has the randomly spawning guns AND the crafted ones. The previous version has only the crafted guns.
Xaliber 19 Mar, 2017 @ 7:41pm 
So the difference is, this one spawns randomly in loots, the other one doesn't? I think that should be mentioned in the description to avoid confusion.
Elster  [author] 19 Mar, 2017 @ 11:12am 
@Xaliber
I've updated the old one before, but I wanted to keep them separate in case some people didn't want the randomly spawning guns as well. Not that I can see why you wouldn't want these things, but you know, better safe than sorry.
Xaliber 19 Mar, 2017 @ 8:05am 
Cool mod, but why upload a new mod page if I may ask? I think you can just update the old mod page.