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Ocean crates of the island do not have scuba gear and fish saddles? Am I reading this right? If so where will they spawn now?
Change
Supplycrate_level03_double_scorchedearth_c
to
Supplycrate_level03_double_scorchedearthmod_c
I consistently added "mod" to the end of the string through the whole sequence, so following this patteren you should be good to go. The only exception is that I totally overrode the misspelled high ocean crate, which is spelled "create" in the game. This caused me a large number of headaches trying to find it with searches, since its re-used as the desert drops on scorched earth. SupplyCrate_OceanInstantMod is used for both types of ocean drop and the desert drop with this mod.
steam\steamapps\common\ARK\ShooterGame\Content\Mods
any help/ideas?
bDisableLootCrates=True
Best of luck.
Thank you for your quick answer.
So by entering that code that you put into my Game.ini would I cancel the drop of artifacts all over the island?
ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="ArtifactCrate_1",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Stone_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)))))
My other loot mod, the Alpha Dino Loot Remap, may be integrated with this one in the future, though that might wind up being a separate mod as I did with the wyvern business.
Siege ammunition is dropping more than siege weapons, and so much more that its an issue. I'm looking at options to either combine the two possibilities or match their frequencies.
Drops with large quantities of siege ammunition are also an issue.
The overall quality of high end drops is now actually a little low. I'm getting reports consistently of nothing better than mastercraft, even from red cave drops and desert/ocean drops. Tuning this is tricky since I've shared the loot tables as much as I can for forward compatability, and testing requires an update which forces restarts on several servers. I'm trying to make the changes as incremental as possible. Please keep the feedback coming.
Also, there seems to be a bug with ringed drops not being doubles.
If you are playing with this mod and experience bugs or imbalance, please report them here.
Thanks.