ARK: Survival Evolved

ARK: Survival Evolved

Loot Sense
41 Comments
SpidermanJaspi 30 Jun, 2023 @ 1:53am 
hey i will to speak to the manager pls
Galaxy Crab 23 Jul, 2022 @ 2:35pm 
Hey, I would like to port this mod to Primitive+. Is there anyway to get all the loot tables, or even better, a Game.ini file?
Makeithappen 9 Jul, 2022 @ 9:35am 
"Because the Ocean crates are shared with Scorched Earth as Desert crates without any ability to switch them, the Ocean drops no longer include certain types of items normally associated with them, such as SCUBA gear, Fur armor, and high level Plesiosaur and Mosasaur saddles."

Ocean crates of the island do not have scuba gear and fish saddles? Am I reading this right? If so where will they spawn now?
Rusty One Two  [author] 7 Jun, 2021 @ 3:27pm 
@TCurve30 I only built the mod to work with The Island and Scorched Earth, if it effects anything beyond that it's news to me.
Rusty One Two  [author] 7 Jun, 2021 @ 3:26pm 
@andreamazz15 I'd suggest you delete the folder for this mod from your computer and then validate the game files, but if the mod's really not in your mod list I can't imagine how it would be effecting anything.
MazzGod15 7 Jun, 2021 @ 12:31pm 
I get only prim blueprint from any drop, even with 5.0 drop quality setting
MazzGod15 7 Jun, 2021 @ 12:20pm 
I downloaded this mod and I tried it on my singleplayer. I want my normal drop back now, so I removed the mod from the mod's list and I setted the quality drop to 5.0 and I still get your stuff from my drop! please help me
TCurve30 3 Jun, 2021 @ 3:19pm 
New Genesis PT2 map update causing issues with not giving different tier gear. I'm recieving primitive everything
Makeithappen 3 Jul, 2020 @ 10:14am 
So I'm getting ascendant everything now in the swamp cave on the Island. Does this mod honor changes made in this specific part of the game? I found an asc rex saddle BP but the price to make is through the roof for only 104 armor. Most of the BP are like this now. I hardly get anything lower and reasonable in expense.
vexxen23 24 Mar, 2020 @ 2:40am 
is this mod still being updated?
Carebear Stare 11 Feb, 2020 @ 5:18pm 
ping.....
Pdizzy 9 Jan, 2020 @ 4:17pm 
does this mod work with modded maps
Skeldarkday 10 Dec, 2017 @ 3:59am 
does this mod work with ragnorok?
Arctic 1 Nov, 2017 @ 1:33pm 
this mod doesnt work on maps like the volcano right?
Rusty One Two  [author] 4 Jun, 2017 @ 7:58am 
Once the new patch drops for the dev kit, I'll be updating this to include all the new saddles and items.
HippieKid 4 Jun, 2017 @ 7:23am 
will this be update soon ?
HippieKid 13 May, 2017 @ 4:41am 
will this mod work with the buff that se got about month or 2 ago
Rusty One Two  [author] 21 Apr, 2017 @ 10:16am 
@fightzGamer append the usual crate strings with "Mod", and they'll call the crates from this mod. Like so:

Change

Supplycrate_level03_double_scorchedearth_c

to

Supplycrate_level03_double_scorchedearthmod_c

I consistently added "mod" to the end of the string through the whole sequence, so following this patteren you should be good to go. The only exception is that I totally overrode the misspelled high ocean crate, which is spelled "create" in the game. This caused me a large number of headaches trying to find it with searches, since its re-used as the desert drops on scorched earth. SupplyCrate_OceanInstantMod is used for both types of ocean drop and the desert drop with this mod.
Jack Shepard 21 Apr, 2017 @ 9:36am 
Do you have spawn commands for this mod? or do the normal drop spawn commands work for this mod?
Rusty One Two  [author] 13 Apr, 2017 @ 10:37am 
Thanks for the feedback Greystar! I'm always looking to improve the mod.
Greystar 13 Apr, 2017 @ 10:34am 
I was getting about 3-4 items including resources in most loot drops before I added the mods, except for the higher teir drops. Yes sometimes though would be Crop plot blueprints or Glass Jar blueprints but it was still more than one item. I do like the fact that you made some of the more recent things in the game available via the drops, which is why i chose to install it in the first place, but I've since removed it again. I figure I'll try to edit my own eventually.
Rusty One Two  [author] 13 Apr, 2017 @ 10:31am 
@greystar that is the vanilla configuration for most of the loot tiers. I've brought the low level and scorched earth loot drops in line with this same pattern.
Greystar 13 Apr, 2017 @ 10:02am 
only getting one items out of each drop it kinda makes it feel lackluster.
Ghini 11 Apr, 2017 @ 6:17am 
after subscribing to it and downloading, it does not show up in my game folder...

steam\steamapps\common\ARK\ShooterGame\Content\Mods

any help/ideas?
I just had a lobotomy 31 Mar, 2017 @ 4:42pm 
thanks, i'll check back soon :-)
Rusty One Two  [author] 31 Mar, 2017 @ 2:53pm 
@mistakenot I'm happy to do that. The mod is in beta testing and the contents of those tables have been shifting around quite a bit. I've got a few tweaks to push this weekend and I'll put something up during that time.
I just had a lobotomy 31 Mar, 2017 @ 1:29am 
is it possible for you to compile a loot table for this mod so we can look at what comes in each drop. have to say this mod has the least info about what we are going to be getting
Rusty One Two  [author] 30 Mar, 2017 @ 10:42am 
Ahhh, that's not what I thought you meant. "Artifact" usually means the special items used to travel to the bosses. Ok, what you want is to put this line in your game.ini file. It'll do exactly what you're asking for.

bDisableLootCrates=True

Best of luck.
Alpabarda 30 Mar, 2017 @ 10:35am 
Oh, I would be grateful. We are setting up a role server, and we will need to disable the airdrops, and the loot awarded by the cave artifacts in Scorched eart.
Rusty One Two  [author] 30 Mar, 2017 @ 10:31am 
@alpabarda Well, I tested the code and it doesn't seem to work. There might be another way though. I'll see if I can come up with something.
Alpabarda 30 Mar, 2017 @ 3:29am 
That is, what I would like is to disable them and not to walk on the map (serious in SE)
Alpabarda 30 Mar, 2017 @ 3:26am 
@ Rusty One Two
Thank you for your quick answer.
So by entering that code that you put into my Game.ini would I cancel the drop of artifacts all over the island?
Rusty One Two  [author] 30 Mar, 2017 @ 2:19am 
@alpabarda I should have specified that this would go in the Game.ini file, should contain no spaces, and that you might double check that it has the correct number of parentheses.
Rusty One Two  [author] 30 Mar, 2017 @ 2:18am 
@alpabarda That might be possible, in the same way that you can use ini file commands to override specific items in normal supply crates. You might give it a try. This might override the artifact crate containing the Artifact of the Hunter, normally in the Lower South cave on The Island, with a stone.

ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="ArtifactCrate_1",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Stone_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)))))
Alpabarda 30 Mar, 2017 @ 1:01am 
Is it possible to completely disable the artifacts and their loot?
Rusty One Two  [author] 29 Mar, 2017 @ 7:57pm 
The modified loot crates are showing up appropriately on all three official maps: The Island, The Center, and Scorched Earth. The known bugs are all ironed out, and I've done some fine tuning of the quality ratings so they should be just about done. There should only be a little tuning left to do.

My other loot mod, the Alpha Dino Loot Remap, may be integrated with this one in the future, though that might wind up being a separate mod as I did with the wyvern business.
Rusty One Two  [author] 28 Mar, 2017 @ 3:14pm 
The white ringed drop on the Island is known now to have only Scorched Earth loot in it. This will be fixed with the next update which is being delayed a little so as to include as many changes as possible.

Siege ammunition is dropping more than siege weapons, and so much more that its an issue. I'm looking at options to either combine the two possibilities or match their frequencies.

Drops with large quantities of siege ammunition are also an issue.

The overall quality of high end drops is now actually a little low. I'm getting reports consistently of nothing better than mastercraft, even from red cave drops and desert/ocean drops. Tuning this is tricky since I've shared the loot tables as much as I can for forward compatability, and testing requires an update which forces restarts on several servers. I'm trying to make the changes as incremental as possible. Please keep the feedback coming.
Rusty One Two  [author] 27 Mar, 2017 @ 1:50pm 
Several bugs are ironed out and the mod effects loot crates on both The Island and Scorched Earth now.
Rusty One Two  [author] 26 Mar, 2017 @ 1:10pm 
This morning's update seems to be balancing out the loot we've tested, it may even be a little under powered. My next planned update for tomorrow will add scorched earth loot crates to the mod, after which I'll have access to more extensive testing.
Rusty One Two  [author] 26 Mar, 2017 @ 12:06pm 
I'll be pushing frequent updates to this mod until it is balanced, and then only when there are content updates available in the dev kit, or bug fixes.
Rusty One Two  [author] 26 Mar, 2017 @ 3:26am 
Currently, testing is showing fairly stable and decent low level loot. High level loot, such as from underwater cave drops and from red drops seems to be occasionally too high.

Also, there seems to be a bug with ringed drops not being doubles.

If you are playing with this mod and experience bugs or imbalance, please report them here.

Thanks.