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Who live with his scrumpy over the sea,
black and scottish and one eyes is he,
*makes big mushroom clouds
+ 6 clip size
+ 25 more damage
+ 35 bigger exlosion radius
+ 50 lower projectile drop
+ bombs wont exlode if user is too close and deals 50 damage and knock back to enemys
- wont explode or deal damage upon direct hits
- bombs have 4 sec fuses before big boom
- 50 more damage to user (so user can still be damaged by nukes in medium rainge)
- 10 slower reload
- 25 lower fire rate
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▓▓▓▓▓▓█░░Valve░░░░░░░░░█
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▓▓▓▓▓▓█░░░░ this░░░░░░░░█
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...................\:::::::::::::::::::::: VALVE ADD THIS NOW!!!!!!!!
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▒▒▒Add it now Valve!▒▒▒▒
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it is called the BIKINI bomber so why not
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100% mini crit vs wet players
+15% Projectile speed
15% faster reload speed
-10% damage penalty
+20% Detonation time
+35% damage to self
+20% Blast Radius
+50% Clip Size
-10% Firing Speed
+20% Auto-detonation Time (takes 20% longer to explode after hitting a target)
Does not explode on impact with players.
My attempt for relatively balanced stats. The idea is that it makes for better distance area control without adjusting the already considerable damage output on the grenade launcher. The stats are just a rough estimation and are probably in need of adjustment if they were implimented, but it is a concept.
But instead of 50%, Make it 20% or 10%. Great job on the model.
I wonder if the game code can handle making the grenade detonation zone a DOT area for a while, this could be a secondary to replace stickies with a somewhat less one-shot form of area denial.
10% blast range increase
25% slower fire rate
20% damage increase
15% slower reload time
15% less ammo carried
-damage redued by half if hit anything before explode
-25% damage
+25% firing speed
+50% ammunition (6 in magazine )
+Mini crits while enemy in air
+Crits when enemy and wearer in air
Crafting = Direct Hit + Reclaimed + SR