Tales of Maj'Eyal

Tales of Maj'Eyal

Streamlined Early Game
27 Comments
Bromantic 25 Aug, 2024 @ 5:56pm 
i can confirm that this mod doesnt break the Angolwen apprentice
Tyrant 20 Jul, 2018 @ 3:09am 
Any chance of updating this?
zion6 9 Jun, 2018 @ 6:40pm 
So is this broken then?
Commisar Jon Fuklaw 8 Mar, 2018 @ 3:23am 
I also suspect this has broken my apprentice quest. Consistently not spawning the novice mage tile with this enabled.
Stormfox 6 Jan, 2018 @ 7:01pm 
The Angolwen apprentice has been missing in my recent games - is it possible this is related to this addon? My current guy is not an antimagic class (and an ogre to boot) so he should be visible.
Blank  [author] 21 Nov, 2017 @ 2:29pm 
Oh, crap. I had no idea that existed.
I'll see if I can find time to fix it and post an updated version soon. Thanks for reporting it!
Fiindil 14 Oct, 2017 @ 9:12am 
So using the Rod of Recall to go to the "???" area available as a choice for Higher Sun Paladins (and presumably anyone else starting in Gates of Morning?) appears to dump a character in a black screen where time doesn't move and abilities can't be used, meaning that they're permanently stuck.

That should probably be removed as an option.
Blank  [author] 13 Apr, 2017 @ 8:57pm 
Alright, thanks for your patience, guys - the resolution issue should be fixed now.
Jawnycat 13 Apr, 2017 @ 12:22am 
Aye, 1360x768 is the resolution I'm using as well.
Blank  [author] 12 Apr, 2017 @ 7:36pm 
Alright, I'll do a couple of tests with the window at lower resolutions. Thanks.
Bromantic 12 Apr, 2017 @ 7:31pm 
i have the same issue with my laptop, but its only when creating a new character, i think its something like 1360x768
Blank  [author] 12 Apr, 2017 @ 6:47pm 
You can hit Enter to teleport to the next zone or Esc to teleport to the world map from that dialog. What resolution/scaling are you running at? If I reproduce it I can fix it in the next version.
Jawnycat 11 Apr, 2017 @ 10:29pm 
Having an issue with the dialog, the confirm/cancel buttons on the bottom are cut off, probably from some resolution/scaling issue? With font size big a tiny sliver of the buttons are present and clickable, but on lower sizes, oddly enough, I am completly unable to advance the dialog. Is the advance/cancel tied to any key-presses, so I can not have to click them?
Blank  [author] 4 Apr, 2017 @ 8:50pm 
Should be fixed now.
Bromantic 4 Apr, 2017 @ 12:03pm 
hope its gonna get fixed soon :D
Bane 4 Apr, 2017 @ 2:33am 
No problems, thanks for creating this :steamhappy:
Blank  [author] 3 Apr, 2017 @ 10:09pm 
Oh, shit - thanks so much for bringing that to my attention. I'll fix it ASAP.
Bane 3 Apr, 2017 @ 2:31am 
Hmmm, no one has mentioned the crashes? I think there is an issue with this and 1.5.2 http://puu.sh/v7Kqg/94ea581af4.jpg
Blank  [author] 1 Apr, 2017 @ 1:23pm 
Erionn - I'll see about granting that quest to all new characters as well. There's no reason not to just auto-accept it.
Stay-Puft 1 Apr, 2017 @ 9:56am 
thanks for this great add-on, it really does streamline what i find to be the most repitive part of the game, so getting to lvl 10+ and into tier 2 dungeons is much less painful!:steamhappy:
Erionn 24 Mar, 2017 @ 6:28pm 
Scratch it will actually show up, if you complete the first Last Hope quest and then accept another one.
Erionn 24 Mar, 2017 @ 5:42pm 
Very nice. One problem though, the graveyard quest in Last Hope never gets triggered since you already have the Alchemist quest, and the dialogue never shows up again.
Ixion XVII 21 Mar, 2017 @ 1:43pm 
I only got it the first time i logged in after installing it and after the update. I dont get an error anymore. But the mod functions as intended so no worries. Probably its just me :D
Blank  [author] 21 Mar, 2017 @ 1:12pm 
Can you post a screenshot of the error? I'd love to fix it, if it's giving you trouble. AFAIK as of yesterday it should be working properly for everybody.
Ixion XVII 21 Mar, 2017 @ 8:34am 
It didnt work for me yesterday but it seems to work now. I get some kind of an error though. (maybe a problem on my end). The mod is awesome, thanks!
Blank  [author] 20 Mar, 2017 @ 8:08pm 
Okay! Everything should be working now. I'd appreciate it if people would let me know if everything is working fine.
Blank  [author] 20 Mar, 2017 @ 12:32pm 
Erm, so, this is embarrassing, but apparently there's something going on with the packaging of this mod. It only appears to function when being loaded as a directory, and not as a .teaa file. I'm working on a fix.