Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks for the work on this mod, I like it!
WM_Too_Many_Leathers][ERR] SpawnSetup of Cobra_Leather445699 failed. Reason: Method not found: 'Verse.Entity.SpawnSetup'.
at WM.TooManyLeathers.SpawnSetup.Postfix (Verse.Thing __instance) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
HugsLib.Utils.ModLogger:Error(String, Object[])
WM.TooManyLeathers.Log:Error(String)
WM.TooManyLeathers.Log:Error(String)
WM.TooManyLeathers.SpawnSetup:Postfix(Thing)
Verse.Thing:SpawnSetup_Patch1(Object, Map, Boolean)
Verse.ThingWithComps:SpawnSetup(Map, Boolean)
Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, Boolean)
Verse.Map:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoader:LoadGameFromSaveFile(String)
Verse.Root_Play:<Start>m__0()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Reproduced:
1. Have multiple stacks of leather in one square inside a storage zone.
2. Delete zone.
3. Standing bug.
Going to try a new playthrough with your load order suggestion and see if that resolves it. Kind of a unique situation anyway.
You can try this:
- Change your mod load order, load TML first (after core and hugslib ofc).
AND OR
- Remove the mod, load your game (it works), make your pawn pick up the leather and see if it really happens.
Sadly, I have the same "standing" issue, for me it's leather 13. It's also unsellable, or rather infinitely sellable because it doesn't vanish from the stockpile after selling it. Don't know if a game log helps find an incompatibility with other mods: https://gist.github.com/HugsLibRecordKeeper/b7ec0d11d4df913aeed677450fcb8a8b
I don't even see how TML can do this since it is actually a very simple mod.
Also just tested myself and found no issues.
Chaos Legion: Tribal headdress can't be crafted from leathers. That's why.
If possible, I would like a standalone A17 as well. Much appreciated!
https://github.com/Wishmaster01/Too.many.leathers/releases
Will publish a legacy A17 version if requested.
@Lord of Change
I will have a look but please make sure it is from my mod.
If you remove it however the leathers will remain merged into their equivalent.
Thank you for correcting me hopefully now I can look for methods of early-game armor that actually work...
All the mod does it to change names and merge identical leathers into a single kind.
Rhinohide thus becomes "tier 16 leather (rhino)".
I thought it just grouped them up into 'Tiers' Based on stat averages.
Anyway I'd recommend moving rihno leather up in tiers. As it was quite useful for making earlygame armor. Also consider giving the top couple tiers a small armor boost if you want to keep it linear.
Anyway, love the mod and will continue to use it. Just consider mentioning the fact that the stats have been modified to fit into a linear tier list.
The vanilla equivalent has a higher priority than modded equivalent.
Make sure the mod has no errors in log.
Also vanilla + animal collab alone should produce 23 tiers of leathers.