Company of Heroes 2

Company of Heroes 2

(4) Operation Husky [Modded]
14 Comments
kastetovv 20 Dec, 2021 @ 11:57am 
Better than COH3 bro
Lt.Clifforth 25 Aug, 2017 @ 2:47pm 
Love the Ambient light, and the ground colors you got going on.
Thanks for making Yet another beautifull map like this.
MonolithicBacon  [author] 22 Mar, 2017 @ 8:43am 
@Шентон, Check out COH2.ORG for Worldbuilder guides. I've made loads of basic tutorials to get people started!
MonolithicBacon  [author] 22 Mar, 2017 @ 6:33am 
@Fritz_Fraghof, You flatter me! I'm glad you enjoy them. Unfortunately the amount of scope for new maps is dropping, and soon I will probably make my last for COH2, but while there are people like yourself enjoying them, I'll try to keep going!

@Шентон, Thanks! If you happen to come across any issues or changes that you'd like to see, drop me a message!
Fritz_Fraghof 21 Mar, 2017 @ 10:23pm 
You are the best Bacon. Thanks for another great map.
MonolithicBacon  [author] 21 Mar, 2017 @ 3:19pm 
@Cohantti Thanks for reporting that in! Glad to hear it's working again. I'll try to update this carefully, so we don't have any issues. Hope you enjoy the map!
Cohantti 21 Mar, 2017 @ 2:28pm 
The yellow boxes vanished after relaoding the map and asset. :) - Map looks very nice!
Cohantti 21 Mar, 2017 @ 2:09pm 
There are some yellow blocks here and there on the map - I have the Mac version of the COH2 - maybe that is the reason :(
MonolithicBacon  [author] 21 Mar, 2017 @ 1:37pm 
@Everyone, The map has just had a minor update, which meant I have to re-sync the map and mod file. If you encounter any issues at all with playing this map, please leave me a comment!
MonolithicBacon  [author] 20 Mar, 2017 @ 3:28pm 
@Skr13 Believe me, I've offered ;)
Skr13 20 Mar, 2017 @ 2:54pm 
You should work for Relic ;)
MonolithicBacon  [author] 20 Mar, 2017 @ 1:26pm 
@mongalong247 Nice name! Enjoy!
mongalong247 20 Mar, 2017 @ 1:25pm 
Looking forward to trying this out! Thank you again for more excellent maps. :steamhappy:
MonolithicBacon  [author] 20 Mar, 2017 @ 12:18pm 
Welcome to Sicily! This map is a proof of concept, introducing several new ideas. Thanks to Janne252's extended mapping assets, several elements of the map play differently: green hedges remain the same, while brown hedges can be seen through (and provide yellow cover, while still being heavy crush); and rock outcroppings no longe cause impass, and provide ambient cover similar to craters.

Additionally, this map is based on the skeleton of (4) Caen, completely rebuilt to show just how different maps can be just by changing and adapting assets! I hope you all enjoy playing this as much as I enjoyed making it.

Please feel free to leave any feedback in the comments!