XCOM 2
Show Infiltration percentage in Squad Select
118 Comments
Gravity Cat Tenchu 19 May @ 2:46pm 
Okay, following the comment here seems to have fixed it for me:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/comments/616359783

"Go to "My Games > XCom 2 > XComGame > Config > XComEngine.ini" and delete ALL lines that start with "ModClassOverrides"
Gravity Cat Tenchu 19 May @ 2:13pm 
This mod has stopped working for me also.
Uphook 18 May @ 3:36pm 
Is there a problem with the mod? I can't see the percentages anymore.
-bg-  [author] 25 Apr, 2019 @ 9:01pm 
go ahead
Dormouse 25 Apr, 2019 @ 7:47am 
@-bg- Would you mind me integrating this mod into the WOTC port of Long War 2? I want it to be part of the default Long War 2 experience.
rbeale 14 Jan, 2019 @ 8:38pm 
I have subscribed to this and have added the lines per instructions to see enemy activity levels, but when given a mission, it listed Enemy activity as "easy" or "difficult", not the descriptions such a light, very light, etc., and there were NO values denoting possible number of enemy. Any ideas as to why and how I might get it to work? Thank you.
Albertine_Crowley 2 Nov, 2018 @ 3:44pm 
Are you on Nexus ?
Queen Victoria's Top Guy 8 May, 2018 @ 7:26pm 
Any suggestions for UI position values while using Squad Cohesion and Squad Notoriety?
jorgen_cab 23 Nov, 2017 @ 11:42pm 
Ignore my comment... It works as it should. I had some trolls in my system and I needed to remove all mods and reinstall XCom for some reason.
jorgen_cab 23 Nov, 2017 @ 7:19am 
I just installed the mod and made sure it loads last as per the compatability issue note. The mod does not show me the nee InfiltrationPanel version or values. Are there issues with the latest version of LW2?
Star¤Dagger 24 Jul, 2017 @ 11:14pm 
Great mod, thanks for making our game better!
Sovulous 14 Jul, 2017 @ 7:20am 
Very useful, thanks!
-bg-  [author] 7 Jul, 2017 @ 2:56am 
the boost part won't show up if you cannot boost on such missions. The numbers should show up if you did activate that mod properly, otherwise you need to copy these localization files.
Byter88 7 Jul, 2017 @ 2:12am 
i am running this mod long with LW2informationdisplay, the right panel for boost nor the numbers (3-4) are not showing up. Any idea?
The UK Is Mine 29 Jun, 2017 @ 10:21pm 
Ok, its working now. I didnt see the bottom note. Sorry guys
-bg-  [author] 29 Jun, 2017 @ 7:42pm 
also read the compability note at the bottom, if this mod is loaded before LW2 it will crash when you load a game.
Online Addict 29 Jun, 2017 @ 7:34pm 
This mod has always worked for me with no conflict and I'm using LW2. Must be some other conflict.
The UK Is Mine 29 Jun, 2017 @ 4:36pm 
Even just trying to open the game I get an error message asking me to send a crash report and I have LW2 active and it doesn make any difference
-bg-  [author] 29 Jun, 2017 @ 3:19pm 
what error message, and where do you encounter them, rememver you need to have LW2 activated
The UK Is Mine 29 Jun, 2017 @ 1:20pm 
I recently started getting issues with this mod. When I go to load my game up when using this mod, my game comes up with multiple error messages, with and without other mods
Dragon32 15 Jun, 2017 @ 3:28am 
@Baelenn:
See my reply in Evac All
Baelenn 14 Jun, 2017 @ 10:53pm 
This mod and a few others stopped working lastnight when I started a new campaign. (many other mods are still working, but not this, Evac All, NoMoreDropDowns, etc) Any idea how to fix that ?
-bg-  [author] 8 Jun, 2017 @ 4:41pm 
ya changing localization will change the details page but not the geoscape screen
-bg-  [author] 8 Jun, 2017 @ 4:40pm 
oh what i saw it happening is in UIOutpostManagement
notgreat 8 Jun, 2017 @ 4:27pm 
@-bg-
No it didn't. Lines 340-342 of LW_Overhaul/Classes/UIStrategyMapItem_Region_LW.uc
It only grabs the LocalAlertLevel. Unlesss you're adding it somewhere else?
-bg-  [author] 8 Jun, 2017 @ 3:19pm 
it did parse the tags, just the tags wwre nonexistent in the localization files
-bg-  [author] 8 Jun, 2017 @ 3:18pm 
yes you can add vigilance display with int file, i read through the lw2 source file before to know that
notgreat 8 Jun, 2017 @ 1:11pm 
@-bg-
The mod does several other things as well. The primary purpose of the mod is the vigilance display, which can't be done via .int files. At least as far as I know, internationalized strings can only access the values explicitly passed to XGParamTag, right?
Plus, downloading a mod is easier than editing .int files.

The part of the mod which adds enemy numbers can be disabled by setting ADD_ENEMY_NUMBERS to false (in the XComGame.ini for the mod)
[DKZ] Tycos 7 Jun, 2017 @ 10:18pm 
I did look at that, but i excluded it because.. reasons? i guess. I am subscribed to it, so that's a check. Nice powers of deduction, Bg.
-bg-  [author] 7 Jun, 2017 @ 10:15pm 
and that mod is really weird like every thing it does can be done by modifying localization files
-bg-  [author] 7 Jun, 2017 @ 10:15pm 
[DKZ] Tycos 7 Jun, 2017 @ 9:24pm 
After making those inni changes on the geoscape im getting the values duplicated under the mission briefing, e.g "Extremley Light (6-9) (6-9)". Im guessing another mod I have adds the number to the end of the string, resulting in the duplication. But I cant think which one it would be. HMMMMM. Removing the values from the string fixes the issue. Any ideas off the top of your head, could it be LW2 itself?
-bg-  [author] 7 Jun, 2017 @ 9:49am 
it changes automatically based on your difficulty/ini config
Tactical Heathen 7 Jun, 2017 @ 4:42am 
So how can I adjust this for 50% infiltration boost? I prefer to play on Commander.
iAmAPumpkin 2 Jun, 2017 @ 3:16pm 
@-bg- if you want to update your XComGame.int labels for 1.4,

https://pastebin.com/eG0SjLg9
=[NK]= Col. Jack O'Neil 26 May, 2017 @ 1:33am 
??? Go to the long war 2 mod folder, which number is 844674609, go to the file he said, search for the line he said, and delete the 19 lines that are there with the 16 lines he's posted???
Oppa Woke Style 25 May, 2017 @ 5:35am 
@col. jack o neil hmmm which one??
"Does not show the values of each enemy activity level like screenshot. To do it go to <steam directory>\SteamApps\workshop\content\268500\844674609\Localization\XComGame.int under [X2StrategyGameRulesetDataStructures], replace those lines with:"

that one?
RamblinRichard 24 May, 2017 @ 9:22am 
Ah makes sense, I will give it some time then
-bg-  [author] 21 May, 2017 @ 9:58pm 
I think that's due to skyranger travel time, which should take less than 1% of time unless you are stealthing with very short overall infiltalration time.
RamblinRichard 21 May, 2017 @ 1:53pm 
Firstly love this simple mod, it's great and saves me getting a calculator out every time I want to do a boost the infiltration, although I sort of have a bug to report?

If you infiltrate just barely over 100%, by say, an hour, in the squad select it will say you make it, but when it actually comes up it's at 99%, had it happen twice now, I'll just give it two or three hours next time.
=[NK]= Col. Jack O'Neil 20 May, 2017 @ 4:24am 
? Read what's just above in the mod description??
OnoDanger 20 May, 2017 @ 3:36am 
Where i can see this instructions? @=[NK]= Col. Jack O'Neil
=[NK]= Col. Jack O'Neil 20 May, 2017 @ 1:37am 
No, did you follow the instructions for the mod again once lw updated?
Oppa Woke Style 19 May, 2017 @ 9:04pm 
do you mean to unsub then sub again?
=[NK]= Col. Jack O'Neil 19 May, 2017 @ 3:37am 
Did you redo the pasting into the lw file??
Oppa Woke Style 19 May, 2017 @ 3:16am 
im sorry... but after long war 1.3.. it seem on mine.. it doesnt work... please help..
Oppa Woke Style 19 May, 2017 @ 3:16am 
im sorry... but after long war 1.3.. it seem on mine.. it doesnt work... please help..
Online Addict 15 May, 2017 @ 2:27pm 
*Gasps* Is it REALLY going to get THAT bad?!
Glacialis 15 May, 2017 @ 9:09am 
How about this notation structure. Instead of Swarming+++++ (for example), Swarming+5? So if there was (ye gods) Swarming++++++++++, Swarming+10?