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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/comments/616359783
"Go to "My Games > XCom 2 > XComGame > Config > XComEngine.ini" and delete ALL lines that start with "ModClassOverrides"
See my reply in Evac All
No it didn't. Lines 340-342 of LW_Overhaul/Classes/UIStrategyMapItem_Region_LW.uc
It only grabs the LocalAlertLevel. Unlesss you're adding it somewhere else?
The mod does several other things as well. The primary purpose of the mod is the vigilance display, which can't be done via .int files. At least as far as I know, internationalized strings can only access the values explicitly passed to XGParamTag, right?
Plus, downloading a mod is easier than editing .int files.
The part of the mod which adds enemy numbers can be disabled by setting ADD_ENEMY_NUMBERS to false (in the XComGame.ini for the mod)
https://pastebin.com/eG0SjLg9
Reckon that's what he means. Also:
Troubleshooting: Mods not working properly / at all
Mod not working? Mods still have their effects after you disable them?
"Does not show the values of each enemy activity level like screenshot. To do it go to <steam directory>\SteamApps\workshop\content\268500\844674609\Localization\XComGame.int under [X2StrategyGameRulesetDataStructures], replace those lines with:"
that one?
If you infiltrate just barely over 100%, by say, an hour, in the squad select it will say you make it, but when it actually comes up it's at 99%, had it happen twice now, I'll just give it two or three hours next time.