Garry's Mod

Garry's Mod

GM_NPCArena_Dev
21 Comments
Kangaro fight 20 Jun, 2021 @ 3:37pm 
the nodes work in the main areas, some bridges apparently aren properly noded. also the map is not labeled properly. it apears under gamemodes instead of game maps
xstallm 29 May, 2021 @ 3:12am 
jump nodes are here, but humanoids can't jump, idk why
Xenon 0w0 12 Nov, 2020 @ 1:46pm 
strider nodes?
xstallm 17 Oct, 2020 @ 1:47am 
where jump nodes?
Leminiscate 16 Jul, 2018 @ 12:55pm 
can you make multiple spawns this map would be a fun deathmatch map
ImPeeingStopLooking 10 Jul, 2018 @ 4:33pm 
now when i spawn npcs they just sit there like there dumb

N.KATA 11 Jun, 2018 @ 8:03pm 
"No info_node(s) in map! NPCs will not spawn." your map doesn't have ain nodes
PunkWeight 26 Apr, 2018 @ 3:54pm 
WHILE EVERYONE IS COMPLAINING IM CELEBRATING.... NAV_MESH
ileryon 12 Apr, 2018 @ 11:13am 
may need more walls
76561198286801699 2 Oct, 2017 @ 8:54am 
can we haz picture of map in hammer
the 3d view
I_iz_Boni 12 Sep, 2017 @ 2:50pm 
only problem for me is nextbots get stuck sometimes. (accidently tested with fleshers and scp's) mostly on top of ramps
Dirty Dan 9 Sep, 2017 @ 4:17pm 
Higher and bigger skybox would be nice.
dcseal 1 Sep, 2017 @ 4:57pm 
Hell yes. Been' looking for one of these maps. Very well done.
OverrideEta  [author] 25 Mar, 2017 @ 9:56pm 
I will most likely not be adding manual spawners to it, as there simply isnt enough variety with the default NPCs to be worth it over the Q menu, and the several NPC spawning mods on the workshop.
Rowdy. 25 Mar, 2017 @ 8:22pm 
To make the map even more unique, you could add some npc spawners, or npc_point_template stuff around the map that can be toggled on and off?
The solar flare. 25 Mar, 2017 @ 5:39pm 
these deserve more attention
Corynthius 25 Mar, 2017 @ 7:32am 
This is actually pretty good with the NPC nodes. Good job m8. :steamhappy:
OverrideEta  [author] 23 Mar, 2017 @ 3:25pm 
Actually, regarding that, I'll see about adding a navmesh now.
OverrideEta  [author] 23 Mar, 2017 @ 3:21pm 
I'm afraid theres no navmesh for Nextbot NPCs at the moment but its rather easy to generate one yourself. Simply open the command console with the ~ button on your keyboard and type in "nav_generate" without the quotes.
Jararaca 23 Mar, 2017 @ 3:06pm 
does it have a navigation mesh for SNPCs?
VinruX 21 Mar, 2017 @ 7:18pm 
Noice