Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I know there are no known problems.
It works well after Green City update.
Thanks. do not have plans to add any other options.
문제없이 게임상에서 적용되고 있습니다.
차량 통행방향에 따라 하나만 구독하시면됩니다.
교차로 신호등 제거는 제대로 작동합니다.
I tried various tests when making this asset. I think the current position is optimal in the basic system.
Thanks. In CSL basic system, I think the current situation is the best. It is difficult to change position because it is applied to several parts with one model.
I noticed how you managed to make a mod with a traffic light ahead of the intersection. So I thought I would ask you. BloodyPenguin didn't respond to me.
Adjust the angle of the road connection. The place where the traffic lights of the original short pillar are located, but this phenomenon may appear by intentionally placing the traffic light of the long pillar.
I know your intentions. However, this Mod simply replaces the signal light prop. I think functional support is required in the base system or TMPE for the functionality you want.
The base system is defined in the texture map of the asset.
Vehicle Traffic Light(Red Light) > color texture (black)
Vehicle Traffic Light(Green Light) > color texture (white)
Vehicle Traffic Light(Yellow Light) > alpha texture (white)
If there is a definition of left turn, you can operate the left turn light.
How the lights seem to work now is:
1. If any light is green (left, right or straight), the signal visually shows green (even if straight is actually red).
2. If the left turn signal is set to green, but straight is set to red red, the cross walk in all directions shows red (which is correct behavior), and the signal shows green (which is misleading to motorists).
It would be nice if the left signal actually lit up when left turn was green.
I know it is not for now. You seem to be in TMPE mode. Because the traffic light model controls the signal with a color map, it might be possible if you specify the color according to the signal in the mode.
감사합니다~