Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

MAC-11
35 Comments
jasonth13 3 Jan, 2019 @ 11:26pm 
can you make doual weapon for the first an second encounter
Nekorie  [author] 24 Dec, 2018 @ 7:34am 
No problem :3
Muleke_Trairao 24 Dec, 2018 @ 7:02am 
Thank you! Hmm, I thought this was the case for all workshop levels.

Still, thanks for updating your MAC-11! ;)
Nekorie  [author] 24 Dec, 2018 @ 6:46am 
I'm not sure if it was because of NM because "Nether", for example, works fine but all of the NMs there are old.
Nekorie  [author] 24 Dec, 2018 @ 6:40am 
Normal map has been updated but if it was because of this then neither of my maps should be working.
Muleke_Trairao 24 Dec, 2018 @ 3:31am 
Hi there! Could you please update the normal maps for this weapon? Every level on the workshop that uses it refuses to load.

Thanks in advance.
bit (I play like Bo2) 23 Aug, 2018 @ 2:09am 
oh ok, ty
Nekorie  [author] 23 Aug, 2018 @ 2:00am 
No, only if you'll add it through editor.
bit (I play like Bo2) 23 Aug, 2018 @ 1:29am 
is it possible to spawn resources in the normal map instead of add them directly in my inventory??? (i'm new in fusion)
ty ^^
Nekorie  [author] 20 Jan, 2018 @ 9:24am 
Both versions are now working, thanks for updating your mod
Nekorie  [author] 20 Jan, 2018 @ 6:31am 
Ok, I'll fix it soon
NSKuber  [developer] 20 Jan, 2018 @ 6:15am 
Hi. You seem to have forgotten to put some files in the archive with last update, making the weapon not load. Here is the error:
"Content/SeriousSamHD/Levels/00_CWMSetup/03_BFESetup.wld: Content/SeriousSamHD/Models/Weapons/MAC-11/MAC-11_SS3Item.mdl: Cannot open file Content/SeriousSamHD/Models/Weapons/MAC-11/Sounds/MagazineUnload.wav"
Mr. Dual 9 Aug, 2017 @ 4:56am 
but i kill normal beheaded faster with colts than the mac
Nekorie  [author] 9 Aug, 2017 @ 4:45am 
This weapon was planned as an "upgrade" to Colts. And if I'll add more damage it would be too op (because of unlimited ammo).
Mr. Dual 9 Aug, 2017 @ 4:30am 
can you add 1 or 2 more points of damage please?
Furry Slurry 5 Aug, 2017 @ 7:42pm 
can you add the id of the weapon so i can copy it and paste it into the console
Lankycide 3 Jul, 2017 @ 8:00am 
Very nice little gun you've made here, bravo! Quite a fun little replacement for the default pistol/colts.

I think the damage is good if you're after a basic "starter gun", but if you're after a decent fallback weapon at later stages of the game, I'd suggest a damage boost. Either, or, I'll leave that up to you. :)

The fire rate, spread, and reload speeds are perfect as-is, and give a good feeling of a fast little bullet hose. Also, a less cartoony reload animation, and possible iron-sighting could make this gun a real gem.

These criticisms are just my opinion though, do with them as you please. Thank you for the mod!
MaddHatt 13 Jun, 2017 @ 10:45am 
Love it! Great weapon! all i suggest is just add a little more damage so I dont have to empty a whole clip to kill a basic enemy.
adam 6 May, 2017 @ 1:42am 
Hi
gorgonzoler 27 Apr, 2017 @ 2:43am 
fantasty mod!
i got two opinion you can consider but if it took a lot of work which i don't know. please ignore it.

1.I test the damage in spilt screen.it does 3 hp per bullet.but when i empty a magazine it does 87 damage which it should dealt 32*3=96(i also test it with 1 shot a time to prove that) so can you just cancel the damage recurrence? i found my self i can't deal a gnaar with it.

(ps:i also test the tommy gun and minigun and i didn't find that issue,strange~~~)

2.if it is cool to dual wielding this weapon.though i bet it is too OP.
(and i know you ll do a lot of work to reanimated that,this might be a lot of work.so ignore this if it is too hard ;w;)
The Portals 14 Apr, 2017 @ 1:10am 
Хорошо, что уже есть карта, в которой имеется данное оружие - Tomb.
Nekorie  [author] 14 Apr, 2017 @ 12:23am 
Что-то всё-таки получилось
The Portals 13 Apr, 2017 @ 11:01pm 
Хорошо. А сама пушка очень понравилась. Как раз то, чего не хватает в сэме.
Nekorie  [author] 13 Apr, 2017 @ 7:17pm 
Это, скорее всего, всё-ещё нельзя исправить, потому что Нетрикса, например, до сих пор неправильно работает. Но я, конечно, попробую это исправить, но не обещаю, что из этого что-то получится.
The Portals 13 Apr, 2017 @ 10:26am 
Kogda smotrish na sema ot 3 lica, to mac-11 vygliadit kak shofield, proshu popravit. Meloch, a neprijatno)
[-:-]Harbinger 31 Mar, 2017 @ 12:25pm 
Gun feels kinda weak.
Maksman 25 Mar, 2017 @ 9:55am 
I love the fact that this game allows custom weapons that arent replacements and combineds all the newer games together.:serioussam:
Nekorie  [author] 23 Mar, 2017 @ 11:21pm 
Thanks. I've fixed errors
NSKuber  [developer] 23 Mar, 2017 @ 9:56pm 
Also, loving the feel of it, fits nicely. But it gives a lot of errors in console (~) when shooting, you should check those and fix the source.
NSKuber  [developer] 23 Mar, 2017 @ 9:43pm 
Hello, I've released a Custom Weapons Management mod, added this gun to it: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=889896163
Hope you don't mind, check the video of how it works :)
Nekorie  [author] 23 Mar, 2017 @ 7:28pm 
Maybe, but only after TSE update
PootisMayo 23 Mar, 2017 @ 6:32pm 
You think you can fix the bugs of this weapon?
Asdolg  [developer] 22 Mar, 2017 @ 7:49pm 
What I can say, Generic Weapon is WIP feature so it have some bugs. Any things with credentials will be gone when TSE part of fusion will be released, other bugs will be fixed when feature finished.
Jötsame 22 Mar, 2017 @ 10:41am 
Neat.
GrechHerald 22 Mar, 2017 @ 10:35am 
NEW WEAPONS? OMG THIS IS AWESOME! (Also sorry for all caps, but, this is f**king amazing). :steamhappy::steamhappy::steamhappy: