Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'll take a look at the Space Camp .map file when I get a chance. It may be just a matter of moving some player clips around to get what you want. If that's the case then NBD.
You can play it by subscribing to it, then reloading steam and quake live, and typing map champgrounds tdm in the console. Right now the map is only set up for tdm games, I'll probably change that soon.
You can also subscribe to the QC tdm factory linked in the description, then you can type map champgrounds qctdm in the console and you'll have the QC style weapons too.
Also, you can play on this map on the urChampions server in NA. Just search for "urChampions" in the server tag field.
simplified some textures a bit
removed some clutter as far as spotlights and staging, etc.
removed some player clips to open up the map a bit, but kept the player clips that help with
movement and flow
installed perching spots in the windows behind the armors
changed the locations of items to reflect the available information from quake champions game play footage
Some things I still plan on doing:
changing the actual geometry of the map to be closer to blood covenant: install a platform above the upper entrance to the LG stairs and move the mega over to where it is in blood covenant;
open the pillar areas up; heighten a pillar; install teleporters from HMG to upper pillars area; install the mezzanine(?) in the upper courtyard area and alongside the rail area
fix some textures I broke or lost along the way