Age of Empires II (2013)

Age of Empires II (2013)

[AoAE] Building Gaul Set
24 Comments
Blorbis83 21 Sep, 2021 @ 5:41pm 
How do I get this to work?
argos.odisseo 4 Jun, 2017 @ 1:42am 
OK. Thanks a lot!
Ekarlath  [author] 4 Jun, 2017 @ 12:36am 
@Argos.odisseo
That's something that can be done yes.
I'll check that during the week.
argos.odisseo 4 Jun, 2017 @ 12:11am 
please, can you do it to work with independant architecture, only for the Celts?
MadCapNortherner 15 May, 2017 @ 6:34pm 
i find that this only really suites the celts...
Dynamo128 19 Apr, 2017 @ 11:02am 
post screenshots please.
Ekarlath  [author] 16 Apr, 2017 @ 10:35am 
@StevnG
Ho, you mean that yep.
This mod is just a published version of one mod I've found on heavengame blacksmith.

It's not a 100% retail gaul architecture style of the gauls ^^
StevnG 16 Apr, 2017 @ 1:51am 
@Zyth.uDT
They had roundhouses, some of their walls are made with clay, wood and stone and also their roofs have hay on them.
Ekarlath  [author] 15 Apr, 2017 @ 11:08pm 
@StevnG
House are reskined for the Western European building set.
I've not used the Yurts, but I'll do an "add" pack which will contains yurts.
StevnG 15 Apr, 2017 @ 8:48pm 
Do you also have house retexures from your building sets? They never showed up.
a2fingerSalute 12 Apr, 2017 @ 10:14am 
It's fine on another laptop with the same mods (diff account). I can't figure it out..
Ekarlath  [author] 11 Apr, 2017 @ 11:10am 
@a2fingerSalute
I've added you, will be easier to locate the matter by direct messaging.
a2fingerSalute 11 Apr, 2017 @ 10:54am 
This is probs my favourite graphic change ;)
a2fingerSalute 11 Apr, 2017 @ 10:52am 
@Zyth.uDT
I have another mod/item lower down the priority list that has files for changing everything (buildings, terrain, units) which, since the update today, is displaying it's buildings for W.E buildings rather than Gaul without anything else changing. Atleast, I'm pretty sure nothing else has changed. Does that make sense?
Ekarlath  [author] 11 Apr, 2017 @ 9:42am 
@a2finderSalute
Can you be more specific ? (I've just changed the file from one directory to another)

What does exactly happen ?
a2fingerSalute 11 Apr, 2017 @ 9:27am 
Whatever changed today has meant it now clashes with another mod (used for units and buildings for other civs) even when Gaul is set to highest priority :/ was fine yesterday and nothing else has changed.
Ekarlath  [author] 6 Apr, 2017 @ 1:48pm 
@argos.odisseo
Sure, it's in my plan.
As I'm working on a big conversion set of modpack arround antiquity, the northern european architecture set was destined to the Germanic architecture.

But at the moment I'm working on converting Civ3 units for the Egyptians (then will do Greeks, then Romans, then Celts, then Germans)
argos.odisseo 6 Apr, 2017 @ 1:01pm 
wonderful.Could we see a similar mod, wuih germanic buildings, for vikings and goths? Thanks for this great job.
Ekarlath  [author] 27 Mar, 2017 @ 7:33am 
@a2fingerSalute
University from castle age should normaly be replaced, not sure for the market.
(The buildings were made from Stronghold's graphics, and Stronghold have different trade system)

I will probably rework the entire pack myself with AoE2 based thingy. (the original Celtica mod is still available from aok.heavengame blacksmith)
a2fingerSalute 27 Mar, 2017 @ 6:33am 
Love this. Makes for a great under-dog game. Is there supposed to be a university and market? because for me they are standard western.
Ekarlath  [author] 23 Mar, 2017 @ 6:17pm 
@Iiomii
It's planned, but I still didn't started the units.
But they'll have one.
Jester 23 Mar, 2017 @ 4:35pm 
is there a gaul unit pack?
Ekarlath  [author] 23 Mar, 2017 @ 11:03am 
Interessting. I'll keep that in mind.