Garry's Mod

Garry's Mod

Iron Gate
65 Comments
+Rep Nice Epic Clutch Bro
Mystic Monkey 11 Jun, 2023 @ 6:33am 
I was wondering if you (or anyone) has considered porting this to Source Filmmaker?
It's portable but it doesn't have HDR so there's no lighting for it.
MasterSquirrel993 19 Oct, 2022 @ 9:01am 
Okay, this is cool as heck. Shame the gmod workshop doesn't have more SA2-themed maps like this, the scenes would make themselves!
Sweet Majin 19 Aug, 2022 @ 2:23am 
"THE REASON I'M IN HERE-"
Some Feller 1 Jul, 2022 @ 3:54pm 
GOING UPPPPPPPPPPP!!!!!!!!
Sausage the God of curry 18 Apr, 2022 @ 10:56am 
Day 58. the robots are becoming more sentient. they've started to know my name!
Andrew 30 Sep, 2021 @ 6:49pm 
I'M BACK IN THE FUCKING BUILDING AGAIN!
racecar56 26 Feb, 2021 @ 10:25am 
Three years! I've been in here for three years! AAAAAAAAAAAAAAAAAAAAAAA!!
Hanako 14 Feb, 2021 @ 7:11pm 
I would love to see Lost Colony (or better yet, a map of Space Colony Ark) ♥
Psych-Chik 9 Oct, 2020 @ 3:25pm 
I'd love to see City Escape, Lost Colony, or Radical Highway in the future.
Cracker1 21 Sep, 2020 @ 5:29pm 
Is map contain Nav mesh?
Guilherme130 10 Mar, 2020 @ 2:53pm 
"Number 7... The luckiest number..."
THE GOOD CAPTAIN  [author] 18 Jan, 2020 @ 7:36am 
see how it comes along
Gasmask citizen 18 Jan, 2020 @ 3:22am 
What about the Egg Carrier?
THE GOOD CAPTAIN  [author] 17 Jan, 2020 @ 12:25pm 
gasmask citizen - was looking into porting station square at some point
Lord Megamix 16 Jan, 2020 @ 2:16pm 
"Intruder alert! Intruder alert! Security breach at Gate 3! Intruder has been located in the north quadrant and is moving in the direction of the underground base! All units prepare to engage! Emergency battle formations! Standard battle procedures initiated! Locate and stop the intruder from entering the security area! This is not a drill! Repeat, this is not a drill!"
Gasmask citizen 17 Nov, 2019 @ 8:18am 
I wish we got maps of the adventure fields from sa1
Caerumos the Dragon 10 Nov, 2019 @ 5:14pm 
I'm hoping to see someone implement Aquatic Mine into a Gmod map. Especially with a different water texture than Half Life 2 already has, maybe a very pretty looking water, with a lot of blue shading the water.
Friend Inside Me 16 Oct, 2019 @ 4:42pm 
"HOW DO YOU LIKE THAT OBAMA?!?"
CyberFan567 25 Aug, 2019 @ 11:34am 
Sonic Adventure 2 Source
Synth 27 Jul, 2019 @ 4:42pm 
"I'M BACK IN THE F*CKING BUILDING!? OHHH MYYY GODDD!!!!!" -Dr. Eggman
THE GOOD CAPTAIN  [author] 4 Mar, 2019 @ 8:53am 
i did actually get half way on a radical highway map but lost interest. maybe one day i will finish it off.
Plasmaxander 22 Feb, 2019 @ 3:45pm 
As cool as this is why not a better SA2 stage like City Escape or radical highway?
nobody has done those yet and iorn gate is pretty boring anyway compared to those or any other SA2 stage really
Xabin Doyarchu 15 Aug, 2018 @ 1:31pm 
https://sta.sh/013lewkfeqp9

Here's the version I made with the HDR Lighting. Only thing I edited out was the steam in the vent of one of the rooms, so people can have their own particles for that.
Xabin Doyarchu 19 Jul, 2018 @ 1:27pm 
Nevermind, I managed to get it decompiled and recompiled with HDR lighting, myself. Thanks.
THE GOOD CAPTAIN  [author] 29 Jun, 2018 @ 11:00am 
they can go ahead and try or if they really want it they can commission me
Xabin Doyarchu 29 Jun, 2018 @ 10:47am 
Well, would you object to other people trying their luck with it? I was mainly using it as a call to anyone with the skills to try it...
THE GOOD CAPTAIN  [author] 29 Jun, 2018 @ 7:52am 
yeah dont get your hopes high for anything. this isnt on my priority list.
Xabin Doyarchu 28 Jun, 2018 @ 4:48pm 
Okay, i was wondering, because I know I've been pestering for a version of this map with HDR lighting, but I think it's fine, otherwise, and would be an interesting map for like an inside setpiece for Robotnik/Eggman's fortress.
THE GOOD CAPTAIN  [author] 28 Jun, 2018 @ 1:57pm 
jzboy
Xabin Doyarchu 28 Jun, 2018 @ 1:23pm 
TheGoodCaptain: Were you talking to me or Jzboy?
THE GOOD CAPTAIN  [author] 28 Jun, 2018 @ 12:34am 
Learn lua and get lost
Kaliber 27 Jun, 2018 @ 12:02pm 
aye, good captain, or anybody able to. i require like a tool [warning its about to get complicated] that allows you to make payload cart tracks, and with a certain button makes whatever the payload is go along the spawned tracks to the end area. adn i would like it if one mode is the payload is the MVM tank go along a optinal invisible track and ends at a hatch. *tf2* kinda like the adddon the aperature's phunmetaic diversity whatever the crap how you make it in segments. Guys, let me know if this is a cool desigh idea.
Xabin Doyarchu 25 May, 2018 @ 2:43pm 
Any progress on this, yet?
Xabin Doyarchu 2 May, 2018 @ 6:27pm 
Yeah. There's also some random steam coming out of a vent in one of the rooms that can be removed, so people can add their own steam particle effects, if need be.
roachisserie chicken 21 Apr, 2018 @ 2:09pm 
on that note, it'd probably be best if there was two versions released, with the second version lacking all of the G.U.N logos.
Xabin Doyarchu 21 Apr, 2018 @ 12:48pm 
I really hope someone can port this over to SFM with proper HDR lighting, because it looks like the perfect map for the interior shots of Robotnik's/Eggman's base; I mean, the green tubes in some of the rooms are just the right shape and position to act as roboticizers.
roachisserie chicken 21 Apr, 2018 @ 4:33am 
yeah there's an option in bspsource for it to rip the textures from the map and dump them in the same folder as the map lol
THE GOOD CAPTAIN  [author] 20 Apr, 2018 @ 11:31pm 
yeah thats the thing fam, decompiling it will just give you a textureless map.

custom textures are all gone.
roachisserie chicken 18 Apr, 2018 @ 12:11pm 
you don't need to retexture it, you can simply subscribe to the addon like any other person, and decompile it with GMAD extractor

(and if the textures are built-in to the map like in some cases, decompile it with BSPsource to get the textures and then use your original VMF)
Xabin Doyarchu 13 Apr, 2018 @ 11:05am 
Can't you take the map from here and crack it open with Hammer or something, then add in the lighting?
THE GOOD CAPTAIN  [author] 13 Apr, 2018 @ 7:40am 
i would if it were that simple but i think all the textures are long gone so id have to retexture the whole thing
Xabin Doyarchu 11 Apr, 2018 @ 8:37pm 
Gmod maps can be used in SFM, it's just that this one doesn't have HDR lighting, which is necessary for the lighting to work right in SFM. Just find a way to add that into this map, and that should fix things.
THE GOOD CAPTAIN  [author] 9 Apr, 2018 @ 9:43am 
i had someone ask about a SFM version of one of my other maps and in time ill learn about it and make a few SFM releases.
Xabin Doyarchu 8 Apr, 2018 @ 9:06pm 
Yeah, there's no HDR lighting in this map. I think there's a way to add that and have it work in both SFM and Gmod, I dunno.
THE GOOD CAPTAIN  [author] 4 Mar, 2018 @ 9:04am 
oh, i didnt realise sfm had different lighting.

sorry bro, i dont tread on sfm turf
Xabin Doyarchu 4 Mar, 2018 @ 8:23am 
There's no SFM lighting for it, so the lights come out weird.
THE GOOD CAPTAIN  [author] 3 Mar, 2018 @ 11:30pm 
all source engine games use the same filetypes. source engine can read bsp files.
Xabin Doyarchu 3 Mar, 2018 @ 5:21pm 
Can you make an SFM version of this?
Thunder Lulamoon 26 Dec, 2017 @ 12:16pm 
I love this place