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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2796778215
1. Download 7-Zip
2. Extract the Archive(zipped folder) located here D:\Steam\steamapps\workshop\content\281990\891425376\synthetics.zip
3. Edit the file called 00_synth_classes in the common folder, then species classes folder. There is a 1000 character limit so I will just put a google drive link and you can just copy the text or download it and trust I'm not smart enough to have hidden a virus. (Also google definitely checks for those before you download)
4. Rezip everything and you should be good to go, but I left an unzipped copy out too just to be sure.
{LINK REMOVED}https://drive.google.com/file/d/116SB0XsYg4aAA8Pd9vZvMfqi2L3ofT0-/view?usp=sharing
i enjoy how it kinda seems like a long distance communication.
good ANIMATED portraits.
I know every mod doesnt need an update, but I'm not sure if 1.9.x breaks portraits.
However I'd suggest waiting for 1.8.1 public because then species mods can apply into trait archetypes without rebranding as 'Machine' e.t.c.
This was found in 00_species_classes.txt
---------------------------------------------------------------------
ROBOT = {
playable = { has_global_flag = game_started }
randomized = no
robotic = yes
portraits = {
"robot1"
}
graphical_culture = ai_01
move_pop_sound_effect = "robot_pops_move"
}
---------------------------------------------------------------------
So, think of this as a base...
Have you seen the mod Networked AI? Take a look at how the mod functions, and that could help you designate these portraits as Robots only.
Or, you can look at Animated Synthetic Portraits, which is similar to this mod, but actually adds to the existing Robot species type. Looking at that could could also help.
Other than that, I'll take a look at how species are designated. I'm absolutely certain that you can designate certain portraits to not spawn naturally.
Being able to use your portraits for longer would be pretty great :D