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i hope u would make a series for this
last time it was "HD Barrels Pack" for someone in April 2017
Now I can rate it 10/10 for sure
cheers.
peace.
A) L4D2 has a certain limit on how much add-on content it can handle: when that limit is exceeded, the game starts to behave oddly. Common symptoms include crashing, the game failing to load all textures, missing cubemaps (metal/glass reflections) and other issues related to the game not being able to load everything it needs. If you've got well over a hundred add-ons (depending on their size), you might want to unsubscribe from anything you don't need and then verify the game cache and/or reinstall the game to restore normal functionality.
B) Another possibility is that there's a specific add-on causing the issue; since the crashing only happens occasionally, my educated guess would be that it's a weapon/item replacer. It'd explain the randomness: if the game doesn't spawn the affected item, everything works fine.
I don't suppose you got an error message when the game crashed?
surely more people would've commented if it was an actual problem.
unless it's the so-called last stand developers fucking up the game as usual
It often crashed in the transition into the finale, and there is no conflict among addons.
and for that user it turned out being caused by another add on they had.
this user might want to go check all of their addons.
Beside that it is definitely good!
-0.5 for crashes
(the sky being the same color as the fog is done by having the inside of the 3D skybox covered with a func_brush entity that does not block light).
The rain is done using this brush entity: https://developer.valvesoftware.com/wiki/Func_precipitation
In some cases (such as with thin roofs) the rain effects may be visible on the underside. You can use this entity to prevent that: https://developer.valvesoftware.com/wiki/Func_precipitation_blocker
Can you tell me how to make the rain and fog effect in your map
Is the fog floating in the air
it really differentiates itself from the other campaigns you have released (although they are all great). 8.9/10
very fun and well polished, only complaint I'd have is it's length and difficulty, played on advanced but it felt like it was too easy
Map 1 is de_dust with the opposing team spawn being the saferoom
Map 2 is de_mirage with the opposing team spawn being the saferoom, the bombsite further to the saferoom will have a roadblock so it's need to be destroyed, alerting horde
Map 3 is de_dust2, with the near-wall bombsite as the rescue point, must fuel a cannon to blow the wall and to exit.
The changelog is fairly lengthy, but the most important part is that the stringtable dictionary issue has now been fixed. For details, please see the changelog discussion thread.