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Main ones i am using which may be causing a issue
Kabills tactical armouries
Camillo Realism
M24 snpier (the offending weapon)
xeno fix pack
armoured assault
Super flares
TBH i could be just running too many mods
I haven't tried changing the value to blank, nor increasing it above 100. Since it's used in calculations I would assume it would cause errors if it were left blank, but I think the game checks for it before starting and would complain if it's 0 or null.
As for having it above 100%, there wouldn't really be any practical benefit. The accuracy that you see in the game is the result of the calculations involving your soldier's accuracy, weapon stats, range, cover penalties and so on. This value is a clamp. If the result of the calculation is above this value, then the final value gets set to this.
In other words, imagine these scenarios:
Soldier A:
Bad accuracy - calculation result - 66% - final accuracy = 66%
Soldier B:
Good accuracy - calculation result - 125% - final accuracy = 100%
Invalid invalid invalid
Thanks~!
A pistol touching an alien's face should not miss a single shot.
No.