Arma 3
Sailing Mod
96 Comments
Tsar. Boris III 16 Feb, 2023 @ 9:54pm 
nice mod !
Predator14 14 Jan, 2023 @ 4:08am 
Very nice mod ! ;)
Foran 19 Nov, 2022 @ 3:39pm 
Yes, I've dreamed of sailing a boat in Arma 3!
Thank you!:steamthumbsup:
Blakord Crusader 16 May, 2022 @ 12:56am 
Hello there, I want to ask permission to make a small modification to your code for my community, I want the control of the sail to be manual and the push force depends on the position that the player decides to use, can I do it?, best regards
Feint  [author] 22 Jun, 2021 @ 10:54pm 
Having said that, you can always script a capsize using setCenterOfMass: https://community.bistudio.com/wiki/setCenterOfMass . This is the command I use to lean the boat over and simulate the wind tipping the boat over. So if you just want to use the Little Yacht addon without this sailing mod, you could put the boat out on the water, give it a waypoint that goes into a trigger area, and then set the trigger to change the boat's COM using setCenterOfMass to tip the boat on its side over time and it would look pretty convincing. And I believe the boat will sink once it tips over. And people in the water will only swim for a certain period of time before they die. So a SAR case would have a built-in time restriction.
Feint  [author] 22 Jun, 2021 @ 10:54pm 
Not too easily. If the seas are crazy enough, you might be able to swamp the boat. But there's an angle limit to how far the boat will lean. I found during testing that if I went past a certain lean angle, the boat would start to turn toward the inside. So to avoid that for the casual gamer, I limited the lean angle.

Also, I believe that if you fall out of the boat or eject, the boat will keep going. I think. It's been a while since I worked on this. So I might have built in a safety device that lowers the sails if you fall out.
L. Hog 22 Jun, 2021 @ 10:40pm 
Can you tip and capsize? I’m looking for a mod where there is a chance your boat can wreck due to user error, for civilian rescue or search and rescue things.
Feint  [author] 14 May, 2021 @ 11:22am 
Thanks.
Major Killer [MIB] 14 May, 2021 @ 11:04am 
Very Good
Feint  [author] 4 Feb, 2021 @ 7:04pm 
Thanks Borgatiger!
Borgatiger 4 Feb, 2021 @ 7:22am 
Awesome mod!
bissonlulu8 29 Jan, 2021 @ 2:43am 
I really enjoyed playing !
Hope you'll do more in the advanced version, also ability to stand on the bridge, decrease sails etc...
Also, a more natural penetration in the water, too much foam sometime ...:steamthumbsup:
manh00 27 Jan, 2021 @ 7:19pm 
Wow it would actually be awesome. I get that people without experience may get in trouble understanding how the sails actually affects the boat, but it would make for better mobility and speed, especially on beating sailing. i would go for it without hesitation!
Feint  [author] 23 Jan, 2021 @ 1:36pm 
Aww, thanks a lot. I was thinking of making a more advanced version where you actually control the angle of the sails, but IDK if people would want to deal with that. I've played a few sailing games and having those controls can be fun.
manh00 20 Jan, 2021 @ 12:01pm 
Hey thanks for the mod man, I once was a sailor IRL of my own small boat, but had to sell it. I would sail again everyday if I wasnt broke. I know arma is not the best platform for this type of mods, but you nailed it and took advantage of the nice seas around most of arma maps! thank you again!
Feint  [author] 16 May, 2020 @ 8:49am 
Oh very cool. Yeah, I used to be so so at scripting. And then I was working with a guy who was a professional programmer, and instead of helping me, he told me how bad of a scripter I was. So I stopped working with him and eventually taught myself a lot of the correct syntax and other coding tricks from other more helpful people in the community. The wiki really helps, especially the comments that really teach you how to do things. But there's a lot of missing information that could really help people.

Congrats on your mission. Glad the sailing helps you. Don't forget to thank Sabre for making the awesome boat in the first place. He's the one who put it in the game and let me work with him to make the sailing mod. He's awesome.
LEE O C 13 May, 2020 @ 11:46pm 
wow thanks for the info mate, ive been making missions since OFP but im still a dunce wen it comes to scripts and what not lol. i was recently proud of myself for getting a custom Argentina flag in my falklands mission :steamhappy: im using sailing mod on falklands maps too
Feint  [author] 9 May, 2020 @ 9:22pm 
If you want to change it on the boat, when you are sitting in the boat, run this script:

_flag = (attachedObjects (vehicle player)) select 0;
_flag setFlagTexture "(path to whatever flag texture you want)";
Feint  [author] 9 May, 2020 @ 9:17pm 
All the vanilla flag textures are listed here:
https://community.bistudio.com/wiki/Flag_Textures
Feint  [author] 9 May, 2020 @ 9:16pm 
The red flag is a checkered flag with a red flag texture applied to it. You can make your own like this:

_flag = createVehicle ["FlagChecked_F",position player,[],0,"NONE"];
_flag setFlagTexture "\A3\Data_F\Flags\Flag_red_CO.paa";
LEE O C 9 May, 2020 @ 4:22pm 
thanks but i meant the one on top of the yacht. i think its been changed to a red flag in an update
Feint  [author] 9 May, 2020 @ 12:11pm 
The wind sock is part of the Helicopters DLC.
LEE O C 9 May, 2020 @ 4:16am 
awesome work on the mods. how do i get that wind sock?
Feint  [author] 15 Jan, 2020 @ 9:33pm 
Not really. It's pretty computer intensive. It would definitely be singleplayer only. And I have to see if there's a purpose to it like finding things on the sea floor at night or something.
Feint  [author] 11 Aug, 2019 @ 6:27pm 
Maybe ask Sabre. But he'd probably want you to find a 3d model at least.
Feint  [author] 17 Jul, 2019 @ 8:28pm 
I don't know of any catamarans for Arma 3. There are some in other sailing games, of course. For advice on how to take a 3d model and use it to create a boat for Arma 3, talk to [Dust]Sabre. He's the guy who makes the yacht and he's made a lot of working vehicles for the game.
A.Greek 7 Jul, 2019 @ 10:43pm 
@Feint I have a passion for catamaran sail boats. Do you know any mods that are even close? If so do you know where you would get started if you wanted to create one yourself?
jphibbard 5 Jul, 2019 @ 12:17pm 
ok thanks
Feint  [author] 4 Jul, 2019 @ 8:29pm 
The script basically measures the wind speed and direction, and sets a velocity for the boat. The angle of the wind to the boat determines the force of the velocity added. I also added sub-scripts that change the angle of the sails depending on the wind-boat angle and set the sails to the best possible angle automatically using animations. The scripts operate in a loop. The loops start when you deploy the sails and the scripts end when you take down the sails. That's pretty much it in a nutshell. I'm not going to tell you the specifics of the scripting, but you can dePbo it and have a look for yourself.
jphibbard 28 Jun, 2019 @ 3:34pm 
Hello so im trying to bring a couple of colonial ships into arma 3 can you show me how you made the scripts for this mod so i can build something similar for my ships i have yet to even bring them into arma given the fact i just got the object builder working 20 minutes ago lets just say i kept getting a error that somehow fixed it self even though it was unfixable according to the internet.
Feint  [author] 22 Jun, 2019 @ 6:37pm 
In vanilla, AI can follow waypoints on boats (kind of) as long as the path is pretty straight. If the path has turns, they are pretty good at missing a waypoint and then circling it forever. But if you want to use this mod to silently sail toward the objective and try to get the AI to do it, you will have to write a quick script to activate the killswitch on the boat, raise the two sails, and then steer toward the waypoints. So it can theoretically be done. I haven't tried this though so no promises.
King Onyx 20 Jun, 2019 @ 5:18pm 
@Feint wait what? That was a weird way of just saying no. Thank you. I'm just trying to figure out a stealth naval mission where the player doesn't have to control the boat themselves. I'm thinking I should just have separate crews entirely, because the "transport unload" waypoint works well.
Feint  [author] 17 Jun, 2019 @ 7:43am 
You don't need this mod if all you want is to have AI navigate the Little Yacht. But they will use the motor.
King Onyx 16 Jun, 2019 @ 11:12pm 
Do AI know how to sail? Before I even install
Feint  [author] 14 Jun, 2019 @ 7:22pm 
Don't forget to check the in-game Field Manual for tips and instructions on how to set up a mission to get the most out of sailing. And have fun!

By the way, check with local colleges near lakes as they often have inexpensive sailing lessons with small boats like little Sunfishes.
Chruebert 13 Jun, 2019 @ 7:56am 
I always dreamt about beeing a sailor, but i am a bit tight on budget. Now not only my purchase of Arma3, but also my life has a meaning :)
AdamuzSystems 25 Feb, 2019 @ 12:30pm 
Ok! thanks :P
Feint  [author] 24 Feb, 2019 @ 10:28pm 
@AdamuzSystems No. If you read the license agreement, that's strictly prohibited for all of my addons and mods.
AdamuzSystems 24 Feb, 2019 @ 11:15am 
Can I use this mod under a monetized enviroment?
Feint  [author] 30 Sep, 2018 @ 12:59pm 
@PSYKO It must be a conflict. I just tested this mod and everything works correctly for me. If you are using ACE, try unloading ACE and see if the problem goes away. I know ACE messes with the wind. There are also some other wind mods out there that you might want to unload for testing purposes. I hope this helps.
PSYKO 27 Sep, 2018 @ 9:09pm 
@feint, i posted the same question on the little yacht mod, i figured id post it here aswell as i dont know whats causing it, but why is my boat going backward under sail??
Cl44 25 Jul, 2018 @ 6:57am 
Oh god

The thing is that you need Players
Normal ones not AI
Dat is hard
Feint  [author] 29 Mar, 2018 @ 9:17am 
@Imp, I fixed those problems you mentioned with ACE. Check the changelog.
Feint  [author] 26 Mar, 2018 @ 9:25pm 
NEW VERSION UPLOADED! :)
Feint  [author] 4 Mar, 2018 @ 9:42pm 
@ICE88: Please contact me through my website at www.feintgames.com/contact/
ICE_ICE88.-.ttv 4 Mar, 2018 @ 8:06pm 
Hello, I am the owner of ICE Gaming Life.. We would like to ask if we could use your mod in our server and repack it into our modpack with credit given of course.. thanks!
Feint  [author] 19 Jan, 2018 @ 9:38pm 
Cool, thanks. Will do.
Sabre  [author] 17 Jan, 2018 @ 2:43pm 
I updated the little boat. So far I believe everything still works here. Let me know if I messed something up without noticing : )
imp 10 Jan, 2018 @ 6:02am 
Slight problem which may or may not be the fault of another mod but im using ACE and required prerequisits amongst a bunch of other mods, the Yacht, Paddle and CBA work fine but when I add this to the mods (incrementally testing one by one) this seems to affect the "check weapon temperature" gauge from showing and the ringing in the ears from heavy fire no longer works, rather odd because I couldn't imagine what part of this mod would cause such a conflict.
Any help would be appreciated.