RimWorld

RimWorld

Growable Components
62 Comments
himmel123 20 Apr, 2024 @ 5:00am 
It works fine in 1.5
himmel123 15 Apr, 2024 @ 5:37am 
Does this one here need an update or is it still compatible with 1.5?
The Cuties Death Cab  [author] 3 Jun, 2023 @ 8:19pm 
"I don't even know who you are"
pvt224 31 May, 2023 @ 1:58pm 
Luv u :3
The Cuties Death Cab  [author] 25 Mar, 2022 @ 7:57pm 
Hey @Footballmaniac288, We're updated supporting Rimworld 1.0, 1.1 and 1.3.
footballmaniac288 24 Feb, 2020 @ 1:48pm 
I know this is super early but will we be getting a 1.1 release?
The Cuties Death Cab  [author] 17 Oct, 2018 @ 9:10pm 
With the recent release of 1.0 B19 wont be supported any more via steam. Once the 1.0 version of this mod is fixed by either myself or W+M1 I will immediately update it via steam.
CAT8 24 Sep, 2018 @ 3:25am 
I updated it to B19, but don't know how to upload it to the workshop. Maybe it's only available to Cuties', and they've been offline for 2 weeks.
Here's a dropbox link to the new version. Report any bugs here or in PM.
https://www.dropbox.com/s/1jc85s01ddx3b7u/Gromponents%20B19.zip
TheEpicKnight91 1 Sep, 2018 @ 11:18am 
Update to b19
The Cuties Death Cab  [author] 7 Feb, 2018 @ 3:00am 
Hah; Disadvantages more than the pluses? Rich soil or higher, is very easy. Using hydroponics is also very possible; My mod was considered overpowered by a few mod reviewers, and that was when my mod was in its slightly more yielding state. Using hydroponics, It makes Components faster than a pawn with maximum stats with infinite steel and no need of sleep. Its essentially a permanant super-powered pawn which does nothing but craft components.
Kartel' 4 Feb, 2018 @ 2:58am 
This is certainly all good, but the disadvantages are much more than pluses. I advise the author to make this mod more useful and balanced.
Pvt. BigPP 2 Feb, 2018 @ 7:33pm 
I'm actually still using the b17 and no-need-hydroponics version xD
The Cuties Death Cab  [author] 2 Feb, 2018 @ 4:13pm 
I believe that the Hydroponics really evens it out. I was attempting to make a research based transition with 2 versions of the plants but got sidetracked a while ago. I'll dig up my old code and see why I didn't release it.
Pvt. BigPP 1 Feb, 2018 @ 2:24am 
Thanks, but is there any way we could have 2 versions? one that needs hydroponics and the other doesn't.
The Cuties Death Cab  [author] 31 Jan, 2018 @ 11:37pm 
Updated to A18 by another person. I'm uploading it right now and adding Contrib status
MonkeyActio 9 Jan, 2018 @ 3:55am 
please update
Pvt. BigPP 13 Dec, 2017 @ 9:28pm 
b18
The Cuties Death Cab  [author] 24 Nov, 2017 @ 4:17pm 
Most likely it will be, But i'll wait a little longer to bring it out.

Sorry. ;)
Eviliari 24 Nov, 2017 @ 1:12pm 
Hey there
is this being updated for beta 18?
zem 21 Oct, 2017 @ 4:55am 
Thank you for your reply. I hope the previous specification can be used
The Cuties Death Cab  [author] 20 Oct, 2017 @ 7:40pm 
The old files dont exist. I'll edit a new 1.2 today.
The Cuties Death Cab  [author] 20 Oct, 2017 @ 7:32pm 
Not quite, If you'd like I can re-upload it as a different mod, would that be okay? It might take me a moment to find it, and make sure the new fixes I made are still alright for that version.
zem 20 Oct, 2017 @ 6:52pm 
ver1.2 was convenient. Is there a distribution place for 1.2?
The Cuties Death Cab  [author] 18 Oct, 2017 @ 8:30pm 
It was intermittent between users. Please see my new mod Daniel.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1172938161
Daniel_USA 18 Oct, 2017 @ 8:20pm 
a17b: 1.2 version was not broken. I use it all the time. The issue is that you need rich soil or better to grow it.

I never grew it in hydroponic basins though. it was unnecessary.
The Cuties Death Cab  [author] 17 Oct, 2017 @ 1:01am 
Mod has been updated and certainly works on A17b. Please read the description for changes.
Inquisidor-COL 9 Sep, 2017 @ 1:41pm 
Hi friend, great mod but you could update the download link in Dropbox to the A17, since the one located there is the A16. Thank you.

Sorry, google translate XD
Daniel_USA 3 Jun, 2017 @ 1:18pm 
So it turns out lichen covered soil is 120% so , yet again, 120% is actually a good number to have.
Daniel_USA 2 Jun, 2017 @ 5:30pm 
okay jesus, sorry I guess rich soil is 140% instead of 120%

I mean this is just knit picking at this point because you still can't grow it on anything other than rich soil, but of course it isn't the correct value.

I have some grow spots with the plants right now just waiting for the temperature to get right.

I will report back with what I find.
Daniel_USA 2 Jun, 2017 @ 10:47am 
thanks cutie
The Cuties Death Cab  [author] 2 Jun, 2017 @ 3:04am 
Excellent idea @Daniel_USA I've updated it, please read the changelog in the description of this page.
"The" SeanMacLeod 2 Jun, 2017 @ 1:08am 
I once read a novel with a similar concept:
In the first chapter, the protagonist has a meeting in the office of a prospective employer. As he's looking around the room, he notices a potted tree whose pot seems to have a thick layer of various metal fragments on top of the soil, and which has a small spaceship ornament near its top. On closer examination, however, the 'ornament" actually appears to be growing from the tree. Fast-forward to the last chapter, wherein the protagonist finally reaches his destination and finds a similar tree, but the spaceship growing from this one is full-sized. I've forgotten the title, but those two images have never left me.
Daniel_USA 2 Jun, 2017 @ 12:44am 
can you make it so they only grow on rich soil as well?

I ask because I have a mod that adds 2000% fertility and makes plants grow in one day. The soil is super expensive and end tier BUT I have a series of other soils I can use until then.

For example: Vanilla rich soil is 120% fertility

I have a modded soil "Fertile Fields" that adds 140% fertility soil.

I think it would be balanced to allow the gromponent plants to grow on the 140% soil since I have to do a ton of things to be able to even make 1 tile of it.

----

So the reason I asked was because I don't mod so I don't know if you have to tell the xml to look for rich soil or tell the xml to look for 140% fertility.

because if you can tell the xml to look for a fertility rate then could you make it growable on soil that is higher in fertility than 120% (rich soil).
The Cuties Death Cab  [author] 2 Jun, 2017 @ 12:35am 
Thanks
"The" SeanMacLeod 1 Jun, 2017 @ 11:35pm 
Niccccccccccccccccccce:cybereye:
The Cuties Death Cab  [author] 1 Jun, 2017 @ 1:00am 
I didn't have time to do a minor thing until just now.
Daniel_USA 31 May, 2017 @ 8:21am 
is this the error:
XML error: <harvestDestroys>true</harvestDestroys> doesn't correspond to any field in type PlantProperties.


if it is why not just remove harvest destroys from the xml?
The Cuties Death Cab  [author] 30 May, 2017 @ 1:24am 
Updated Successfully, You may get an error in console however its affected nothing that I could find.
Velia 27 May, 2017 @ 9:35pm 
PLEASE UPDATE TO A17 PLEASEEEEEEEEEEEEEEEEE
MonkeyActio 26 May, 2017 @ 6:03pm 
please update for A17. this is super great.
The Cuties Death Cab  [author] 26 May, 2017 @ 4:28pm 
Uh, Perhaps a little beyond my capabilities at the moment, however that's not a bad idea. You should put a mod request on the Ludeon Forums and see if anyone takes it.
For it to be fair the test tubes states would probably by default have the "Test Tube Soldier" "Test Tube Subject" and the other test tube stats as their default stats, as well as having low other similar stats.

~CDC
Sir Luis 26 May, 2017 @ 4:27pm 
can you make it so grow people like test tube babies on fields that you would take to the chop shop for organs.or use as cannon fooder to the front lines of the clone wars
The Cuties Death Cab  [author] 26 May, 2017 @ 4:23pm 
I have no idea. I havn't tried doing this for A17. I'll try it now if you guys would like.
CJ 25 May, 2017 @ 3:21pm 
is this a17 compatible
Sir Luis 6 May, 2017 @ 7:26pm 
i wish you could grow people like test tube babies that you would take to the chop shop for organs.
FlawlessDiamond 13 Apr, 2017 @ 7:31am 
Ummmm.... What's your email adress...?
The Cuties Death Cab  [author] 13 Apr, 2017 @ 4:28am 
email add me
FlawlessDiamond 12 Apr, 2017 @ 7:10am 
@Cuties Death Cab, Completed the modification, I also added a minimum sowing skill of 10, Which I think is fair, Being a component plant and all... So how would you like me to send it to you?
FlawlessDiamond 12 Apr, 2017 @ 6:44am 
@Cuties Death Cab, It's really not terribly difficult to add research, I'll do that soon and send it to ya :P
The Cuties Death Cab  [author] 12 Apr, 2017 @ 1:12am 
I'm not that skilled with C# or XML for that matter,
I'm not sure what we would required to add in a research requirement. If anyone has an idea and/or makes a modification to my mod and sends it to me, I'll upload it with co-credit