Portal 2

Portal 2

Zeus
32 Comments
Andy T 21 Jun, 2022 @ 4:36am 
I just realized something; I had a feeling I play unintended. I just funnel-manipulated my way to the Solve.
hub 5 Jun, 2020 @ 10:14am 
:maglike:
Teo 18 Jul, 2019 @ 5:08pm 
Cool, didn't need the stairs at the end
vallibus 7 May, 2017 @ 12:28pm 
Initially solved the puzzle in a way that I suspected was not the intended way. After viewing messages here, I discovered my suspicion was correct. If I had paid closer attention to the layout of the map, I might have discovered the intended solution myself. Very nice level.
GrtWhtBuf 5 May, 2017 @ 3:51pm 
Goat - you are one smart cookie!
lfairban 5 May, 2017 @ 3:47pm 
Now I understand the name.
BehindPortal 12 Apr, 2017 @ 1:23am 
awesome. really enjoyed.
bullfrog 9 Apr, 2017 @ 1:51am 
Excellent puzzle. I spent far too long trying to do a move which almost worked, but didn’t :steamfacepalm:. Once I finally gave up on that (and a few others!), the actual solution was quite straight forward :steamhappy:
Čolibri 8 Apr, 2017 @ 10:51am 
Tricky last move and good atmosphere.
| \_/ () 8 Apr, 2017 @ 8:56am 
Looks great. the puzzle's nice too, but it's pretty straight-forward. Also, here's some noticable noclip you might wanna look at: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=900953892
Hellraiser 8 Apr, 2017 @ 5:50am 
B e a u t i f u l

Absolutely amazing design work, and great puzzle.
I knew what I had to do ( portal on ceiling, fall into it, place portal below and fling into funnel ), just couldn't figure out HOW to do it. The panel work is utter beauty, same with lighting.

Cons:
Some triggers are badly placed / sized. I could get to places without triggering them; for example, I portaled to the exit "room" rather than funnelled to it , therefore avoiding the trigger which enabled the lights and ceiling panels.
The panels blocking the funnel's portal surface didn't extend originally either.

Just a few minor issues that could be fixed by making multiple triggers or simply resizing them :P

Side note: I didn't get an upload email for Rector's video of this >:(
Kinda glad I didn't now though :D
Rector 7 Apr, 2017 @ 10:12am 
Nicely done! It took me a long time to see that move for some reason.
Playthrough video (pardon the dropped frames)
jandlml 1 Apr, 2017 @ 10:56pm 
nice!
tanger2b 1 Apr, 2017 @ 2:14pm 
@DeathWish808
I was there when my parents abandoned me.
dven1 1 Apr, 2017 @ 10:06am 
Nice map, well made and sufficiently lit. Nice visuals and good puzzle. Thanks for your efforts.
DeathWish808 1 Apr, 2017 @ 5:13am 
It wasn't abandoned because I was there. :-P
Cheers!

https://youtu.be/iA7x4rRYsYw
Shane  [author] 31 Mar, 2017 @ 2:31pm 
@KAKTUS ‡SvK‡ nice solution. but I am not fixing that haha =)
KAKTUS ‡SvK‡ 31 Mar, 2017 @ 2:27pm 
Aleskei 30 Mar, 2017 @ 7:51am 
Nice. Thumbs up.
asd417 30 Mar, 2017 @ 3:43am 
The map says End of Playtest and I dont think it ends by itself?
Psychological Atom 30 Mar, 2017 @ 12:06am 
Awesome map Goat! I really enjoyed your puzzles :D
Fumbly Bumbly 29 Mar, 2017 @ 7:44pm 
Great puzzle, Goat! The chamber's aesthetics are wonderful, too.
Shane  [author] 29 Mar, 2017 @ 12:20pm 
@nintendo.erk Thank you for the comment, I believe I have updated it
nintendo.erk 29 Mar, 2017 @ 8:33am 
Nice puzzle as always, I had the same issues with the goo and funnel. Also this https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=893946974 , player_clip in the broken floor fixes it. The grate frame models on the top floor in the funnel area have lighting issues as well, use info_lighting there ans set the lighting origin of the frame props to that entity.
All in all very nice work, big thumbs up!
DROSEDROSEDROSEDROSEDROSEDROSEDR 29 Mar, 2017 @ 8:00am 
Man, thank you all for commenting. I will fix these when I get home.
quatrus 29 Mar, 2017 @ 7:46am 
Already see my comments: goo traps, doesn't take to rating at end. Beautiful work though and good puzzle which requires some thought. Thanks for creating.
Almisuifre 29 Mar, 2017 @ 5:55am 
A good example of portal mecanisms. Nice to grab this unreachable radio in the end.
I also like this kind of hammer blur applied on lightning.

We can get stuck by walking on the destroyed floor beside the fizzler button, and we can't rate the map in-game after the playtest.
Barsik 29 Mar, 2017 @ 3:43am 
Great! I like such tests.
dire.fcs 28 Mar, 2017 @ 11:38pm 
Nice and easy map; you have a couple of design (hammer) errors: the funnel swallows the cube and no respawn, the 2nd goo area is not deadly to player and cannot exit from it.
Jade BGE 28 Mar, 2017 @ 6:32pm 
That was easier than expected. I liked it. Thank you
Shane  [author] 28 Mar, 2017 @ 4:48pm 
@quatrus I think I have fixed it
quatrus 28 Mar, 2017 @ 4:03pm 
Looks interesting, woke up with no portalgun? Elevator didn't open until restart. Help?