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and lol my version is dangerous ? X_X either way i have put it to private anyway ^_^
I think it's better if it does not have a warning sign. Although it is not a problem.
I hope it does get updated as I miss my Fighter/Bomber Swarms from Sins.
@Hunter I usually have it on each carrier, but reall you could get away with only putting it on one.
For now, this mod is unlikely to be updated. With all of the big changes coming in 2.0, I'd like to wait and see how it all ends up.
has this been re-balanced at all? or another possible re-balanced version in the pipe? the link to one in the description doesn't work. would it be possible to see a 'lite/balanced' version of this mod appear anytime soon, that just adds new strike craft and the targeting laser and doesn't add the lag-carrier?
another good question, whats the range on the targeting laser? my balanced guess would be its around 100-130 is based off stock game weapons however i feel that guess is way off.
@Darrien So I looked into the component sets and compared them to the game files, since the infrared laser is basically a fancier version of the red laser. Seems to be all in order. I know I haven't encountered this bug yet, so if you get any more information on it, let me know. I don't think I'll add too much more onto this mod, since I don't play much Stellaris any more and I can't really think of ways to add onto it apart from specializing the strike craft a bit more.
But yeah, one per ship sounds fine, specially given that, if they are engaging that far away (I assume the carriers do not auto approach the enemy when the engagement starts?) not much is going to be ever used.
Because you mention the AI not using that but does use the fighters, and by your explanation, it sounds like they still work fine...?
Also, I imagine one laser per carrier ship is enough? So I still have space for a couple of weapons/PD?
think im happy with the results but havent come around with a normal playthrough
but no longer can 1 carrier destroy the engmatic fortress ^_^
and files should work if i didnt screw up the upload XD link to your own mod is at the top ^_^
if i have any questions ill let you know ^_^
with credits towards you ofc :)