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Then change <building> to <building Inherit="False"> in Buildings_Storage.xml files.
Same here.
https://gist.github.com/MrTink76/79e8fb0d95591396ddab13e70daed1b6
This is with no other mods loaded, just Core and the DLCs on the Steam version of Rimworld.
https://gist.github.com/HugsLibRecordKeeper/d63bc944b719a06dc7170d4bc8012677
Disclaimer: I did add this with a game already in progress. However, the link above is with all other mods (except Hugslib and its logging sub-mod) active.
I will also be testing it with a fresh colony to see if the errors still occur.
making the changes to the file as LionelCG has said will just make them use 1.4 shelving stacks.
<preventDeteriorationOnTop>true</preventDeteriorationOnTop>
Simply replace all with:
<preventDeteriorationOnTop>true</preventDeteriorationOnTop><maxItemsInCell>3</maxItemsInCell>
It wouldn't be op aswell, because you loose the storage space of the floor tile where your pawn run inbetween the shelves
Additionally, I'm having trouble getting weapons out of the lockers now. I can see them in the storage, but when I right-click it with a pawn selected, I only have the option to equip one weapon.
Still wondering about the performance impact of using 30 single cell storage areas vs 1 30 cell storage area though...
here the german translation files for Storage Solutions. You might want to include them :-)
https://github.com/Endgegner/RimWorld-Mod-Storage-Solutions-German-Deutsch