Sid Meier's Civilization VI

Sid Meier's Civilization VI

Caribbean City-States Pack
41 Comments
IxMist 2 Jun, 2024 @ 6:55am 
Need a Dominican Republic Civ. I think it would be unique considering we dont have a Mixed race [ Half black half white] nation yet.
Marvin31234 26 Dec, 2022 @ 3:07pm 
das ist müll da es nicht funktioniert und sich nicht aktivieren lässt :steamthumbsdown:
Fex 12 Jun, 2021 @ 4:21am 
Not a single state for puerto rico, but haiti which is the poorest and least developed country in the Caribbean gets two? Lmao kk
pariah 1.0 25 Feb, 2018 @ 3:07pm 
Could really use an update to this, been ages and now a new expansion as well!
jecratty81 22 Oct, 2017 @ 6:34pm 
yeah the city states mods are the only mods blocking me from playing my big game atm. Hopefully it will be updated soon so I can go back to it. :)
pariah 1.0 22 Oct, 2017 @ 1:00am 
Anyone else having an issue with it working since the patch?
DerpTheBugbear 17 Oct, 2017 @ 9:29am 
+1 to getting a patch for NQEUI
Salmuth 10 Sep, 2017 @ 6:39am 
Also overall, with EUI from NQ modders the trade routes window is kinda funky. It will mess things up. Can you find a way with a patch like you did for CQUI ?
Atlas 6 Aug, 2017 @ 11:42pm 
I managed to fix Santo Domingo's suzerain bonus. I made your PLOT_IS_COASTL_LAND_REQUIREMENTS (and the Capitalism version) check for both REQUIRES_PLOT_IS_ADJACENT_TO_COAST and REQUIRES_PLOT_HAS_NOT_COAST, which are already Requirements built into the game.
Ashmole 20 Jul, 2017 @ 9:18am 
Santo Domingo's suzerain bonus isn't working for me either although I have a number of mods installed and don't know if it's a conflict. I don't use YNAMP.
Quandale Dingle 6 Jul, 2017 @ 12:28pm 
Maldito Burro! where is Puerto Rico?
Growlanser 2 Jul, 2017 @ 9:42pm 
No Puerto Rico? Fail!
Lmbest 24 Jun, 2017 @ 6:27am 
I Love this mod now my home town of Nassau is in the game! :D
Zodraslaus 22 May, 2017 @ 8:34am 
I've been playing with this mod for awhile and I think it's absolutely fabulous and adds greater diversity to the city states. However I have found Tortuga's Suzerian bonus can be incredibly powerful especially with Norway. Additionally the game can struggle with many stealthed units causing some very strange behavior.

Are these bonus difficult to change? If I wanted to change the bonus to something like Ching Shih (Great Admiral) provides, 60% bonus for plundered sea trade routes, how difficult would it be?
boutgeneral 15 May, 2017 @ 10:36am 
Where is Puerto Rico?
Atlas 14 May, 2017 @ 12:59am 
Santo Domingo's Suzerain bonus did not function in my game. I don't think it is a mod conflict, so you may want to check it?
PechuPops por $1.99 2 May, 2017 @ 3:43pm 
How about a san juan Puerto Rico city state
Serbian 347 17 Apr, 2017 @ 3:38pm 
I have a would like to see some canadian city-states
kantorr  [author] 16 Apr, 2017 @ 7:37am 
@Captain Love Muscle, sorry for the late response, been travelling. Download my CQUI Patch for City State Types Basemod. Use it when you play with CQUI. If you are just using Better Trade Screens standalone then let me know and ill make a patch for just that.
RFormica 16 Apr, 2017 @ 4:54am 
Never mind, figured it out
RFormica 15 Apr, 2017 @ 4:11pm 
Great!!! I have a question, though: How do you create a new city-state?

Again, great work!!!
Captain Love Muscle 14 Apr, 2017 @ 10:22am 
Hey kantorr, great mod. Found an issue where it will not let me send a trade route to Nassau. I have the city state typoes base mod and am not using YNAMP. Thanks for a great mod!
kantorr  [author] 11 Apr, 2017 @ 1:24pm 
@The Mad Hatter this mod and City State Types Basemod enabled ALONE cause a crash to start screen? (Black screen start game then restart) Does it still do it? I was updating the Basemod yesterday and steam is not friendly with updates
Dr. Boomtastic 11 Apr, 2017 @ 12:31pm 
had to disable this this week as my game keeps crashing at start back to the menu screen. I have a ton of mods, when down the list disabling, restart, crash, enable and disable next... down the list and this is the one??? Again, I got a bunch of mods - Anases BFG stuff, Moars stuff, Ynamp, mo stuff, and the recent great peaple stuff...
Jonarus_Drakus 8 Apr, 2017 @ 1:57pm 
And for some Mediterranean suggestions:

Palma, Majorca - Major island city and popular turist destination - Sea trade route generate +2/4/6 culture, domestic routes generate +1 amenty, and international route +2 ameneties - Harbour districts provide +3 culture and +3 amenties.
Tobruk - Major strategic port during ww2 - (Not sure about bonuses... Maybe something about reducing war-wearyness through trade? Maybe a definsive combat bonus from proximity to cities with harbour districts? - Mostly suggest because I'm an Aussie, and the 'Siege of Tobruk' is a VERY important part of our military history.)

~JD
Jonarus_Drakus 8 Apr, 2017 @ 1:56pm 
Like the carrot said, and then some - 'Maratime' city-states for Baltic, Mediterranean, SE-Asia, etc.

(Baltic)
Riga - Major trade port and current (and former) capital city of Latvia - Domestic and international sea-trade bonuses +1ea of gold, production and culture (increased to +2 and +3 with increased envoys - effects both trade partners equally) - 'Dougavgriva' Harbour districts provide extra +15 to city defense raiting, and +5 bombard strength vs naval units.
Kronshtadt - A long tiem Russian Naval command center - Harbour districts add production when producing military naval units +1/3/5 - Doubles the range of Great Admirals passive ability.

~JD
michael caine harry brown 7 Apr, 2017 @ 7:39pm 
a new courland city state would be great. or maybe riga. or maybe I am too obsessed with latvia
kantorr  [author] 5 Apr, 2017 @ 9:48am 
@Tevin Phillip, @Rear-Admiral Vlaar, I can do a part 2 update to this region. I have a part 2 planned for South America as well, but I am waiting until I make new city-state types for South Americ
RandomTitanGuy 5 Apr, 2017 @ 8:59am 
My I suggest adding St. Kitts and Nevis (Either as one or as separate CS). 'Discovered' in 1493 by the Spanish and was the first established British colony in the Caribbean.
Basseterre, St. Kitts | Maritime | Your Cities with Encampments have + Production to building Naval Units
Charlestown, Nevis| Trade | Your traders from Cities with Encampments provide additional Tourism.

Exact values can be tweaked for balance.
Galactic Dairy 5 Apr, 2017 @ 7:22am 
can you add Puerto Rico?, No caribbean is fully represented without Puerto Rico XD
kantorr  [author] 4 Apr, 2017 @ 10:01am 
@Mr.Silva I'll check out the declare war issue
Zodraslaus 4 Apr, 2017 @ 7:49am 
@kantor the only UI mods I use ate Better Trade Screen and Unit Report screen. The Unit screen functions fine and with a small tweak account for the new city state type the Trade Screen works as well. Probably some conflict I missed though. The oddest part is not being able to declare war seems to only effect the city states that I changed to Maritime from something else.

Thanks for the info on converting the City States to Maritime, it's exactly what I had done so no problems there.

Again great work
kantorr  [author] 3 Apr, 2017 @ 3:05am 
@Mr.Silva do you have any UI mods active? Since the patch most UI mods have encountered a lot of issues. Also if you are using a UI mod there might be conflict with the new Maritime city-states, an unavoidable issue with the state of modding.
To convert a City-State to Maritime just go into the Data/Carribean_Civilization.xml file search and replace MILITARISTIC or CULTURAL or TRADE or INDUSTRIAL with MARITIME. To convert science CS you need to replace SCIENTIFIC and SCIENCE with MARITIME. I believe there are only 3 references for a CS to be that type: the Leader InheritFrom parameter, CityStateCategory and PLAYER_COLOR.
Zodraslaus 3 Apr, 2017 @ 2:26am 
This mod is excellent! However I did encounter a small issue I was unable to declare war on Havana. My units could not attack theirs, I couldn't use the city state inerface to declare war - the button simply didn't work. I was able to nuke the city but they still did not go to war.

I'll admit this could be a problem of my own making I made a small change so that all city states in this mod are considered Maratime. I have looked through the files and can't find anything I might have missed. Any assistance you could provide would be most welcome.

Again great work!
kantorr  [author] 2 Apr, 2017 @ 7:55pm 
@revan9876 it is +2 gold per coast tile.
Shinsei Taizen 2 Apr, 2017 @ 11:12am 
Excellent! Hopefully we get the Taino in the game.
kantorr  [author] 2 Apr, 2017 @ 10:39am 
@revan9876 without a doubt. District adjacencies and adjacency bonuses in general fit well into a theme and offer a good reason to protect and woo a City-State.
kantorr  [author] 2 Apr, 2017 @ 4:51am 
@WolfPanda TSL is added, wouldn't recommend Greatest Earth Map though if you set CS to max, the Caribbean in that map is about a whole 10 tiles.
Wumpus 2 Apr, 2017 @ 4:34am 
Excellent! Can't wait.
kantorr  [author] 2 Apr, 2017 @ 4:13am 
@WolfPanda it will in 30 mins, I forgot to add starting positions
Wumpus 2 Apr, 2017 @ 3:24am 
Does this work with YNAMP?