Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Are these bonus difficult to change? If I wanted to change the bonus to something like Ching Shih (Great Admiral) provides, 60% bonus for plundered sea trade routes, how difficult would it be?
Again, great work!!!
Palma, Majorca - Major island city and popular turist destination - Sea trade route generate +2/4/6 culture, domestic routes generate +1 amenty, and international route +2 ameneties - Harbour districts provide +3 culture and +3 amenties.
Tobruk - Major strategic port during ww2 - (Not sure about bonuses... Maybe something about reducing war-wearyness through trade? Maybe a definsive combat bonus from proximity to cities with harbour districts? - Mostly suggest because I'm an Aussie, and the 'Siege of Tobruk' is a VERY important part of our military history.)
~JD
(Baltic)
Riga - Major trade port and current (and former) capital city of Latvia - Domestic and international sea-trade bonuses +1ea of gold, production and culture (increased to +2 and +3 with increased envoys - effects both trade partners equally) - 'Dougavgriva' Harbour districts provide extra +15 to city defense raiting, and +5 bombard strength vs naval units.
Kronshtadt - A long tiem Russian Naval command center - Harbour districts add production when producing military naval units +1/3/5 - Doubles the range of Great Admirals passive ability.
~JD
Basseterre, St. Kitts | Maritime | Your Cities with Encampments have + Production to building Naval Units
Charlestown, Nevis| Trade | Your traders from Cities with Encampments provide additional Tourism.
Exact values can be tweaked for balance.
Thanks for the info on converting the City States to Maritime, it's exactly what I had done so no problems there.
Again great work
To convert a City-State to Maritime just go into the Data/Carribean_Civilization.xml file search and replace MILITARISTIC or CULTURAL or TRADE or INDUSTRIAL with MARITIME. To convert science CS you need to replace SCIENTIFIC and SCIENCE with MARITIME. I believe there are only 3 references for a CS to be that type: the Leader InheritFrom parameter, CityStateCategory and PLAYER_COLOR.
I'll admit this could be a problem of my own making I made a small change so that all city states in this mod are considered Maratime. I have looked through the files and can't find anything I might have missed. Any assistance you could provide would be most welcome.
Again great work!