Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
Are these bonus difficult to change? If I wanted to change the bonus to something like Ching Shih (Great Admiral) provides, 60% bonus for plundered sea trade routes, how difficult would it be?
Again, great work!!!
Palma, Majorca - Major island city and popular turist destination - Sea trade route generate +2/4/6 culture, domestic routes generate +1 amenty, and international route +2 ameneties - Harbour districts provide +3 culture and +3 amenties.
Tobruk - Major strategic port during ww2 - (Not sure about bonuses... Maybe something about reducing war-wearyness through trade? Maybe a definsive combat bonus from proximity to cities with harbour districts? - Mostly suggest because I'm an Aussie, and the 'Siege of Tobruk' is a VERY important part of our military history.)
~JD
(Baltic)
Riga - Major trade port and current (and former) capital city of Latvia - Domestic and international sea-trade bonuses +1ea of gold, production and culture (increased to +2 and +3 with increased envoys - effects both trade partners equally) - 'Dougavgriva' Harbour districts provide extra +15 to city defense raiting, and +5 bombard strength vs naval units.
Kronshtadt - A long tiem Russian Naval command center - Harbour districts add production when producing military naval units +1/3/5 - Doubles the range of Great Admirals passive ability.
~JD
Basseterre, St. Kitts | Maritime | Your Cities with Encampments have + Production to building Naval Units
Charlestown, Nevis| Trade | Your traders from Cities with Encampments provide additional Tourism.
Exact values can be tweaked for balance.
Thanks for the info on converting the City States to Maritime, it's exactly what I had done so no problems there.
Again great work
To convert a City-State to Maritime just go into the Data/Carribean_Civilization.xml file search and replace MILITARISTIC or CULTURAL or TRADE or INDUSTRIAL with MARITIME. To convert science CS you need to replace SCIENTIFIC and SCIENCE with MARITIME. I believe there are only 3 references for a CS to be that type: the Leader InheritFrom parameter, CityStateCategory and PLAYER_COLOR.
I'll admit this could be a problem of my own making I made a small change so that all city states in this mod are considered Maratime. I have looked through the files and can't find anything I might have missed. Any assistance you could provide would be most welcome.
Again great work!