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1. When the elevator drives down to the basement and it holds in middle for a while there should be a little zombie-attack (like in cbe_office)
2. do some more little visuals and details here and there (maybe arrows to shows the right path ?!)
thats all I know what could be improved IMO - but feel free to do what ever u want
Have just gone through it offline with bots, and didn't realise I was on insane until got to second button-access door.
The lift is a major improvement, as well as blocking off the door sized hole near the end. I have seen quite a few people (including myself, when i first played the map) go through it only to get stuck, thus halting the progress of the other members successfully completing the mission.
Also like how some zombies, who spawn near the lift, now come charging towards the it.
Again, Well Done!!
I have also made some finetunes on textures and timers - newest version is now: cbe_skyscraper_beta1 - pls tell me if its playable well or if u found any bugs guys - have fun :)
Thx for your Response - I will try to fix the elevatorbuttonbug as soon as possible
Is there are specific thing that has to be done to have the elevator go down, or a set time before the lift can move (once the doors to access the lift have opened, after pressing the external button)