Medieval Engineers

Medieval Engineers

Advanced Projectiles
64 Comments
Prussia ✠ 30 Apr, 2023 @ 5:57pm 
does it work in the community edition?, i cant find em
Egg 21 Dec, 2020 @ 9:54am 
thanks mate :) very nice work you did here **
peaceman  [author] 20 Dec, 2020 @ 12:49pm 
or drop it from inventory
peaceman  [author] 20 Dec, 2020 @ 12:49pm 
you place a block in empty space or press O while trying to place
Egg 20 Dec, 2020 @ 7:47am 
Hi :) thanks for the mods !!! how can we place the projectiles in survival mode ? =) how to get to the dynamic mode ? i dont find it in the bindings. pls help =)
peaceman  [author] 23 May, 2019 @ 12:39pm 
no :D
Sillls 22 May, 2019 @ 5:07pm 
Will other things catch fire?
peaceman  [author] 26 Feb, 2019 @ 1:10pm 
updated for 0.7
yumyum 4 Oct, 2018 @ 11:37pm 
it would be cool if u made them throwable:)
Destruction 18 Sep, 2018 @ 3:31pm 
Btw I have no idea how to mod so I need someone (like you, peaceman, my favorite ME modder) to help me out with this.
Destruction 18 Sep, 2018 @ 3:29pm 
High-explosive bomb which explodes like the bombard mortars' special ammunition is NOTHING! (as in as big as a large projectile but it explodes thrice as big that releases 3 bits of shrapnel in Small Projectiles, possibly a varient FOR that mod that is its size but explodes like ten times as big and releases 10 bits of shrapnel that are that previous projectile instead)




Ok do you like this idea? I think it might be a little OP...let's balance that a little...
To make the catapult varient (the Catapult Superbomb):
3x Small Projectile
10x Metal Parts
50x Bronze Ingot
1x Mortar Impact Bomb (from your Bombard Mortar mod)

To make the mortar varient (the Heavy Mortar Projectile):
3x Catapult Superbomb
10x Steel Ingot
50x Small Projectile
1x Gold Ingot (from your Trading Post mod)

Possibly make this part of a mod that requires the bombard mortar mod and name it something like "Mortar Shenanigans"
peaceman  [author] 29 Aug, 2018 @ 11:24am 
updated for new version
Violet 4 Jun, 2018 @ 5:08pm 
Neeeeeeeeeeeeeeevermind, just took some chasing it around the house to get the prompt. Amazing mod!
Violet 4 Jun, 2018 @ 5:07pm 
How does one ignite the big wheat ball?
peaceman  [author] 1 Apr, 2018 @ 3:13pm 
you just place them dynamic mode
Lord Maximus 1 Apr, 2018 @ 10:12am 
Tried to use a catapult to fire some of these, but they do not load like the vanilla projectiles and when placed manually they stick to the firing spoon. So what am I missing?
Visari 17 Mar, 2018 @ 7:04pm 
These are cool!
Connor 27 Jan, 2018 @ 8:17pm 
probably a "projectile" that is in actuality a bunch of smaller rocks put into a single catapult bowl
peaceman  [author] 14 Jan, 2018 @ 11:55am 
gravel projectile? What is that?
petilounet 14 Jan, 2018 @ 5:26am 
a gravel one
grunkibis 5 Dec, 2017 @ 6:02pm 
rebooting server now!
peaceman  [author] 4 Dec, 2017 @ 2:01pm 
Updated for 0.6 !
grunkibis 30 Nov, 2017 @ 6:02pm 
the fire projectiles are the single greatest reason to play ME imho. seeing them return is epic to our server! thanks...
peaceman  [author] 29 Nov, 2017 @ 5:28am 
Sometime during the weekend probably
Otto The Enclave Trap 29 Nov, 2017 @ 12:55am 
will this get updated to 0.6 soon?
martanovai 14 Oct, 2017 @ 4:11am 
could you make explosive one there was gunpowder at end of medieval times
peaceman  [author] 6 Oct, 2017 @ 8:47am 
Is your steam running in offline mode? Because that will prevent mods from downloading
Dronjack 6 Oct, 2017 @ 12:23am 
Started a new world with only this mod on it. Could not find it. I will reinstall the mod and try again. No one else seems to have the problem so it's probably on my end.
peaceman  [author] 5 Oct, 2017 @ 3:23pm 
Just tested it on a new creative world and they all show up in both the creative blocks menu and the crafting table. No research is required
Dronjack 5 Oct, 2017 @ 12:44pm 
I go into "load games" and then "edit world" or something. Then " manage mods" and It is on the active list with all the other mods I have on the world. What research do you need to make them?
peaceman  [author] 5 Oct, 2017 @ 11:21am 
You should be able to craft them in the workbench and anvil for the iron ball.
In creative you should also see them in the blocks list. Are you certain you added the mod to your world? :D
Dronjack 5 Oct, 2017 @ 8:02am 
Where do you find the actual projectiles in the game? I have subscribed and then added the mod to a saved creative game. Can't find it in blocks or in crafting or if I search for it.
Visari 27 Aug, 2017 @ 2:53pm 
CANNON BALLS PLS PLS:steamhappy::steamhappy:
jonn19 16 Jul, 2017 @ 6:00pm 
Nice mod, peaceman. Love the fire trails especially,
As a proof-of-concept I tweaked a local copy by appending explosive damage info to the cubeblock subtypes and ran it in conjunction with my Materials & Gunpowder mod, and the projectiles behaved as expected. Extra holes in things.
KernalSans 11 Jul, 2017 @ 1:59pm 
what about an exploding troll face:steamhappy:
peaceman  [author] 4 Jul, 2017 @ 8:00am 
Mod works again and you can now attach your ropes to all the projectiles with no rope hooks required
VirtualPierogi 4 Jul, 2017 @ 4:46am 
<hideous grin> make explosive one

also some bigger catapult heads for bigger projectiles
or maybe cheese.
peaceman  [author] 13 May, 2017 @ 3:06am 
Yes I noticed this today, will fix it
koji_kamori 12 May, 2017 @ 6:07pm 
Rope seems not able to attach to these projectiles, still fun at night to light them on a catapult.
peaceman  [author] 10 May, 2017 @ 11:00am 
Any issues should now be fixed for 5.1
peaceman  [author] 9 May, 2017 @ 1:54pm 
I found all the crash causing problems, will upload new version when the game lets me :)
System1024 3 May, 2017 @ 9:00am 
THEY NEED TO ADD WHISTLING PROJECTILES INTO VANILLA!
Make fear great again!
Caz 25 Apr, 2017 @ 7:31am 
Whistling Projectile. For those times when "lol ur screwd!" just isn't enough. ;)
=7Cav=Melk.J 10 Apr, 2017 @ 6:31am 
cool, at least it can be done!
peaceman  [author] 10 Apr, 2017 @ 6:30am 
I added the whistling projectile. I am not 100% happy with the sound effect and I will probably change it later.
DrStari 9 Apr, 2017 @ 6:15am 
Clusters that seperate? or maybe grape that does triple damage to walls?
Snerpes 8 Apr, 2017 @ 8:09am 
It stinks when broken*
Snerpes 8 Apr, 2017 @ 8:09am 
A stink bomb, using hot oil and a basic cannon ball when lit it emits a stink that does damage over time(DoT) and forces users to evacuate.
Hucket Bat 8 Apr, 2017 @ 1:15am 
Add explosive pots, like the ones you see RTW2. not sure how you will make the explosive action, but seeing as ME and SE are built on the same engine, I guess you could port from SE?