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Such as with multiple generators, artificial masses etc (gravity drives basically)
There were a couple of undocumented updates recently, but no mention of any changes anywhere.
I've got 40 gravity generators all pulling down in space and a single small grid armor block won't budge, but if I have the same thing on a planet, the grid with the generators on goes flying towards the surface like crazy.
Still doesn't affect other grids, though...
I've heard similar complaints from the Zeppelin Balloon mod, where the balloon no longer gives any force, so maybe something changed with that?
Set to -1G, the Spherical Gravity Generator will pull nearby grids towards it (And it to nearby grids), but also pushes itself off the planet's surface. If I set it to 1G, it sucks itself towards the surface while blowing the other grids away.
As for the flat generator, it could just push away from the direction it's facing when it hits a voxel, and push/pull grids when they get in its range. So you'd use the spherical for floating yourself, and the flat for moving other things, like an area of decreased gravity above a landing pad, provided by gravity generators on the pad itself, which has been aligned with the planet's gravity.
You could probably even make a bowl of gravity by angling four of them towards a central point... Or gravity tubes or other weird, crazy, awesome stuff with it!
Would it be possible to make engineers and ore be affected by this on planets? That would give some GREAT new way to harvest ore and getting around on planets
Actually given gravity generation is scifi I was thinking about changing the vanilla gravity generators into magnetic field generators... if you're wearing steel boots, the physics would almost be accurate, although a fall-off effect would need to be added, and of course the effect with asteroids/planets would only be seen near iron ore deposits.
Darian, I've tested and found that a small grid with three sphericals set to -1g takes off quite effectively, so not sure why you're finding gravity settings inverted. I did set the centre-of-gravity calculation to the centre of the planet/asteroid, because the uneven surface angles made any form of control totally impossible (changing vector with every translation) plus of course the actual centre of gravity IS the centre of a body. Similarly flat generators don't want to work, because their "downwards" gravity field is almost impossible to align with the natural gravity field.
I have noticed that only spherical G-Gens appear to repel the planet's surface, and then appear to only repel from the planet's center, not from the voxels it detects.
I'm sure that would be much more difficult to code, and probably not even work it performance-wise, but why were flat grav gens left out?
Also, the spherical grav gen appears to be inversed right now, pulling when it should push and vice versa, which means I can't use them to hover a ship without every other grid in range smashing into me.
If you make the flat grav gens work, I'm building a space gun and no one can stop me.
It's somewhat balanced, too, since it takes a lot of resources to build, needs to be carefully managed or it'll blast itself and everything around it to kingdom come, and with Scarce Resources, you need to get to space and then get the materials from a moon and ship them back to even begin building stuff like that.
https://pastebin.com/6WexuV63
If it helps, this is from starting a new world (I'm kinda eager to try this already, and my main world has lost too much simspeed to be enjoyable right now, so I'll need to clean THAT up...)
I haven't experienced a crash when adding the mod to a previously-existing world, so a workaround is to just remove the mod when creating a world, then add it later.
Does your mechanic work on planets? You either saw my previous message or this one first, and if you haven't seen my other one on the original page, you'll see why I'm asking about planets.
I really, REALLY hope they do, just so I can do that! It genuinely sounds amazing, and if gravity drives are essentially useless with this mod, it's perfectly fine to allow GGens to work, since they can't create force out of nothing, so you'll still need thrusters to escape or fly on planets, while you could use gravity generators for quick hovering (Which I'm still totally excited to try).