ARK: Survival Evolved

ARK: Survival Evolved

EZTame
165 Comments
cmohan0004 29 Sep, 2023 @ 2:27am 
Don't show up in engram entry, how to unlock it?
AkameOnLy 9 Jun, 2023 @ 2:00am 
Update Please
Cray 28 Dec, 2022 @ 1:36am 
good
thegrandseraph 21 Dec, 2020 @ 8:52am 
What is the crafting cost of the item?
LokidPhoenix 4 Jun, 2020 @ 7:00am 
hey! I hope somebody can help me... i am tying to change the ingredients for the hunger pill, but everything I'm trying to do, it won't change the recipe ingame. Even i tried just to take the recipe from the discussion thread, but that one didn't work either... I Hope there is still someone who could answer me
greeting Loki
NarKotix  [author] 24 Apr, 2020 @ 1:09am 
I have looked into a passive tame version but its not very straight forward. I may revisit it some time in the future but this is only for concussive tames currently.
VanRock_Romu 20 Apr, 2020 @ 8:06am 
need to be force fed, so not working with passive taming
Pancake_chap 20 Apr, 2020 @ 7:14am 
does this work on passive tames?
奥丁之子 20 Sep, 2019 @ 12:13pm 
how much lv can i build the tame item? I add the mod but i can not find where it is.
123 31 Jul, 2019 @ 9:51am 
I throw out narcotics to the same amount that's needed according to dododex for balance's sake 😊
123 29 Jul, 2019 @ 11:46pm 
It really helps especially for single player to skip the boring part, but, it messes with the item economy use of narcotics. With this narcotics become useless.

Like I'm still in early stage of the game and thought about taming a Therizino but I won't be able to do that unless I gather lots of narcoberries or I should start farming narcoberries, which needs fertilizer, fertilizer needs dung beetle etc. So with this I could skip that and be able to tame Therizino early.

it would be great if it also reduces torpor but tailored to each creature according to dododex narcotic usage, but that would need research about the formula for each creature and level, but in the end would be a perfect mod which Wildcard should consider putting it in the game because it can make taming faster without messing with the food taming efficiency and narcotic use. It's perfect like that.

Gambonian 28 Jun, 2019 @ 5:23am 
Does this not work in Valguero? It doesn't show in crafting menu or engrams menu. Tried it in different positions for loading and no difference
spiket31 8 Mar, 2019 @ 6:28pm 
does the code go in the game.ini or the {LINK REMOVED}
Max 9 Dec, 2018 @ 3:09pm 
It's ok, I am using other solutions on our server, thanks.
NarKotix  [author] 9 Dec, 2018 @ 3:07pm 
I cant answer it Max, Mine works perfectly I cant replicate your issue
Max 3 Nov, 2018 @ 4:57am 
I just tried it with several server restarts and changing the value of ReduceFoodPerSecond.
I used 0.5, 2, 5, 10, 15.
They all reduce ~25%, no change.
Max 3 Nov, 2018 @ 4:42am 
One thing I noticed though is the mod currently is not really accepting the value put in.
I am trying to make it knock off only a small amount of food in the oder of 5 - 10% however I can put 10, 5, 2, 0.02, it doesn't matter, it always removes about 25% of the food from the dino regardless of the setting.
I have not tried large value to take of 50% or more, just thought I'd mention what I'm seeing.

Is there the possibility for a pill that takes off a fixed amount?
If one considers currently one pill can be used on either a dodo or a bronto its "strange" to a point.
I understand the danger of a fixed amount but that could be part of the 'fun' in using it, you have to use it wisely. Then for a small critter we might need 1 or 2, a medium maybe 5 - 10 and a bronto in the order of 10 - 20.
NarKotix  [author] 25 Oct, 2018 @ 2:35am 
Awesome thanks guys. I can mark this one off my list as complete then
ChaosOrder 25 Oct, 2018 @ 12:12am 
it is very acceptable in the way it works now :) doesnt zero out the hunger but then again dont need to use 50 pills on a 104 spino to tame it
Max 24 Oct, 2018 @ 7:13pm 
Only a quick test in SP before going back to our live server, I KO'd a Ptera and I think with an ini value of 5 it went from approx 10800 food to 8200. It's working.
NarKotix  [author] 24 Oct, 2018 @ 4:49pm 
Anyone got any feedback for me?
NarKotix  [author] 22 Oct, 2018 @ 5:30am 
ALL FIXED

Please Note: The % values have changed in the format they are entered in. Now just simply add the % reduction per tick.

EXAMPLE: Starting food stat is 100. ReduceFoodPerSecond=10. This means reduce 10% in the first tick = 90, 10% in the next tick = 81 and so on. The % is calculated from the dinos current food stat not its max. This way the lower it gets the less effective these become to reduce over feeding and hitting 0 and messing up your tame.
Exsadus 21 Oct, 2018 @ 10:36pm 
Thanks. Thumbs up and good luck at dealing that mechanic.
NarKotix  [author] 21 Oct, 2018 @ 5:05pm 
I have had to heavily re-work this to make it useful.

The hunger generator will now set the dino's food stat to 100 until I can fix this funky new reference mechanic that Wildcard has implemented.

It's not a perfect solution but it conceptually works again. Additionally as a "sorry" I have added some torpor and healing to it as well.
Exsadus 21 Oct, 2018 @ 9:52am 
So still it reduces way to low? I love this mod due dislike high taming times and also thanks for your work.
NarKotix  [author] 21 Oct, 2018 @ 9:14am 
.ini settings disabled for now. I dunno what Wildcard changed but its becoming a pain in the butt!! Will continue tomorrow
Speed 21 Oct, 2018 @ 5:36am 
Thank you for your work and constant support for the mods you have created!!!!
NarKotix  [author] 20 Oct, 2018 @ 9:18pm 
@all Its working but its super low. I will be adjusting this evening, I didnt get this finished up till 3am this morning. But I'm pretty sure I found the issue, so sit tight please I will update later today and try and get this ini stuff working accurately.
ChaosOrder 20 Oct, 2018 @ 2:55pm 
default value waaaaaaay tolow, default should be where it was before ini
KaYEN 20 Oct, 2018 @ 2:54pm 
Mod doesn't work/To gówno nie działa spierdoliłeś coś
Samarty Pants 20 Oct, 2018 @ 2:47pm 
I think the mod is broken? Da pill not working anymore :)
NarKotix  [author] 20 Oct, 2018 @ 9:04am 
Ok the fix isn't perfect but it is better than it was.
NiT 28 Sep, 2018 @ 4:00pm 
News about tha broken .ini ?
Max 16 Jul, 2018 @ 6:26pm 
Unfortunately with ini settings set to 0.02 for 2% its instant food to zero.
NarKotix  [author] 6 Jun, 2018 @ 10:17am 
OK I just ran an update on this to see if a recompile will fix the broken ini settings. Will test tomorrow it's 3am.
Enkojra 5 Apr, 2018 @ 8:18am 
You cannot tame wyverns unless that is a setting for your particular server.
You MUST pick up and egg and escape the pit with it and hatch your own on MOST servers. :)
Hope that helps.~
lostn3ko 23 Mar, 2018 @ 10:10am 
Is it official that the .ini setting isn't working. It is always reducing the food to 0 no matter what the .ini is set to. This is a huge problem for me as I love the idea of a hunger generating mechanism
instead of lowering tame times globally but it needs to be balanced. Instant tame of any creature for the cost of 10 berries and a spoiled meat is not balanced or immersive. Or is there something I am doing wrong? Please any help would be appreciated I really do want to use your mod for its intended purpose.
Suprakan 14 Mar, 2018 @ 7:28am 
Can you edit the recipe in the .INI so we can add rarest items ?
benai 9 Nov, 2017 @ 5:48am 
Ah, k so the other mod makers need to remove the restriction. Maybe i have luck and they do it.. Thank you for the answers.
NarKotix  [author] 8 Nov, 2017 @ 5:59pm 
Well... A mod that customises them. At a guess the creator has restricted or recreated the permitted food tables.
NarKotix  [author] 8 Nov, 2017 @ 5:58pm 
They are custom Dino's yeah?
benai 8 Nov, 2017 @ 3:26pm 
Using Elder Dinos and Breedable Creatures Bundle both have wyvern in it but not the option to feed them your hunger generator.
NarKotix  [author] 7 Nov, 2017 @ 7:54pm 
Forgive me if I'm wrong but don't you have to hatch your own wyvern?
benai 7 Nov, 2017 @ 12:37am 
I cant use it on wyvern.
NarKotix  [author] 19 Oct, 2017 @ 11:01pm 
I'll have a look at it when I get some time
Inkraja 19 Oct, 2017 @ 12:02pm 
i think your suspicion is right, the ini settings didnt make a difference about the "instand remove all food"
NarKotix  [author] 18 Oct, 2017 @ 2:40am 
I have a sneaking suspicion that WC have changed the mechanics on this one
NarKotix  [author] 18 Oct, 2017 @ 2:40am 
make sure you are using the .ini settings

[EZTame]
ReduceFoodPerSecond=25
Inkraja 17 Oct, 2017 @ 10:47am 
Hey is it possible that the food is not dropping to 0? Reason is simple, if the food drops to 0, the dinos will loose HP and this results in a lower tame value because they got dmg. I think 2-5% of food should be left to make it safer.
NarKotix  [author] 26 Sep, 2017 @ 10:05pm 
I don't care what you do with your pointless drivel