Tabletop Simulator

Tabletop Simulator

Necromunda Terrain MegaPack
21 Comments
WalBanger -UK- 15 Dec, 2020 @ 3:54pm 
You are correct....
Just keep clicking "import" and it all loads :)
ItchyDani3l  [author] 12 Dec, 2020 @ 9:45pm 
Not your bandwidth, it's the host bandwidth :)
They don't like it when one computer downloads so much content so quickly lol. So they throttle it.
WalBanger -UK- 12 Dec, 2020 @ 8:53pm 
I will check again... But I doubt it's a bad width issue, I have 300download speed and no problems on other BIGGER mods...

I'll let you know.

Thanks for fast reply
ItchyDani3l  [author] 12 Dec, 2020 @ 6:22pm 
ItchyDani3l  [author] 12 Dec, 2020 @ 6:21pm 
This happens every once in a while. They're not broken. Just click the load button when the box pops up until they load in.
WalBanger -UK- 12 Dec, 2020 @ 5:27pm 
48 Broken Links....
just to let you know....
still some useful items....
ItchyDani3l  [author] 4 Apr, 2020 @ 8:37am 
what do you mean still works?
tropicaos 4 Apr, 2020 @ 2:03am 
still works?
DonnieLove 28 Apr, 2018 @ 6:22pm 
This megapack just keeps getting better and friggin' better.
ItchyDani3l  [author] 20 Mar, 2018 @ 10:33pm 
The classic terrain has been released! It's about 90% all there, there's just a few odds and ends which need to be finished.
ItchyDani3l  [author] 3 Dec, 2017 @ 11:00pm 
I went on hiatus right around that time. I plan on releasing them sometime soon, but my personal life has been busy recently.

Right now they are half-way done. I still need to work on the collision models and some of the walkways.
Koa-chan~♥ 3 Dec, 2017 @ 10:55pm 
Hey did you ever complete the classic terrain you showed off on yaktribe in july? While simple those looked pretty great for setting up quickly.
ItchyDani3l  [author] 7 Jul, 2017 @ 3:59am 
Yeah this will work with any skirmish game really. I'm not sure how SW:A's rules are different from Necromunda
SeriousSpy 6 Jul, 2017 @ 10:36pm 
I guess this would work well with Shadow War: Armageddon, too?
ItchyDani3l  [author] 6 May, 2017 @ 8:25pm 
Yeah it's round anyway. Stuff would just fall off.
Taikkuus 6 May, 2017 @ 6:24pm 
One comment - the tunnel has the same collider for both the state with a top and the state without a top, so you can't have models stand on top of it when its in the state with a top.
ItchyDani3l  [author] 27 Apr, 2017 @ 4:26pm 
Yeah of course! I love doing it. Thanks for your enthusiasm.
Baryonyx 27 Apr, 2017 @ 12:19pm 
You're making a lot of clever and very useful terrain here, thanks a lot!
ItchyDani3l  [author] 20 Apr, 2017 @ 9:09pm 
New terrain update! Modular containers!
ItchyDani3l  [author] 9 Apr, 2017 @ 5:01pm 
Right now my main goal is make terrain for players to put on the board quickly, hence all of the terrain comes in nice clusters which make cover.

If you are a mapmaker who wants to make special custom maps and terrain arrangements, you will have to wait a little longer
˙ ͜ʟ˙ 8 Apr, 2017 @ 7:57pm 
It would be nice if you had those barrels and crates in individual unstacked versions to allow for more control when using them to create a map.