Project Zomboid

Project Zomboid

Rocket launcher and land mines Mod
28 Comments
Nile 13 Apr, 2023 @ 4:11am 
Just one data point. I was unable to get the rocket launcher or the mines to work. I have a ton of mods and ive never actually used the mod before so take this with a grain of salt.
TwentyFree 29 Mar, 2022 @ 10:26am 
Any news if this mod works?
planetalgol 15 Aug, 2019 @ 9:17pm 
@ nolanritchie so it appears that the zombie lasso doesn't work anymore, and zombies don't set off the landmines.

any plans for an update to the mod?
Sudo Modding 15 Apr, 2018 @ 5:14am 
Oh alright, good to know.
nolanritchie  [author] 14 Apr, 2018 @ 5:40pm 
not only that. if you capter a boy zombie. it might be a female one when you come back. zombie mod data, or data at all is not saved. they are just re created a new zombie in same place. thats the game engine.
Sudo Modding 14 Apr, 2018 @ 5:33pm 
For the lasso, each time you quit and come back in a save, the zombies are free to move again. Sad I think it would have been a good way to protect my survivors against raiders.
Serkonian 23 Sep, 2017 @ 9:23am 
Does this work for other players as well?
CowForceSeven 28 Jul, 2017 @ 6:30pm 
I don't have a goat anymore, but I do have multiple cows, and a long stick driven deep into the ground that is securely tied to them can keep the smaller ones from going anywhere, and these "smaller ones" are multiple times the strength of human.
Zhong Xina 28 Jul, 2017 @ 8:15am 
Really? Anyone here happen to have a goat, or better yet a zombie, so we can test this?
nolanritchie  [author] 27 Jul, 2017 @ 7:03pm 
I have tried twice to play serious save with this on, I always get excited to find explosives and manage to kill or fatally injure myself with the land mines or rocket launcher explosions.
CowForceSeven 27 Apr, 2017 @ 2:24pm 
I don't really do explosives or fire, but I love the lasso idea. It may not be completely realistic, but from my experience and long stick driven deep in the ground can hold a goat, and therefore can definetly hold a hamster.
Zhong Xina 16 Apr, 2017 @ 2:16am 
Lore issue... A pool cue in the ground could barely hold down a hamster.
nolanritchie  [author] 14 Apr, 2017 @ 7:47am 
Explosions everywhere!
https://youtu.be/tS7m3zRvhso
soulfilcher 13 Apr, 2017 @ 3:47pm 
There's nothing like going down with a big bang!
nolanritchie  [author] 13 Apr, 2017 @ 8:45am 
update: improvements to the explosions force physics calculations
added box of rockets
nolanritchie  [author] 12 Apr, 2017 @ 5:52pm 
update: rocket launcher added. zombie / player stuck in air after hit with big explosion bug fixed
print 12 Apr, 2017 @ 7:53am 
looking forward to this, thx!
Dydimos 9 Apr, 2017 @ 1:47pm 
What 1stReaper says is fine ... an incendiary version and a version that only explodes .... more variety :D
1stReaper 8 Apr, 2017 @ 1:15pm 
<shrugs>

i personally think that mods fine as it is,
however... i guess that would be a nice option for some peeps ?

a version that keeps the flames from the explosion,
and a version that "puts out the fire, from the valocity of the air"

nolanritchie  [author] 8 Apr, 2017 @ 11:26am 
maybe i should just remove the fire
1stReaper 8 Apr, 2017 @ 6:20am 
sweet :)
shame theres no way to control the flames a little bit
mines tend to make a short high-powered burst with the odd smaller flames around.
(similiar to a much larger frag granade).

but all in all tho the general idea of the mod is perfect :)

i wonder if ill be able to set a chain reaction up <evil grin>
nolanritchie  [author] 8 Apr, 2017 @ 5:59am 
I reduced the "blow back"
1stReaper 8 Apr, 2017 @ 3:22am 
@arkin
the term your looking for is "blow back" :),

altho blowback is strong on a landmine, it is indeed a little strong here XD,
maybe if the blowback was cut by half of what it currently is, it would be perfect :)

top points for the zombies that get thrown upwards tho :),
OneBear 8 Apr, 2017 @ 1:48am 
Nice, but seems to be a bit overpowered, looking at the push/kick (I don't really know the english expression for it)
Dydimos 7 Apr, 2017 @ 2:57pm 
I would like to suggest a "dedicated server" version.

I manage one (24/7 --- 40 slots), but I find the range of explosion and fire excessive.

1. It would be good to have a lesser range of damage (push) and that the fire also has a less area.

2. It would also be good a much lower percentage to find them (I think it has a spawn of 8%) .... so users would not fill maps with mines.

Well they are suggestions for a version in dedicated servers.

Thanks for the excellent work and the realization of this mod !!! Has great potential.
Dydimos 7 Apr, 2017 @ 2:28pm 
Great job!.

But I have inquiries.

The sound of the explosions attract more Zeds? Because it explodes one, near a few zeds and neither moved. (They should attract zeds).

Could you create a recipe to add camouflage to explosives? (This does not really matter, you get to put things on top of the mine.)

Can i help you with a spanish translation...
Slug 7 Apr, 2017 @ 11:58am 
love it, keep up the good work
ddraigcymraeg 7 Apr, 2017 @ 7:27am 
This is great, just what I am looking for. Want to try this with the Obey Gravity mod as well.