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1. You cant use her alongside with (All skills to all heroes) mode (she is the only hero in my 150 hero roster that can equip only 4 for some reason)
2. Damage disparity is massive
3. She feels awkward, why does she have a bonus against humans? Its hard to figure out how and what to use optimally
4. Ideally requires dancers party to be comfortable in it, which is sometimes hard to gather.
She is a 6\7 out of 10 for me, but the other modded classes are just better, if i had room in my mods i would have left her.
:/
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2043971078
我很喜欢这个 Mod,顺手将其翻译成了中文。
Updated for the CoM patch, v23886. Might still have issues, since I only tested it briefly. Not sure how it would work with the CoM DLC (since I have not got my copy yet).
Added some small stats balance update for the Critmas, as well as added some destealth skills. Also would see lots red notes if have the error log open, but don’t seem to be game-crushing, so just ignore. Feed back welcome.
***
She's only useful for getting critical hits on marked human enemies, at that job she's ridiculously overpowered and can oneshot most human enemies easily.
At everything else she's bad. She has very low HP (glass cannon). She has a wide attack damage range (+/-7). Most of her attacks have a damage penalty that can only be ofset by attacking marked humans or geting a critical hit. So in the end she needs a party tailored to her and relies on RNG more than consistency.
Yeah sure, with luck and the right party you can stomp everything in your path, but in the end you're just a few bad rolls from getting screwed because of the lack of consistency.
But some tweak might be coming.
After few tries, it seems I'm incapable of keeping my assassins alive. A focus from the ennemy and it's over.
A nice mod for sure, which probably requires a subtlety I don't have.
(Sorry if my text is not correct but i'm french ^^ )
but every thing else should not move her i dont like how night night makes her go forward and flying daggers makes her go back
if you won't edit it tell me atleast how i can thank you
I did adjust some of her weaker skills to be stronger, so see if could help.
Also I think one issue is that she does lack custom Triinkets, thus appear weaker than other hero having one. Hope to add those in the future.
Do hope to make some custom trinkets in the future. But hands still tie by few othe projects.
Also glade you give the Assassin a home, and not leave her in the cold, wet, rain. Its sad for her when her blade is not dripped with the blood of her "service customers".
That said, a few things:
1. The bleed skill seems a bit weak. Maybe trading the crit chance bonus for an increase in bleed damage or a debuff to the targets bleed resist would make it a bit more apealing.
2. The character is missing one camping skill. Might I suggest Gallows Humor to fill that hole?
3. Any possibility for Assassin trinkets in the future?
It is true that Assassin don't offer too much of a differnt playing role (melee front damage dealer), but more of just a differnt playing style. She was designed with few purpose, one is to offer not only damage from her high crit chance, but also the stress healing benefit of it. Her tanking ability is very low (unless build her out to a dodge tank), that is why some of her movement help, to move out of way of some of the enemy's attack (such as when position at 2 and 3).
Of course she is not a pill to all solution, so it is still challenging to play her. But if that is not your play style, don't hire one from stage coach (I don't use Jester much myself). Its okay to leave an assassin on the street, poor and hungry, its okay.
Main problem is it has absolutely NO independance and must be dependant on at least one other hero, as it has very inept evasion/protection of itself. Being a glass cannon wouldnt be such a bad thing, but even its damage output is mediocre. More of a glass BB gun than a glass cannon.
Thanks alot for this Hero !