Medieval Engineers

Medieval Engineers

Chains & Meat (.7 Ready)
36 Comments
vicman79 19 Nov, 2021 @ 12:21pm 
I swear we had this happen with the roman mod along time ago only other time I have seen the recipe not avail error when trying to craft I got someone working on trial and error testing on the DS software adding in only select mods at a time and testing offline as well I have noticed that sometimes a mod added after a world has been online for awhile wont work but will if added when the server is first configured and put up Cant wait for EA !! Planning on becoming a patron very soon wanted to wait to see a bit of progress first It is looking good but you could use a well versed ME Player/admin tossing in their 2 cents worth from time to time LOL So expect me in the Patron list soon I made up my mind after I saw your comment that AE is like a combination of Medieval Engineers ARK and Medieval Dynasty All games I own But obviously ME is still my favorite I just love the unstructured play I do not enjoy being lead through a script
wolfgar7474  [author] 18 Nov, 2021 @ 5:24am 
Okay thanks for the report. I will see if I can find the issue.
vicman79 17 Nov, 2021 @ 11:59pm 
Hey Wolf I know your busy with EA but if you can I am having trouble with adding this mod to the ME World Vikings US server it is working sort of it is in G but when you try to craft it says recipe not avail I have seen this before but cant remember the solution
wolfgar7474  [author] 15 Feb, 2019 @ 11:27am 
fixed an error with the Skull
havocs1085 20 Jun, 2018 @ 10:00pm 
yeah thanks i found it :)
wolfgar7474  [author] 20 Jun, 2018 @ 1:11pm 
Hi no sorry that's my pottery mod
havocs1085 20 Jun, 2018 @ 11:43am 
in the background on one of the pics is a bunch of pottery id that from this mod?
wolfgar7474  [author] 7 Jun, 2018 @ 8:45am 
Update. fixed so it doesnt say incompatible
wolfgar7474  [author] 29 Mar, 2018 @ 11:42am 
No Idea. It seems to work fine even with not compatable error. It might be the meta data for mod and not mod itself.
echocharlie6 29 Mar, 2018 @ 11:00am 
Anything new on the "bug"? Thanks.
wolfgar7474  [author] 24 Mar, 2018 @ 9:40pm 
Not sure what is going on with this. I am still getting uncompatable. I changed the meta data to game version .7. The mod even says version .6. Might be a steam lag bug I will check again in the morning.
wolfgar7474  [author] 24 Mar, 2018 @ 9:24pm 
Updated to version .6 thanks to Kobi. now on mouse scroll variant. I redid textures but Im still not happy with the them I might keep messing with it in substance painter.
Köbi  [author] 2 Sep, 2017 @ 4:52am 
Hi. Chikun. The chain, and the chainstart produce 5 items at once from 1 ingot. But it needs 5 empty slots in the smithy for that. Otherwise nothing will happen. So if you empty your smithy and have only one stack ingots in it, it should work.
Sgt_Chikun 2 Sep, 2017 @ 12:19am 
oh can you pretty please make more hangable foods for it? theyre so nice, and currently i only have deerleg to hang up and that seems a bit dull 4times in a row ^^
wolfgar7474  [author] 1 Sep, 2017 @ 11:11pm 
Hi, CHIKUN [Eng/No/Swe] I will check into this and see what is wrong. I need to give this mod better textures and Lods anyway. Thanks for your report.
Sgt_Chikun 1 Sep, 2017 @ 10:41pm 
couldnt craft the chains and stuff, hooks finish crafting but the chains never finish? what am i doing wrong?
Köbi  [author] 13 Aug, 2017 @ 8:32am 
Well I ran into the same trap too myselfe :) But it should work. Thanks for the feedback anyways.
Pescatore 13 Aug, 2017 @ 7:53am 
Ah - ok and thank you! I will try it.
Köbi  [author] 12 Aug, 2017 @ 10:27am 
Hi Pescatore. The issues is the small inventory of the smithy. Chain and ChainStart give 5x. So there need to be 5 free slots in the smithy. Maybe we need to adjust the amount produced. Sadly we cannot make them stackable. But they work if you have enough space in the smithy. :)
Pescatore 12 Aug, 2017 @ 8:12am 
Hi,

2 items i can not produce:
1. Chain
2. Chain Start

Hook, Large Link and Ring are ok!

I see the progress in the crafting window, but after finishing the items are not in the smithy and the symbol stayes in the progress slot.
wolfgar7474  [author] 30 Jun, 2017 @ 5:34pm 
Hi just updated. Thanks to Kobi the hook is back in working order. Thanks Kobi.
wolfgar7474  [author] 28 Jun, 2017 @ 6:20am 
I cant seem to fix the hook, something has changed. with the containor definitions. I will probably just make the meat a display to hang on hook as object like the past.
xsvo 27 Jun, 2017 @ 9:39pm 
next can we have animated torture mod plez
xsvo 27 Jun, 2017 @ 9:37pm 
this mod will not work for 5.5 the skull lege and meat can not be placed just um eaten and the hook is a black cube hope this helped :steamhappy:
wolfgar7474  [author] 14 Jun, 2017 @ 9:26pm 
Mod finally updated thanks to one of my many friends, Kobi.
wolfgar7474  [author] 14 Jun, 2017 @ 8:07am 
This mod will be one of the last I update, having a hard time making the meat attach to hooks and be consumable. Thanks for your patience.
wolfgar7474  [author] 13 Apr, 2017 @ 5:13am 
Thanks CESky
CESky 13 Apr, 2017 @ 5:06am 
Hi Wolfgar, nice addition to the game and man you are getting really good at this! :)
Thank you for sharing this with the community!
XCanG 10 Apr, 2017 @ 3:18pm 
Ye, it just not implemented in game.
wolfgar7474  [author] 10 Apr, 2017 @ 2:25pm 
Ya sorry XCanG. I have tried figuring out a way to make them dangle, but im not there yet.
XCanG 10 Apr, 2017 @ 12:46pm 
small chain are only static, right?
Protocore 10 Apr, 2017 @ 11:43am 
nice idea!
wolfgar7474  [author] 7 Apr, 2017 @ 9:14pm 
Lol, well thank you.
Kienata 7 Apr, 2017 @ 9:04pm 
Dude, lol, how wonderfully grim!
wolfgar7474  [author] 7 Apr, 2017 @ 8:59am 
Lol. I can't wait to see what you do with it Dan. Your very creative.
Dan2D3D  [developer] 7 Apr, 2017 @ 8:59am 
The torture kit is out, hehe I will use for my torture chamber :thumb: :imprison: