Stellaris

Stellaris

Multiple Habitats
48 Comments
The NarkKnight 2 Mar, 2021 @ 2:08pm 
Nice Idea
Nyaki Stryker 12 Dec, 2019 @ 5:27pm 
For whatever reason i cant see any of the other stations past mk2
It's UwU 21 Aug, 2019 @ 1:19pm 
can you please update the mod to 2.1 or 2.3
dan5tr4n63r 20 Sep, 2018 @ 11:59am 
I figured why i couldn't build the other habitats...you had in the *habitatsmultiple* the perk *circle of life*...i have removed it(in 2 places) and test it...it worked beutifully...i have seen that the last habitat...i.e MK5...has tiles like a planet and able to build buildings as if it were a planet...very nice...i wonder...is it possible to have it spawn random resources like it is on a regular planet?...Thank you...
dan5tr4n63r 19 Sep, 2018 @ 10:36am 
I subscribed to your mod...but i haven't seen past habitat 3...i am maxed out in technology...plus i have a mod that gives more perks...so i have extra perks...do you know why i can't build the 25 tile habitat?....also...can the AI also build these habitats or is just for player???....Thank you
ArtemisIkana 13 Apr, 2018 @ 10:20pm 
Although I'm sure if you're keeping up with Stellaris -(and at risk of sounding like one of those people who scream UPDATE NOW which I can hardly stand, and am uncomfortably aware I can be unfortunately similar to)- you'll notice that there is a small issue in that the Ring of Life ascension perk has been folded into the Galactic Wonders one and no longer exists in itself. Are there any plans to make this mod functional in 2.0.2 or later, or is this as far as it comes?
Regardless of that, thank you for the time you took to make and share this gem of a mod. I'm glad you shared it, and though It'd be nice to see it move forward with the game, Sometimes that isn't possible due to a lack of time, ability, or inclination, and all we can do is say thank you for the enjoyment your mod brought us and move on.
Best Regards - Ikana.
Alastair 5 Mar, 2018 @ 1:59pm 
Don't suppose this mod could be updated with the ability to upgrade the habitats when already built.
Quartz_GunGrave 5 Mar, 2018 @ 1:36pm 
Just got the mod, know if it still works as of 2.0? Also due to changes in improved megastructures Circle of Life is now unobtainable, can you make a compatitbility patch or change it to a tech?

Thanks in advance.
Drowsydude 12 Oct, 2017 @ 12:12am 
Does anyone know if this works as of 1.8.2?
Galaxar7 30 Sep, 2017 @ 5:07pm 
can you update to 1.8 because this is 1.6???
Nayrael 25 Sep, 2017 @ 10:23am 
Does this require an update for 1.8?
cbtendo 14 Aug, 2017 @ 4:10am 
@theeventhorion I think not. I'm currently using this and utopian dream non standalone, and the advanced habitat in utopian dream got overwritten with mk2 habitat stats
TheEventHorizon 25 Jul, 2017 @ 2:42pm 
Is this compatible with Utiopian Dream Standalone
ArtemisIkana 19 May, 2017 @ 7:08am 
Hmm... There is something satisfyingly amusing about finding old buildings ona brand new habitat. The fifth level habitat is apparently suitable for the 'Horizon Signal' planetary 'new colony' events, it added a certain level of unsettling, finding old buildings on my new habitat.
Not sure if that is something you care about, but it was amusing so I thought I'd share. That aside, thank you for this mod, I quite enjoy it.
Rohzdear 7 May, 2017 @ 3:15pm 
All of these features and it's all for nothing because Stellaris AI is shit.
LordAssault  [author] 7 May, 2017 @ 2:44pm 
I've used same AI weight, as vanilla 1.51, so they will, I guess. But I didn't see AI building even vanilla habitats in my games ¯\_(ツ)_/¯
Rohzdear 7 May, 2017 @ 1:37pm 
Will the AI build these new habitats?
Shantaram 4 May, 2017 @ 7:42am 
Nice one! Looks pretty balanced. Thx for mod.
Zag14 24 Apr, 2017 @ 10:04am 
i think thats ok to upgrade habitat even with lose of buildings
LordAssault  [author] 20 Apr, 2017 @ 11:47pm 
I'm not 100% sure if that possible, at least without losing of buildings, but I'll try.
Zag14 20 Apr, 2017 @ 5:54pm 
It will be very, very cool if u add upgrade habitats to higher level
There is no Mango 20 Apr, 2017 @ 2:49am 
Ooh thanks.
LordAssault  [author] 20 Apr, 2017 @ 2:35am 
@DumbCustomer There are two 25 Tiles Habitats Mk4 and Mk5. Mk4 has habitat buildings, Mk5 allows you to build standart planet buildings and a spaceport. As mentioned in description.
There is no Mango 19 Apr, 2017 @ 9:27pm 
Hi and thanks for the mod.

I just built my 2 first 25 tiles habitats.
But I only can build classic buildings on them and not the habitat specialized buildings !

All other habiutats sizes workl fine except for the 25 ones.
Sad panda.

Dr. Bashir 17 Apr, 2017 @ 2:59am 
All works, thank you, guys!
LordAssault  [author] 17 Apr, 2017 @ 1:14am 
Thanks :D
Guilliman 17 Apr, 2017 @ 1:05am 
It's done now. Habitat Specialisations should trigger and work on your habitats :)
LordAssault  [author] 17 Apr, 2017 @ 1:03am 
@Guilliman That would be nice :D
Dr. Bashir 16 Apr, 2017 @ 9:01pm 
Modifaers from specializations don't work, but event of choising them works.
Guilliman 16 Apr, 2017 @ 2:07pm 
I'll add compatibility to my Habitat Specialisations mod tomorrow. :)
Dazz Aephiex 16 Apr, 2017 @ 1:01pm 
What about adding some planetary edicts that allow players to "upgrade" their habitats?
LordAssault  [author] 16 Apr, 2017 @ 12:11am 
They won't conflict. Will his specialisations work on my habitats? I don't know, you may try it.
Dr. Bashir 15 Apr, 2017 @ 10:04pm 
is taht mod comparable with Guilli's Habitat Specialisations?
LordAssault  [author] 12 Apr, 2017 @ 10:47pm 
@DumbCustomer Hi, I'm sorry, but I won't do this for two reasons. 1st I think it's already OP and I'm not willing to make even more OP version. 2nd making so will go against my policy to not to touch vanilla files. :/
There is no Mango 12 Apr, 2017 @ 9:25pm 
Hi,

Would it be possible to have a version of this that lowers the Voidborn perk requirement to destroyuers / 2 level defense platforms ?

I would really like to be able to play a truly space faring empire that embraces space early on.
Interstellar Revenue Service 11 Apr, 2017 @ 10:38pm 
Thank you Lord! A good mod that just becomes better. Talk about the giving tree.
LordAssault  [author] 11 Apr, 2017 @ 3:50am 
Actually updated just now :D Renamed Tiers to Mk as @Death, Destroyer of Worlds suggested. Fixed towards 1.5.1 version, added descriptions, like on screenshot, also added Mk5 Habitat it's extremly expensive but allows you to build normal planet buildings on the surface AND a Spaceport :D Also Paradox didn't make habitat descriptions in build menu on other languages so I've added English version, will update, when they will add a translations :/
LordAssault  [author] 10 Apr, 2017 @ 10:15pm 
kk, I'll change it with 1.5.1 update, when it will come out
Interstellar Revenue Service 10 Apr, 2017 @ 10:10pm 
Hello! I really like your mod, specially for us "MAX-OUT" purists out here. I only have a small suggestion regarding the name, that may be nice for the localization files. Instead of naming them "Tier 1 (2, 3...)" why not name them Mk1 (or MK1) since it is pretty universal?

Thanks for the mod! Keep up the good work!
LordAssault  [author] 8 Apr, 2017 @ 6:47pm 
@robobird3000 yes, you don't need to start a new game.
Meltup 8 Apr, 2017 @ 4:14pm 
Seems to be in order now :D Thanks a lot!
robobird3000 8 Apr, 2017 @ 3:55pm 
Savegame compatible?
LordAssault  [author] 8 Apr, 2017 @ 3:44pm 
Nope
baronjutter 8 Apr, 2017 @ 3:34pm 
Can you upgrade existing habs?
LordAssault  [author] 8 Apr, 2017 @ 3:09pm 
But if you meant, that Tier 1 must be the highest, than no :D That will be 1 > 2 > 3 > 4 ¯\_(ツ)_/¯
LordAssault  [author] 8 Apr, 2017 @ 2:56pm 
Actually fixed it now, but these Stellaris menu sorting rules... BrokeBack
LordAssault  [author] 8 Apr, 2017 @ 2:13pm 
I'll try to change it tomorrow.
Meltup 8 Apr, 2017 @ 1:22pm 
Nice idea! The only thing if I may: could you change their order?
from "2 -> 3 -> 4 -> 1" to "4 -> 3 -> 2 -> 1"
It looks a bit unnatural in menu :)