Stellaris

Stellaris

Variable Earth Climates
129 Comments
♤ |_Pandora_| ♤ 30 Jun, 2021 @ 10:32am 
Вот бы Вы обновили мод..
Schmidtter 20 Jun, 2021 @ 9:20am 
Having an issue with the Nemesis update in which every planet I terraform ends up looking like an Earth variant.
Kaiser 5 May, 2021 @ 7:06pm 
This work with 3.0?
MainCHARActer 16 Apr, 2021 @ 7:42am 
So I'm not sure what changed, but for some reason this mod changes Mars instead of Earth for me.
TheSovietSpy930 22 Mar, 2021 @ 1:28pm 
Have you though of making variables of the planet diversity mod?
Alexander Isak 2 Nov, 2020 @ 9:18am 
ok
Rob  [author] 1 Nov, 2020 @ 8:08am 
Should still work; not had any time recently to have a look at the new update but shouldn't have any issues
Alexander Isak 1 Nov, 2020 @ 7:29am 
update????
BOYZANTIUM 12 Apr, 2020 @ 4:02pm 
is there any chance you'd be willing to adapt ecumenopolis and relic worlds to this? i understand that the whole point of either is kinda that the whole planet is spanned, but i also like to see continents on my nice friendly earth :)))
RoyalRing 30 Mar, 2020 @ 5:22am 
11/10 Perfect
Rob  [author] 29 Mar, 2020 @ 12:29pm 
The mod works by creating a variant of the Sol system where the earth doesn't have a unique entity to start, which is then replaced by event; as such, it's unlikely that anything directly inside the Sol system added by another mod will work perfectly.
kitkathy1994 29 Mar, 2020 @ 11:11am 
This is amazing! Great work!! I'm curious, though. I use some mods that change the Sol system (by adding more known asteroids and neighbouring systems), will this mod work with those mods? I'm assuming it would since it's just a texture change, but wanted to ask anyway. c:
♤ |_Pandora_| ♤ 29 Mar, 2020 @ 9:01am 
You're stunning!
Rob  [author] 29 Mar, 2020 @ 8:22am 
Hi everyone! The mod is now updated to 2.6.

Just so you're aware, all comments below this line are from a previous version, and all issues on that side of things should be fixed.
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♤ |_Pandora_| ♤ 22 Feb, 2020 @ 8:39am 
Hello. I would like to ask you to update this mod. He had a problem - if you play for the Human Commonwealth, then the United Nations of the Earth have the Earth with them - which is upside down. Literally. She is upside down. Using the command that turns the Earth into worlds of a different type still leaves the Earth upside down. Please, please correct this mod. He is just wonderful.
Neverminder 11 Oct, 2019 @ 10:01am 
holy shit this works?
ekoparker 21 Jun, 2019 @ 12:16pm 
Hey, so I absolutely love this mod! Could I ask that you make a similar one for mars?
ekoparker 16 Jun, 2019 @ 7:55pm 
Okay so I just tried it exactly the same way with the new patch, and it worked like a charm! Selecting Earth and then using "event variable_earth.1" brought up the menu! Thanks for the help!
The Sun 15 Jun, 2019 @ 5:38pm 
Fantastic mod, thanks.
ekoparker 28 May, 2019 @ 6:02pm 
Nothing. Dang.
Rob  [author] 23 May, 2019 @ 6:35am 
@InterKid, I have it set to one of them, can't tell you which off the top of my head - try doing 'planet_class pc_gaia' then running .1 again
ekoparker 21 May, 2019 @ 1:32pm 
That one says that there is no event
Rob  [author] 21 May, 2019 @ 1:04pm 
@InterKid - that should be the menu, one of them (try .10 instead) has a planet class picker.
ekoparker 21 May, 2019 @ 12:56pm 
Thanks! What are the commands to change it to Gaia? So far the one you mentioned is just for continental
Rob  [author] 20 May, 2019 @ 2:32pm 
@InterKid - event variable_earth.1

It does also change the planet class though
ekoparker 20 May, 2019 @ 1:57pm 
Is it possible to change the texture via console command??
Rob  [author] 24 Feb, 2019 @ 4:39am 
@FLM - I see what you mean! Looks almost fuzzy, as if it's covered in mould or some such thing. I'll have a look into using that idea when I next work on the project :)
PAL 22 Feb, 2019 @ 10:35am 
@Rob
That's completely understandable. Anyways before I say what a Hive-World Earth would look like I would like to say what I imagine Hiveworlds are. Personally, I believe Hive Worlds, in general, is a reference to a X-COM like game by the name of UFO: Aftermath. In that game there is a point where the aliens offer a deal to the commander which resulted in the player getting the bad ending where Earth became covered in a biomass-like substance which made the Earth slowly dying. So I imagine Earth resembling a stellaris hive world with the aspect of that specific Biomass on Earth. That's why I wanted to friend you to show you that bad ending just for you to get a idea.

For a AI-themed Earth, I imagine a Earth with a dried out ocean with large electric cables stringing out to the bottom of the ocean and many other things. Like what happened in the Matrix when Neo sees the "true" Earth.

Aftermath Ending: https://www.youtube.com/watch?v=ZzOMJ6b8tCM
Rob  [author] 22 Feb, 2019 @ 10:28am 
@FLM - I don't really add people I don't know, but I appreciate your interest in the mod! Are you sure you're not able to lay them out here?
PAL 22 Feb, 2019 @ 10:26am 
@Rob
Perhaps I can give you some ideas for how to make the remaining special-type planets (aka the remaining AI and Hive Worlds) but I would like to tell you in a Private Message VIA Steam.
Rob  [author] 22 Feb, 2019 @ 7:07am 
Sadly not, can't use events without changing the checksum
tweedlecat 22 Feb, 2019 @ 6:09am 
Ironman?
Rob  [author] 16 Feb, 2019 @ 6:32am 
Happy to help!
AmazingHoffman 16 Feb, 2019 @ 4:10am 
Thanks again for fixing Alpha Centauri!
Celestial Caesar 15 Feb, 2019 @ 4:51pm 
@Rob Gotcha. Thanks, again!
Rob  [author] 15 Feb, 2019 @ 4:45pm 
Honestly? Bit of both - for a lot of the textures I used hypothetical map data for certain earth scenarios (read: higher or lower sea levels) and basically jury-rigged existing textures as well as bits of my own texturework into the mix. It's why you may notice some are of a better quality than others :p
Celestial Caesar 15 Feb, 2019 @ 4:40pm 
Imagine that! Thanks, Rob! Actually, I have a question; how did you make these textures? By hand or through layering?
Rob  [author] 15 Feb, 2019 @ 2:32pm 
Go nuts! Was thinking about making a compatibility patch for your mod anyway :)
Celestial Caesar 15 Feb, 2019 @ 12:47pm 
Would you mind if I integrate your textures into my Real Sol Textures mod?
Rob  [author] 9 Feb, 2019 @ 2:11pm 
@Pandora - the addition of the tilt was supposed to stop all planets being tilted 30 degrees away from the sun at all times. While I don't appreciate you calling it terrible, I've removed it until I can figure out the specifics of planet tilting.
♤ |_Pandora_| ♤ 9 Feb, 2019 @ 12:34pm 
Hello! Could you update the mod and remove this terrible view of the planets at 45 degrees?
BigBen 12 Jan, 2019 @ 6:15am 
nice! i like it
Rob  [author] 10 Jan, 2019 @ 7:07am 
Hi Pandora! I tried to incorporate a tweak in that levels out the planets so you can see the textures better, but it doesn't look great honestly. Will be reverted next time I patch.

If you want it gone now, remove common/defines from the mod's archive!
♤ |_Pandora_| ♤ 10 Jan, 2019 @ 1:17am 
Hello! Tell me, please, why are all the planets of the solar system tilted? Just like in the whole galaxy, they get a slope.. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1620279028
Wight 28 Dec, 2018 @ 11:33pm 
Thank you for the fantastic work! I really enjoy using this mod and while it's just a little detail, it helps immensly.
Xentron 10 Dec, 2018 @ 7:23am 
No biggie! This mod is awesome as it is!
Rob  [author] 10 Dec, 2018 @ 7:15am 
@Xentron - when I eventually get Megacorp, I'll have a dabble if you want!

I can definitely imagine a variant of Earth that's just filled with cities, but with the ocean remaining fairly untouched, but I wouldn't think that's for everyone. I'll keep you posted.
Xentron 10 Dec, 2018 @ 7:13am 
@Rob, that is indeed how it is depicted in megacorp. It's a lot easier to dipict a Coruscant-like world than it is to depict how an ocean or continental type world with all of the land area transformed into city. Not a big deal for me, as a Coruscant-like city planet is fine. I was just wondering if you planned to do something different for it.
Rob  [author] 10 Dec, 2018 @ 6:59am 
@Xentron - I've not actually got MegaCorp so I don't really have the stuff to actually make that.

However, I'm not really sure about how those work, but surely the city would cover the whole planet so there's not really much Earth to see in it, right?
Xentron 10 Dec, 2018 @ 6:54am 
Thanks for the update! Quick question: Is a city-planet version being considered?