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Would be fun for drifting and added challenge with traction control off.
Copy this file to your desktop or elsewhere. Then open this file with bagedit (its in your wreckfest install dir)
Youll see a list of tire profiles and currently bugbear are using freckwest1 & 2
Then just reduce the lat and long friction values for those 2 profiles.
Save the file
Copy it back to original location and overwrite
Could you reduce the grip or increase the sliding effect x4 or so in all surfaces?
Anyway thanks for your effort and sorry for my bad english
Performance is relatively easy to change, i just have enough on the to-do list already really to be messing with vanilla cars aswell.
And even if you can't hit a good line, it's still really easy to overtake the AI until you get to the top of the pack. But that just seems to be how the AI drive in this game...
I was thinking that something fun to do with the americans would be to give them a locked diff, perhaps get some more wheelspin. Sadly they're not really managing that either. I might look into making a performance mod for this sort of thing :o
That's what i do with the bangers mod anyway for realism and balance. Since a granada 2.8 engine is pretty common (meaning more get tuned up) a lot of driver use it as the norm for engine swaps between all cars. Chevy v8's are rarer and you'd be pretty crazy to race one and smash it up (especially tuned). So as stock in game they come slow (think barn find) and you can clean it up to factory spec only.
I wonder if it would be possible to change the physics to make the heavier cars slower, at least for the vanilla cars? Obviously most of the Online Bangers cars are not obscenely quick like the Americans are, so i think they're generally fine, but the american cars are incredibly overpowered in this game and it would be good to see them take a hit to their speed...
Anyway, I'm using a gamepad.I don't think this is really an input issue though. The american cars handle more similarly to the Online Bangers cars with this mod - it's all about weight as far as I can tell. I think the heavier cars just stay grounded and don't tend to oversteer as much.
My personal favourite so far is the Euro 2, that seems to hit a good balance right now.
I'm just concerned about keeping the current level of challenge in the driving, I would definitely be an advocate for extending these kinds of changes to tarmac as well, although obviously it would have to handle differently.
I guess I just hate winning...
Even though you don't make changes to Tarmac, I'd give it slip angle of 3
As for whats changed,its just 1 file for each surface which controls how cars perform on the surface
vehicle/shared/physics/tiredynamics
There is a file for each surface used by the game and within each file is a list of tire types. ATM bugbear uses freckwest1&2, onlinebangers mod uses racingheavy&light. Other mods i am not sure but ill replace all the others with the same settings and update this later today.