Starbound

Starbound

XS Mechs - No block damage
20 Comments
Bird8421  [author] 11 Jun, 2024 @ 6:05pm 
No, this mod has not been touched in years. I do not plan on going back to it. It is abandoned.
ScrubLord9000 10 May, 2024 @ 1:20am 
Does this work with the modification versions that has all the extra mechs?
Bird8421  [author] 22 Oct, 2018 @ 3:47pm 
Wait this mod still works? After all this time? Honestly i might have been JSON jesus.
Also, the point is to remove the big booms for the sake of servers so yeah, no big booms :steamsad:
lophatkao 22 Oct, 2018 @ 9:18am 
no big booms? :sadface:

great job finding where to change values, there is a *lot* of stuff in these mechs
Bird8421  [author] 17 Oct, 2018 @ 5:03pm 
Well, you do you, but I made this mod so long ago I dont even know how it works anymore lol
Drehtür 16 Oct, 2018 @ 3:41pm 
I'm probably just going to disable all my mods to be frank.
Drehtür 16 Oct, 2018 @ 3:41pm 
Oh, it was more of a "would it even work" I thought it was abondoned for the most part. I really only recently decided to play this game again, for the hell of it. (Literally 10 minutes ago, you responded way faster than I was expecting.)
Bird8421  [author] 16 Oct, 2018 @ 3:37pm 
I hate to tell you this, but I dont work on this mod anymore, let alone play starbound anymore. Sorry I cant help you, but if someone wants to continue this mod, go for it and dont bother asking permission because I really dont mind.
Drehtür 16 Oct, 2018 @ 3:27pm 
So I don't have XS Mechs but for some reason my normal vanilla mech constantly destroys blocks beneath it and I have no idea why. I play with a ton of mods so it must be in there somewhere but I've yet to find it. Do you think this mod will fix the problem or will the script only work for XS? Thanks in advance.
Bird8421  [author] 11 Apr, 2017 @ 3:54pm 
Thank you! i knew there was a lot of JSON but i thought it was C++. dosent matter, i seem to read code just fine. sometimes.
Bird8421  [author] 11 Apr, 2017 @ 1:38pm 
oh, i thought it was C++, i guess im wrong then?
Bird8421  [author] 11 Apr, 2017 @ 10:29am 
Good news! I got it FIRST TRY! AM I C++ JESUS WHAT THE HELL!?!?!
here is the link anyway:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=903232731
Bird8421  [author] 11 Apr, 2017 @ 10:17am 
sure would! im actually testing a patch version right now! im not expecting it to work, i just hope my game actually launches.
Lyra 11 Apr, 2017 @ 10:06am 
It's alright, I don't either :P I just know that would make it much more compatible with any other mod involving XS Mechs.
Bird8421  [author] 11 Apr, 2017 @ 10:05am 
i edited the .config files and there was the "harvest level" and i think that was all, but before dicovering that i changed all the "power"s to 0. i kept that because i thought they could both be connected. it could be otherwise, im not at all to good at code.

as for confusingdalek, i dont know how to make a patch. i suprised myself when i got this to work. but ill see what i can do.
Bird8421  [author] 11 Apr, 2017 @ 10:05am 
i edited the .config files and there was the "harvest level" and i think that was all, but before dicovering that i changed all the "power"s to 0. i kept that because i thought they could both be connected. it could be otherwise, im not at all to good at code.

as for confusingdalek, i dont know how to make a patch. i suprised myself when i got this to work. but ill see what i can do.
ShadeShifter 11 Apr, 2017 @ 8:15am 
Can you tell me please which file did you modify so i can order it myself? I noticed you put all projectiles power to 0. Is it the only change? Thanks
Lyra 11 Apr, 2017 @ 8:05am 
Once this is made into a patch (rather than being a complete copy with some stats changed) I'd use it, but in its current state, no way.
SandTag 11 Apr, 2017 @ 7:50am 
ignore the criticism, it was requested and you added it.
Bird8421  [author] 10 Apr, 2017 @ 3:01pm 
im not that good with mods, i was lucky enough that this worked. sorry about that!