Tabletop Simulator

Tabletop Simulator

Quality RPG Beta
79 Comments
DrDweeb 23 Jan, 2023 @ 11:41pm 
I would so love to see more of this mod worked on. I'm a huge table top fan and this is a game changer for someone who cannot usually go out and find groups on their own, but can online.
Onslott 15 Nov, 2021 @ 1:08am 
Table needs updating big time
Snowdog 30 Sep, 2020 @ 2:00am 
Cool mod bro. Love it.
rolandostar  [author] 14 Jun, 2020 @ 10:45pm 
I'm picking up development of this mod again. I'd love to hear ideas, suggestions and discuss on what would work best while working on a new version. Join discord for updates: https://discord.gg/TDTUPT9
AlphaKhaos 10 Apr, 2020 @ 10:36pm 
There's a few objects that wont load in and we get errors upon loading in. Any word on updates or anything?
Fuusen 26 Jun, 2019 @ 1:00am 
It was updated last week 18 June. Indimeco still does bug fixes :)
SaltyO 25 Jun, 2019 @ 10:47pm 
not updated in a year. shame :(
Indimeco  [author] 4 Sep, 2018 @ 3:11am 
@Mr.Shield Deleting any of the objects on the table is not recommended as it will -probably- break everything else. If any of the items really bother you I think the best thing to do would be to shrink them very small and/or move them under the table with the gizmo tool.
Mr.Shield 3 Sep, 2018 @ 8:56pm 
How do i delete tools i don't want to use such as the dice rollers?
Cato Novus 15 Aug, 2018 @ 1:40pm 
Thank you. I'll play around with it and see what I can manage.
rolandostar  [author] 9 Aug, 2018 @ 5:58am 
It is, once loaded in you can find a small parchment outside the DM zone, that parchment contains the DnD Ruleset and functions that the mod uses, by modyfing it on a new object and importing it you can define any custom behaviour and even custom character sheets. You are welcome and encouraged to share your homebrew to be added along others in the mod. :)
Cato Novus 7 Aug, 2018 @ 2:29pm 
Is this module easily modifiable to allow for homebrew systems? I ask because I've a gameworld with more 3e elements with other bits added in where I receive inspiration. If I can change the settings to fit my ruleset, it'd allow for a streamlined experience.
Indimeco  [author] 30 May, 2018 @ 11:33pm 
@WombatCombat I, personally, am too busy to continue development of QRPG at this moment in time and for some foreseeable months. I can't speak for our other devs. However, the project is open to contributors on github and if anyone wants to write some code I'll happily push new features/updates.
WombatCombat 30 May, 2018 @ 5:17am 
@Indimeco Is this mod still worked on?, I think I'm going to play a couple sessions with it but I just wanna know if it's still getting developed.
Indimeco  [author] 29 May, 2018 @ 3:45pm 
@Titan213 If you open the scripts in game and find your character journal you can recover your information in code form. You can try copy/pasting this code into plain old notepad to cleanse it of any strange text. You can then paste this code into a new character journal object and you should be good.
Titan213 28 May, 2018 @ 5:39pm 
help i got an error with the inventory note card i can't scroll up or down
WombatCombat 4 Feb, 2018 @ 12:14pm 
Does anybody have like a full deck of monster cards for all of the 5e monster manual.
Thrimbus 2 Dec, 2017 @ 4:12am 
Nevermind I figured it out :steamfacepalm:
Thrimbus 2 Dec, 2017 @ 4:06am 
Sorry if this has been asked before but how can I use One World with this, I can't figure it out
Cypher Vorthos 11 Nov, 2017 @ 7:16pm 
As a GM with over 500 hours on TTS; please accept my heartfelt thank you. What an amazing job you guys did here.
Conscript900 23 Sep, 2017 @ 1:20am 
Now we just need an only war version! XD Veery nice work
Kimiko 22 Sep, 2017 @ 8:44pm 
You're welcome, guys. Great job!
Indimeco  [author] 22 Sep, 2017 @ 5:12pm 
Wow! Cool to see QRPG in the main menu today.
I'd like to take the opportunity to say that we're still looking for helpful people interested in making QRPG better. QRPG is a big, long-running project and Tabletop Simulator is always coming out with new features; it's hard to keep up with!
If you have an interest in improving this mod you can contact me through Steam or Discord.
Thanks!
rolandostar  [author] 22 Sep, 2017 @ 1:31pm 
@Kimiko Holy Molly, Thank you very much! Means a lot to have it featured on the Spotlight! It's sure to bring a lot of great feedback to continue improving QRPG. Thank you!
Kimiko 22 Sep, 2017 @ 1:22pm 
Hello! Quality RPG has been chosen for this week's Spotlight!
Indimeco  [author] 3 Aug, 2017 @ 11:54am 
@Kaynide Hello, you don't need to worry about a version update erasing your work. Just save your custom monster deck to your chest and load it into fresh QRPG saves whenever you play. If you know a little LUA you could very much expedite the process of setting monster stats and changing the model link. I have no guides on that, but it should only take a bit of time to familiarize yourself with the code layout of our monster cards. Good luck!
kaynide 3 Aug, 2017 @ 10:23am 
Hi! This is by far the best match for my gaming needs, so thank you and good work!

Two questions, somewhat related: I plan to swap the models out from this to use the more uniform/simplified graphics in the mod "DnD 5e Miniatures". I see I can make new cards or reuse old ones no problem... question is 1) is there a faster way I can do this (code editing?) and 2) Will whatever coding/custom/model swaps on cards be erased/overwritten/difficult to bring into a version update?
Indimeco  [author] 7 Jul, 2017 @ 6:16pm 
@braedonfrisch Behind the GM screen in the "Maps" area of QRPG there is a tool on the left hand side that we call the "Monster Card Encoder". Place any single card (custom or default) in the "card" slot and any custom model (can't be from the TTS RPG Figures set) in the other slot and click the "Encode" button. Bring the new card over to a monster platform in the "RPG" section and give it statistics. Then save it to your chest either with other monster cards you've made or on its own. If you are mass producing many cards you may want to move the card encoder to the RPG desk. Happy gaming :)
Bobby Hill 7 Jul, 2017 @ 5:02pm 
How do I create a custom monster card? thank you
Zemnexx 7 Jul, 2017 @ 1:15am 
This is amazing.
AerialEyes 3 Jul, 2017 @ 6:12pm 
Love the mod! Just here to mention that there seems to be an issue where when editing character sheets where they break if the text editting tool is clicked outside of the sheet. It's happened a few times but didn't bother my group too much.
el wiwi 20 May, 2017 @ 9:56pm 
Absolutely fantastic mod.
dc 4 May, 2017 @ 2:05am 
This is a brilliant mod! I'm looking forward to updates :)
Marquise* 20 Apr, 2017 @ 11:24pm 
Woah! I just saw someone asking for some character sheets to the devs recently. I should point this bit thing to him!
Indimeco  [author] 20 Apr, 2017 @ 1:44pm 
@anamnesis007 Hmm, we have thought about these issues as well. I think the best part of this is that all of your problems are with our specific DnD5e Sheet and not the QRPG system itself.
You could always make your own Character Sheet Source to your liking based off of ours.
You can trade scripting power for user power (making things like passive perception user determined) and add all the extra things you like. I'm somewhat wary to add lots of counters as it might decrease game stability, but anyone is welcome to try! The tutorial section on building custom sheets is almost finished.
Thank you for the feedback, definitely worth considering. Happy RPGing!
Faerie Vale 20 Apr, 2017 @ 4:09am 
@indinemo The other thing we noticed was that you cannot edit the fields based on special/magical items or feats. For instance, my passive perception is much higher than the default because of a feat, but I cannot edit the field. Also I have a Stone of Good Luck so all of my saving throws and skills have a +1, but these additions cannot be added. Might be something to consider for the future. I hope this feedback helps! I'm loving what you've done so far and I think this will be a great change from using Roll20 for our weekly sessions once it's ready.
Faerie Vale 20 Apr, 2017 @ 4:09am 
@indimeco Seems like it would be easier to just click to change rather than going into the description of a card. My Cleric was actually the one who made this comment because he has a lot more spell slots to contend with - so for him to edit it every time he uses a spell would be annoying. On the other hand if you just had a counter (with a label to say 'Level 1' etc. for spell slots) next to a field that had " / # " where # can be edited to be the number of spell slots available at that level, it would probably be much easier during game for people to track. In my experience so far the notecards are not something you want to have to go into and edit on the fly. They are great for the constant, unchanging information, but for the actual tracking of something like spells in realtime is not as simple. Stationary counters would probably work better. Just in our opinion, at least. Might be something worth testing.
Indimeco  [author] 19 Apr, 2017 @ 3:58pm 
@anamnesis007 Are the scrollbar notecards in the "Spellbook" tab not sufficient? I thought it'd be easier for people to use the "Spell Use Tracker" card for managing spell slots.
Loot Hroar 19 Apr, 2017 @ 2:40pm 
@Indimeco BattleMaps! by TattleTale, recent mod, might be what you guys were looking for in terms of map functionality?
An.Egg 19 Apr, 2017 @ 2:06pm 
Thank You For The Help!
:beatmeat:
Faerie Vale 19 Apr, 2017 @ 1:59pm 
Just a Suggestion: Add Counters with labels for spell levels to track spell slots for characters. My friend and I are manually adding them but cannot add them to the point where we can save them in the journal.
ImJayoftheDead 18 Apr, 2017 @ 4:55pm 
hi i love the table but im having issues with the map making is there a way we can get a video or get a step by step how to use it. when i make a new map it only picks up like half the stuff
LK 18 Apr, 2017 @ 8:37am 
Just a heads up, the Gnoll Pack Lord model no longer spawns.

Love the work you've put into making this though, great resources.
Caydyn 17 Apr, 2017 @ 8:22pm 
@indimeco I have been looking for awhile but havent come across anything like Dig65's mod. The closest thing I found was Oneworld.
Ntzrael 17 Apr, 2017 @ 8:01pm 
Ever think about taking a look at Skytools and Oneworld? I use both for map importing and the complex automated map navigation of Oneworld's toolset sounds up your guys alley.
Indimeco  [author] 17 Apr, 2017 @ 5:05pm 
@Caydyn Yes :( Unfortunately it has gone dark and Dig65 has left TTS modding. I'm not sure why he didn't leave it up; it was a good mod. Regardless, we are on the lookout for another good map importing tool. If you have any ideas please let us know!
Caydyn 17 Apr, 2017 @ 5:00pm 
Indimeco  [author] 17 Apr, 2017 @ 4:29pm 
@Zerospark The DM can toggle the screen off and choose a player color to have their own character sheet, but they give up some secrecy to do this. Maybe if you really wanted an extra full character sheet you might be able to import a freestanding one from the workshop? It's not something we have planned as we figure most people like their NPCs basic (in the monster style of things).
Glad you're enjoying the mod :)
Vivid Syrup 17 Apr, 2017 @ 4:17pm 
Cool Thanks will try that.
Any chance the DM will have that same level of function as those charactor sheets perhaps on another tab for special npcs in the future
Maybe im just being greedy Great mod by the way
Ignis Ardens 17 Apr, 2017 @ 3:54pm 
@Zerospark thanks man, I hopped into the Discord and someone answered me there too.