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I'd like to take the opportunity to say that we're still looking for helpful people interested in making QRPG better. QRPG is a big, long-running project and Tabletop Simulator is always coming out with new features; it's hard to keep up with!
If you have an interest in improving this mod you can contact me through Steam or Discord.
Thanks!
Two questions, somewhat related: I plan to swap the models out from this to use the more uniform/simplified graphics in the mod "DnD 5e Miniatures". I see I can make new cards or reuse old ones no problem... question is 1) is there a faster way I can do this (code editing?) and 2) Will whatever coding/custom/model swaps on cards be erased/overwritten/difficult to bring into a version update?
You could always make your own Character Sheet Source to your liking based off of ours.
You can trade scripting power for user power (making things like passive perception user determined) and add all the extra things you like. I'm somewhat wary to add lots of counters as it might decrease game stability, but anyone is welcome to try! The tutorial section on building custom sheets is almost finished.
Thank you for the feedback, definitely worth considering. Happy RPGing!
Love the work you've put into making this though, great resources.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=762386374
Glad you're enjoying the mod :)
Any chance the DM will have that same level of function as those charactor sheets perhaps on another tab for special npcs in the future
Maybe im just being greedy Great mod by the way