Portal 2

Portal 2

[COOP] Sunbury Chambers 12
22 Comments
Sifaka 21 Dec, 2018 @ 2:26am 
Last cube is not required. Very easy and not intuitive elements.
Kalinka 6 Jul, 2017 @ 5:32am 
Cool, this map is nice! I like this kind of maps!:p2chell::p2cube::p2wheatley:
Deputy Dog 27 Apr, 2017 @ 1:31am 
Still holds up well after all these years.
Avaray 7 Dec, 2014 @ 10:32am 
6/10
BierPizzaChips  [author] 19 Oct, 2014 @ 1:43pm 
@Tony: Yep. The fizzler error is indeed a design flaw.
Dexter 19 Oct, 2014 @ 9:00am 
I like the part where most of the map can be 'broken', standing in doorways to allow two to pass incomplete sections, portaling through the small gap at the top of a fizzler and gathering about 3 more cubes than is nessasary to exit the chaimber!

But still fun :)
BierPizzaChips  [author] 7 Aug, 2014 @ 12:34am 
@TairikuOkami[SK]: May i suggest to have a look into one of the many Play-Through-Video posted above? By chance that may give you one or two impressions ;-)
TairikuOkami[old] 2 Aug, 2014 @ 9:28am 
It can not be solved, there is no ending.
Fickblix 6 Oct, 2013 @ 11:44am 
My companion and I made that much harder than we needed to, we never noticed the door open behind the fuzzer when we finally got the cube onto the switch...
BierPizzaChips  [author] 21 May, 2013 @ 2:32am 
@Gray_D: Please be aware that my SP chambers represent my learning curve regards Hammer. I had no idea about Valve's Hammer Editor when is started this. There are many things i would do differently now - but hopefully the maps are still somehow fun anyway ;-)
FatFed 20 May, 2013 @ 8:48am 
Great stuff! I can't wait to play the SP cahmbers as well as the other CO OP chambers :D
BierPizzaChips  [author] 1 May, 2013 @ 2:39am 
Updated to 0.3 - Changelog:
- no change of game play elements;
- changed again light settings;
- aligned PeTI objects with floor level;
- changed sounds;
- tweaked button for fizzler;
- changed textures in main room;
- replaced End room.
BierPizzaChips  [author] 16 Mar, 2013 @ 9:37pm 
@Jr Gamer: Good on you. Portal 2 is surely most fun to be played with a friend in COOP.
76561198051046610 15 Mar, 2013 @ 4:26pm 
I play Coop with my girl friend who lives far away from her mother and grandma.
flashpoint559 24 Oct, 2012 @ 1:36pm 
i agree friendship is indeed magic
WiggleNips 24 Oct, 2012 @ 1:35pm 
friendship is magic, i learned from my my kittycat
BierPizzaChips  [author] 12 Oct, 2012 @ 5:42pm 
If you are interested in playing COOP maps via Steam, you may have noticed that it can take sometimes ages before a map had been downloaded due to Steam’s interesting performance.
Therefore it is even more important having a good map to come, if you and your mate are waiting for it to be downloaded. But how to learn which maps are worth playing?
I recommend the walkthrough videos of Iviv and LyLy:
http://www.youtube.com/user/2Nightmaren
You may not like to watch it all before the map had indeed been played, but watching the first two minutes should give you a fair impression. And if you and your mate stuck in the map, have a look for the rest of the video. Highly recommended.
BierPizzaChips  [author] 16 Sep, 2012 @ 5:16am 
Updated as requested:
- added two fizzlers;
- changed light settings.

Please let me know if you have any problems with the file posted here on Steam.
BierPizzaChips  [author] 7 Sep, 2012 @ 9:07pm 
@fri: Agreed. I will have to add two fizzlers.
fri 5 Sep, 2012 @ 3:12pm 
We had a sh*tload of cubes at the end (four regular ones, one redirection and one edgeless - see screenshot on my profile). You could put fizzlers to prevent people from stacking them, because we thought we had to take them with us.
NightEye 22 Aug, 2012 @ 12:27pm 
I really like the puzzle itself. I advice to use less lighting in the rooms to produce some better shading.
BierPizzaChips  [author] 19 Aug, 2012 @ 12:53am 
Created with the PeTi Editor, exported and enhanced with Hammer.