Cities: Skylines

Cities: Skylines

Self Storage Units
36 Comments
gamophyte 22 Jul, 2022 @ 10:44am 
Sorry if you answered deeper in the comments, but what parking lot props have that nifty yellow lines?
chris_lee_bear 9 Feb, 2020 @ 2:54pm 
Also is it possible to make all of them appear in one and the same tab of the park menu?
chris_lee_bear 9 Feb, 2020 @ 2:53pm 
money owns this town...
HS PRODUKT 1 Oct, 2019 @ 3:21am 
what an awesome building
Saplaiceen 9 Sep, 2018 @ 10:30pm 
keeping em as modular 2x2 is the way i'd do it
Spence!  [author] 9 Sep, 2018 @ 10:27pm 
Could be done. Maybe as a 4x4 lot?
Saplaiceen 9 Sep, 2018 @ 11:14am 
im wondering about a growable low commercial version. im pretty much blowing off RICO since Plop The Growables is out now
AturUwU 19 Aug, 2018 @ 10:06am 
let the ruling classes crumble
Spence!  [author] 23 Nov, 2017 @ 7:37pm 
Thanks for the feedback, I'll update and change to PlayerBuilding when I revisit these assets (I need to reupload at some point to fix the open locker's LOD anyway). I usually don't worry about a lot of the simulation features like maintenance cost/consumption when I play, but I know it's not like this for everyone. Cheers
Baldarek 23 Nov, 2017 @ 3:20pm 
I'm really loving these assets! However, I'd suggest changing the building AI from Common to PlayerBuilding, which would enable basic features like construction cost and electricity consumption while still getting rid of park-specific ones like tourists and seaguls. I mean, when you are playing without mods, it's kinda no fun if you can just plop it for free and don't pay for its maintenance like with everything else. Also, the open locker somehow ended up in the Plazas tab, while the other two assets are in the main Parks tab. (Personally, I moved them all to Other Parks for myself. I know this doesn't really matter, but it just feels nicer and more consistent to have them all together)
Alvio Lampis 8 May, 2017 @ 2:09pm 
I love this one! Really TY!
Spence!  [author] 4 May, 2017 @ 6:00pm 
Noticed that recently too, my guess is that it's something associated with the park I used as a base for these.
lostintwilight 4 May, 2017 @ 5:02pm 
Why are seagulls encircling my storage units?
Spence!  [author] 17 Apr, 2017 @ 4:11pm 
They have a very low service capacity and range (significantly reduced from the default park values) since they're really meant to be used with Ploppable RICO
Tourist McGee 17 Apr, 2017 @ 3:57pm 
I don't see the happiness wave of smiley faces go up like when other parks are placed.
Spence!  [author] 16 Apr, 2017 @ 2:49pm 
I have no idea what would be leading to crashes from this asset nor any idea on how to even debug something like that. Maybe an issue with the texture sizes?

@Overlord - I cant recall what the fence asset is exactly, but its one of the chain link fences from the workshop. The road is the plain concrete 2-lane road from network extensions, and the gaps between the road and buildings were filled in with surface painter. The bollard is this asset: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=625144428
Overlord 16 Apr, 2017 @ 5:32am 
I have few design questions :) 1) Asset name/link of that fence used? 2) which road did you use between warehouses. Is it the conrete road? I dont see any road signs so it might be only concrete from surface painter. 3) I dont know how to call it in front of the gate there is small bollard with yellow/black stripes - asset name please:) Thank you very much.
Osama_Beanbag 15 Apr, 2017 @ 3:16am 
omg, its Storage Hunters time
ralphheemken 15 Apr, 2017 @ 1:45am 
Could you make a handicap parking sign, please? (sorry for my bad english, I'm from Germany)
Spence!  [author] 14 Apr, 2017 @ 3:45pm 
@ M@rt.in - Yeah, the office building is not positioned in the best way for aligning to a corner road. Usually I just build some 'guide' roads for plopping the buildings like this, but you can also use the Move It mod to just rotate the building into position.

@ Kamerad Kaesekopf - The lines are props placed over the road with More Beautification mod:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=872003129
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=775509816

I can't recall what the fences are called, but there are plenty of chainlink/mesh fence assets on the workshop
Derp 14 Apr, 2017 @ 3:18pm 
░▄█▀▀▄▓█▓▓▓▓▓▓▓▓▓▓▓▓▀░▓▌█▐█
░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▐█▌ LET DOGE TAKE OVER THE WORKSHOP
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▌▓▄▌▀░▀░▐▀█▄▓▓██████████▓▓▓▌█▌ COPY AND PASTE
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ZEUS 14 Apr, 2017 @ 12:18am 
Where did you get all the roadtextures (these yellow stripes and signs )
and the fences etc from the 1 and 2 picture
Fluffy Lamb Rip rick may 12 Apr, 2017 @ 10:39pm 
░▄█▀▀▄▓█▓▓▓▓▓▓▓▓▓▓▓▓▀░▓▌█▐█
░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▐█▌ LET DOGE TAKE OVER THE WORKSHOP
░█▌▓▓▓▀▀▓▓▓▓███▓▓▓▓▓▓▓▄▀▓▓▐█
▐█▐██▐░▄▓▓▓▓▓▀▄░▀▓▓▓▓▓▓▓▓▓▌█▌
█▌███▓▓▓▓▓▓▓▓▐░░▄▓▓███▓▓▓▄▀▐█
█▐█▓▀░░▀▓▓▓▓▓▓▓▓▓██████▓▓▓▓▐█
▌▓▄▌▀░▀░▐▀█▄▓▓██████████▓▓▓▌█▌ COPY AND PASTE
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alegdansk 12 Apr, 2017 @ 1:37pm 
nice!!! ;)
M@rt.in 12 Apr, 2017 @ 12:12pm 
The entrance (with the You-Stor sign) is on the backside of the building? Shouldn't it be turned?
I like this asset, the company is expanding fast ;-) Filling up industrial areas or office places.. nice.
girlfromverona 12 Apr, 2017 @ 1:09am 
Fantastic! Thanks for sharing.
Kodybod 11 Apr, 2017 @ 9:25pm 
can you make blue dorred version of this?
Sparks1176 11 Apr, 2017 @ 6:12pm 
i was looking for something like this, thank you!
Соединенные Штат 11 Apr, 2017 @ 3:18pm 
great!
HMaster-II 11 Apr, 2017 @ 7:32am 
@Spence! Could you make an other locker/warehouse unit with open doors? So you can place some random stuff in it? to meka it like Sims are actively storing their goods.
Just a "pretty please"... :steamhappy:
CrazyGraham 11 Apr, 2017 @ 6:22am 
These look fantastic great job
lys_knight 11 Apr, 2017 @ 5:35am 
NICE !!
Avanya 11 Apr, 2017 @ 4:26am 
Yay! They show up now, thank you for the quick update :D
Spence!  [author] 11 Apr, 2017 @ 4:23am 
Aha, many thanks for that, Avanya! They should be appearing in the content browser now.
Madeushipurpants 11 Apr, 2017 @ 3:37am 
i have been waiting for these for awhile now. they look so good
Avanya 11 Apr, 2017 @ 3:17am 
These aren't showing up in the game. I think it's because you put them in folders - the game doesn't seem to register them. For the RICO file you just add both buildings to the same file - simply add the first like normal and then add the line with <Building name="NAME" service="SERVICE".... for the 2nd building under the first. Then there's no need for the folders anymore. :)