RimWorld

RimWorld

[A18] Balanced Neutroamine Production
221 Comments
Frog 11 Sep, 2018 @ 6:45pm 
If anyone is looking for an updated version, I have taken over development of this mod. It can be found here for version beta 19, with links to beta 18 there as well.
chips 31 Aug, 2018 @ 12:09am 
update please
Brackishclover7 13 Jul, 2018 @ 11:58pm 
Could you please tell me where the mod file is? Thank you.
Joeyjoejoe 19 May, 2018 @ 9:08pm 
Fox 19 May, 2018 @ 7:57am 
@Nanonater Ive grown the neutroleaf and researched the production, I even have a drug lab for it, but its not allowing me to make it, its saying theres no option to make it. Please help
FlawlessDiamond  [author] 17 Apr, 2018 @ 10:53am 
@Easy Peasy Lemon SqueezeR, I am no longer working on this mod and if you have any problems please go to the new post by the new developer Nanonater, who you can find lower in the comments.
SqueezeR 16 Apr, 2018 @ 3:50pm 
hey for some reason. reasearching the needed research i cant find an option for refining? any help?
VoidRose 3 Apr, 2018 @ 9:21am 
@FlawlessDiamond
It works will and have not seen a error as of this moment.
FlawlessDiamond  [author] 3 Apr, 2018 @ 6:58am 
@VoidRose, Yes that's the one, I can't confirm the quality of his release so if there's any problems just ask him about it.
VoidRose 29 Mar, 2018 @ 10:04pm 
@FlawlessDiamond
Okay i'll take a look also you mean nanonator102?
FlawlessDiamond  [author] 29 Mar, 2018 @ 6:23pm 
@VoidRose, I'm no longer working on this mod, if you have any problems please report them to the new developer Nanonater, if you scroll down a little you can see his name, just find his release.
VoidRose 20 Mar, 2018 @ 8:50am 
I'm unable to Refine Neutroaleaves even with the unlock research
Palimpalim 17 Mar, 2018 @ 3:45am 
Bei mir läuft es wieder. Hab im Ordner
"SteamLibrary\steamapps\workshop\content\294100\903253578\Defs\ThingDefs"
die Datei "Items_Resource_Manufactured.xml" geöffnet und den Inhalt ersetz duch

https://drive.google.com/file/d/1wwEeJp6uBHGskaxwd0NOEHnw1Q6m9X6t/view?usp=sharing

das Produzieren geht wieder, man brauch nun keine Forschung ( war zu faul zu schauen wie man das macht) eigentlich hab ich mich noch nie mit dem Moden von Ringworld beschäftigt darum verzeihe man mir das "rumgeschuster".
FlawlessDiamond  [author] 5 Feb, 2018 @ 8:11am 
@Stoned_Hobo, I have no idea what the cause for that would be, I've never even heard of the mod so I don't know what features it has that might conflict with this mod.
Stoned_Hobo 2 Feb, 2018 @ 10:53pm 
heads up, seems like this conflicts with the random veins mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1167701276) it removes the option to craft neutroamine
Frog 1 Feb, 2018 @ 7:18am 
Thanks for the reply @[BluFyre] FlawlessDiamond, I had actually uploaded the mod not long after my comment, with you being credited as the orignal mod creator of course :)
FlawlessDiamond  [author] 30 Jan, 2018 @ 6:46pm 
@nanonator102, That's great! I hope you do well with it, just letting you know that many people requested a hardcore mode if you feel like making that. Please credit me somehow :)
Frog 27 Jan, 2018 @ 8:54am 
Hi FlawlessDiamond, I am going to (attempt) to rewrite the mod for B18 and hopefully expand upon it.
FlawlessDiamond  [author] 23 Jan, 2018 @ 11:22am 
@Bubblegum deBassman, I'm not sure, it would make sense if it does, but if it doesn't, I'm not really in control of that.
Dense Hardwood 21 Jan, 2018 @ 12:20pm 
Does this mod not work with the growing bots from Misc. Robots?
Thanks.
FlawlessDiamond  [author] 14 Jan, 2018 @ 12:44pm 
Sorry to everyone having issues with this mod, but I've lost interest and skill in coding, and I have no experience on the formatting for this version, for this reason I will no longer be releasing updates, but I give full permission for anyone to take the files and reupload them with fixes and updates.
Bane 14 Jan, 2018 @ 11:32am 
Kiame your fix fucked it
Braigwen 13 Jan, 2018 @ 9:38am 
I implimented the fix that Kiame Vivacity posted, but I am still not able to refine Neutromine. :(
KiameV 12 Jan, 2018 @ 7:49pm 
See my response a few below to fix this mod
Braigwen 12 Jan, 2018 @ 6:05pm 
This mod is broken as of the last patch. I can no longer refine Neutromine at a Drug Lab. I have it researched but the option is not in the lab.
p00gle 12 Jan, 2018 @ 12:23am 
Love the mod! I am a fan of making things in bulk, so I made a Recipe for "Neutroamine (x10)" to add to my Drug Lab as well. Works great! :D
ireth92 1 Jan, 2018 @ 7:32am 
Any chance of getting a direct download for this mod? Thanks!
KiameV 28 Dec, 2017 @ 12:26pm 
Yeah i just focused on getting it to work ;)
Vanthrys 28 Dec, 2017 @ 8:46am 
@Kiame Vivacity While this works, they also seem to have no work time. Not sure if it's to do with your workaround or just needing the mod to be updated
KiameV 10 Dec, 2017 @ 8:24pm 
Until this gets fixed anyone having problems can follow these instrcutions to fix it:
<steam install directory>/steamapps/workshop/content/294100/903253578
Remove the file in defs "Items_Resource_Manufactured.xml" and then create a new folder at the same level as About and Defs named "Patches". In the Patches folder, create a file called "Patches.xml" and put this text into it:

<?xml version="1.0" encoding="utf-8"?>
<Patch>
<Operation Class="PatchOperationAdd">
<xpath>*/ThingDef[defName = "Neutroamine"]</xpath>
<value>
<recipeMaker>
<researchPrerequisite>NeutroaleafRefining</researchPrerequisite>
<recipeUsers>
<li>DrugLab</li>
</recipeUsers>
</recipeMaker>
<costList>
<Neutroaleaves>5</Neutroaleaves>
</costList>
</value>
</Operation>
</Patch>
UnhandsTool 10 Dec, 2017 @ 5:28pm 
I too am having the same Drug lab related issue. This is a brilliant mod, please fix <3
CarlBagins 9 Dec, 2017 @ 11:20am 
I'm having the same problem as Kiame, no option to create neutroamine. I have the research finished and do not have the mod "Animals Tab" installed as suggested.
Zyrixion 2 Dec, 2017 @ 9:08pm 
@[BluFyre] FlawlessDiamond You also have no entry for workSpeedStat or workSkill in your recipeMaker block, which means making neutroamine grants no exp for any stat and is not affected by speed increases associated with making every other thing at drug labs. :)
FlawlessDiamond  [author] 29 Nov, 2017 @ 6:49am 
@Kiame, Jeez, I swear the people that download this mod have more coding knowledge than I ever had xD, I'll try to add that later today if I remember to.
Gord 28 Nov, 2017 @ 11:34pm 
I am having the same issue as Kiame, cannot create it at the drug lab - no option
KiameV 28 Nov, 2017 @ 11:27pm 
Just in case this is the first patch you've done...
This is saying to Add (PatchOperationAdd) attributes to a previously defined object. Find the ThingDef with defName "Neutroamine". Then add the attributes to add, in this case the research needed, where it's made, and the cost list.
KiameV 28 Nov, 2017 @ 11:18pm 
yeah that worked. Remove the file in defs "Items_Resource_Manufactured.xml" and then create a new folder at the same level as About and Defs, "Patches". In Patches, create an xml called "Patches.xml"
Here's the xml:
<?xml version="1.0" encoding="utf-8"?>
<Patch>
<Operation Class="PatchOperationAdd">
<xpath>*/ThingDef[defName = "Neutroamine"]</xpath>
<value>
<recipeMaker>
<researchPrerequisite>NeutroaleafRefining</researchPrerequisite>
<recipeUsers>
<li>DrugLab</li>
</recipeUsers>
</recipeMaker>
<costList>
<Neutroaleaves>5</Neutroaleaves>
</costList>
</value>
</Operation>
</Patch>
KiameV 28 Nov, 2017 @ 11:09pm 
Ran into the issue with neutroamine not being available from the drug table. Looking at the defs I'm thinking the neutroamine defined in this mod has the same defName as the core game's. May need to patch instead of defining your own
FlawlessDiamond  [author] 26 Nov, 2017 @ 5:25pm 
@Astrobia, I do know where the file is, I did multiple tests with it and so it's just in my mods folder, I would have to dig it up and practically reprogram it from scratch though, and as previously said, I wouldn't be able to.
Astrobia 26 Nov, 2017 @ 3:15pm 
Oh no... Do you know where the last place you left it was? Maybe someone can help you look.
FlawlessDiamond  [author] 26 Nov, 2017 @ 12:16pm 
@Astrobia, haven't touched it in monthes and lost all my coding knowledge, you'll be lucky if it ever gets released :/
Astrobia 26 Nov, 2017 @ 2:56am 
How is the hardcore version coming along? :-P
FiestaMasta 24 Nov, 2017 @ 1:57pm 
@FlawlessDiamond Dang, that is unfortunate. I'll keep trying to see if I can find a fix. I've tried resubscribing, reenabling on both fresh saves and current saves. No joy on the Drug Lab table after Neutromine Refinement is researched.
FlawlessDiamond  [author] 23 Nov, 2017 @ 8:53am 
@[TCOM] FiestaMasta, That's a common issue, I'm not sure what's causing but try reloading the mod :/
FiestaMasta 23 Nov, 2017 @ 8:36am 
Unless I'm doing something wrong I don't think this works for B18. No errors when loading however after researching Neutromine Refining I do not have the option to refine leaves to Neutromine.
H.O.N.K. 22 Nov, 2017 @ 5:04am 
Can you have a A17 download up? not all of us is gonig to A18 yet too most of the mod update to it.
killer tomato 20 Nov, 2017 @ 11:24pm 
Many thanks kind sir :steamhappy:
FlawlessDiamond  [author] 20 Nov, 2017 @ 6:05pm 
@CIEm, Alright I just forgot to hit save on that file, should be good now I hope. When I opened up the game I saw no errors so that's a good sign.
ClEm 20 Nov, 2017 @ 1:31pm 
The first <ResearchProjectDefs> and the </ResearchProjectDefs> at the end of the file. Not the ones in the middle
ClEm 20 Nov, 2017 @ 1:29pm 
The mod is throwing an error. You forgot to modify the ResearchProjects_Tier2_Misc.xml file.

Change

<ResearchProjectDefs>

bla bla bla

</ResearchProjectDefs>

to

<Defs>

bla bla bla

</Defs>