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Well... a lot has changed with diplomacy and keeping it updated all the time was very annoying and at some point I more or less decided that it's not really worth it anymore for the miniscule impact it actually had.
Maybe I'll revive it at some point maybe not. Let's see how vanilla Stellaris developes, especially with the big 4.0 announcement.
Should work, yes. Ignore potential warnings in the launcher.
https://forum.paradoxplaza.com/forum/forums/stellaris-suggestions.943/
Thanks for your mod though, makes things a little better.
- let us pass through your territory or risk war
- close border to X empire or else
- give us system Y or risk loosing more
- don't excavate archeology sites if you value your lives
- basically complete reevaluation of all the things that I had modified in the past versions of the mod
-> some things were changed slightly, some things removed, some things added
-> should be now better than ever before, if I would do version numbers, this would 2.0 or something
- added a brand-new diplomatic event!
-> if you have ideas for more or less simple diplomatic events, that could have opinion impacts for empires, let me know!
- new addon!
-> look for the link in the description
The good news is, yes, I certainly want to update my mods including this one.
but... the bad news is that I don't know when I will get to it. I'm currently not playing Stellaris and I don't even have the new DLC (yet).
I'm really sorry, but I can't say a date right now. Maybe in a few weeks, maybe in the summer. Also depends a bit on some personal issues in my life right now and how much time they will take.
If you subscribe to the comments here (there should be a box to add a checkmark above) I will post here when it gets updated.
Yes, you're right, it would be quite a lot of work. You should never say never, but currently I have no plans to add support for mods that add or change ethics. Because the way the implementation works, that would mean doing a major overhaul and because I don't play with mods of those kind it would be also pretty hard for me to do it right.
I'd be great to see something along those lines, but I'm guessing it'd require quite a bit of coding.
Also most tutorials are for windoze- which I do not use. But I guess I'll look now for logs.
I only had 2 mods that were in question, and I tested with both on, the other one off and this one on. I also tested with both off. Turning off the other one did nothing. Turning off this one changed the error from 'desync' to 'connection lost'. 2 different errors, one with the mod and 1 with 0 mods.I also thought this mod was safe, hence I was so sure the other one (glavius ai) was the prime suspect. But there you have it.