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特性:共产主义与国家主义
学院和工业区建筑的文化和旅游业绩产出相当于其内在产出的一半(向下取整)。这些区域的建设速度加快33%
特色区域:Naukograd(科技城)
这是苏联唯一一个独特区域
此区域替代农场时,单元格的每一级魅力可以获得50科技值;+2大科学家点数;每个相邻社区提供大量相邻加成(其实是+2,玩个官方话术,嘿嘿);对太空竞赛项目提供额外15%产出。
特色单位:Pekhota(实际上是俄语步兵的意思,可以音译为比科达或皮科达,当然我不是专业的,要喷就喷我就行)
苏联独特的现代近战单位。掠夺时减少1点移动消耗。所需的维护费-2。
最后:感谢作者
Thank you for your mod and have a nice day dude :)
Trait:
Buildings in their Campus and Industrial Zone districts yield Culture and Tourism equal to half their intrinsic yield outputs (round down). Build these Districts 33% faster. Founded cities start with five additional tiles. Tundra tiles provide +1 Production (+2 on tundra hills), in addition to their usual yields. Units are immune to damage from Blizzards. +100% damage from Blizzards inside Soviet territory to civilizations at war with Soviet Union.
<Replace MapName="LargestEarth" Civilization="CIVILIZATION_JFD_ITALY" X="26" Y="73" />
<Replace MapName="TSLEE" Civilization="CIVILIZATION_JFD_ITALY" X="41" Y="36" />
<Replace MapName="CordEarth" Civilization="CIVILIZATION_JFD_ITALY" X="37" Y="23" />
<Replace MapName="TinyEarth" Civilization="CIVILIZATION_JFD_ITALY" X="30" Y="16" />
<Replace MapName="TinyEarth" Civilization="CIVILIZATION_JFD_USSR" X="34" Y="21" />
<Replace MapName="CogEarth" Civilization="CIVILIZATION_JFD_ITALY" X="79" Y="42" />
<Replace MapName="CogEarth" Civilization="CIVILIZATION_JFD_USSR" X="90" Y="53" />
<Replace MapName="VIKING_GiantEarth" Civilization="CIVILIZATION_JFD_ITALY" X="71" Y="59" />
<Replace MapName="VIKING_GiantEarth" Civilization="CIVILIZATION_JFD_USSR" X="87" Y="74" />
</StartPosition>
</GameInfo>
<GameInfo>
<StartPosition>
<Replace MapName="GreatestEarthMap" Civilization="CIVILIZATION_JFD_USSR" X="63" Y="56" />
<Replace MapName="LargeEurope" Civilization="CIVILIZATION_JFD_USSR" X="62" Y="57" />
<Replace MapName="PlayEuropeAgain" Civilization="CIVILIZATION_JFD_USSR" X="78" Y="62" />
<Replace MapName="LargestEarth" Civilization="CIVILIZATION_JFD_USSR" X="47" Y="93" />
<Replace MapName="TSLEE" Civilization="CIVILIZATION_JFD_USSR" X="49" Y="49" />
<Replace MapName="CordEarth" Civilization="CIVILIZATION_JFD_USSR" X="44" Y="33" />
<Replace MapName="GreatestEarthMap" Civilization="CIVILIZATION_JFD_ITALY" X="50" Y="42" />
<Replace MapName="LargeEurope" Civilization="CIVILIZATION_JFD_ITALY" X="36" Y="32" />
<Replace MapName="PlayEuropeAgain" Civilization="CIVILIZATION_JFD_ITALY" X="44" Y="34" />
('TSLEE', 'CIVILIZATION_JFD_USSR', 49, 49),
('CordEarth', 'CIVILIZATION_JFD_USSR', 44, 33),
('TinyEarth', 'CIVILIZATION_JFD_USSR', 34, 21),
('CogEarth', 'CIVILIZATION_JFD_USSR', 90, 53),
('VIKING_GiantEarth', 'CIVILIZATION_JFD_USSR', 87, 74);
I also dropped a custom.xml into the folders for Ynamp, and both totalslacker's map mods which has this in it:
[see next post]
Then open the USSR_GameDefines file using a text edit and paste the following SQL code at the bottom of the file, save the file and reload the game.
--======================
--YNAMP
--======================
CREATE TABLE IF NOT EXISTS StartPosition (MapName TEXT, Civilization TEXT, Leader TEXT, X INT default 0, Y INT default 0);
INSERT INTO StartPosition
(MapName, Civilization, X, Y)
VALUES ('LargestEarthCustom', 'CIVILIZATION_JFD_USSR', 47, 93),
('LargeEurope', 'CIVILIZATION_JFD_USSR', 62, 57),
('PlayEuropeAgain', 'CIVILIZATION_JFD_USSR', 65, 71),
('GreatestEarthMap', 'CIVILIZATION_JFD_USSR', 63, 56);
Nevermind it comes from here