Stellaris

Stellaris

4 Ethic Points + 3 Civic Points
117 Comments
Larzang 23 Jul @ 4:03pm 
This only gives me another Civic point. Ethic points are still at 3.
lioniron 29 Jun @ 5:59pm 
thanks for making this but does it need to be updated for 4.x?
WordyBird 7 Apr @ 5:11am 
Hey, just wanted to thank you for making this mod! Realized how restrictive 3 ethics points is the other day, looked up if anyone on the Workshop fixed that, and here you are, already taking it one step farther. The game feels SO much better to play this way. Many cheers!
CommandoJP 26 Nov, 2024 @ 8:55am 
sadly this also increases the cost of gestalt to 4
The False Prophet 8 Oct, 2024 @ 3:44pm 
Fanatically Xenophobe + Fanatic Militarist will go tough
Melganor 8 Sep, 2024 @ 9:08am 
Think this needs an update
EvilAragon  [author] 18 Jul, 2024 @ 8:16am 
Since the last update, everything should work again.
At least I haven't found any problems when testing.
Average Ligurian 17 Jul, 2024 @ 10:50am 
So is this mod good or is it buggy? Could you make a list of stuff that is currently broken or is probably broken? Thank you
The Destroyer of Worlds 24 Jun, 2024 @ 1:38pm 
cant be fanatic purifier with fanatic mil AND fanatic xenophobe. pls fix? :steamsad:
EvilAragon  [author] 22 Jun, 2024 @ 1:17am 
With my mods I also try to make sure that I only edit individual classes in files with a new file of mine, so that it remains as mod compatible as possible. Unfortunately, after some testing, this has not always been possible in the past, which is why I have sometimes resorted to the "bad" method and edited the original file. It's not perfect, but at the time it was the only way to give the mod the features I wanted.

But thanks for the comment anyway.
It's nice to hear that someone has put so much thought into my mod.
And also nice to hear that you like the mod :D
EvilAragon  [author] 22 Jun, 2024 @ 1:17am 
@Zane87
Thanks for checking what exactly the problem is. As soon as my computer is up and running again I'll have a look there. About the two files you mentioned, unfortunately I have to correct you. If I remember correctly, the ethic2 file is a new file I added that just overrides a specific class in the larger original ethic file, so it's as mod-compatible as I can make it. It serves as a safety mechanism so that hive minds can still only take the hive mind ethics despite the increased ethic score and cannot be hive mind + military, for example. In the past, this was possible with this mod and led to some problems, which is why I intercepted this with this change.

The Leader Classes File adjusts that leaders start with more trait points as described in the mod description. It's only one line per leader that changes, but because I have a change in all leader classes, this procedure has made the most sense for me so far.
Zane87 17 Jun, 2024 @ 10:23am 
@Kharnath and @EvilAragon I can confirm that this mod broke AI (scientific) leader recruitment (on science vessels only).

Reason is quite simple, in between updates PDX changed a variable in leader_classes for scientists:

line 324 from (your mod):
is_scope_type = fleet
to:
is_scope_type = ship


This broke the mod so should be easy to fix.
However, while comparing this file (and the others) via WinMerge with base game files, there are no other changes to this file (leader_classes\00_base_classes.txt) and the ethics file (ethics\00_ethics2.txt).
Hence, I would recommend for future compatibility and for much fewer issues with about every other mod/patch in the future to remove both folders/files from the mod.

Absolutely not meant as disrespect, just as a friendly heads-up :)
Dirty edits can really mess up the game, everyone who modded Skyrim in the past (so about every other gamer) had that issue :D Great mod and keep it up!
EvilAragon  [author] 15 Jun, 2024 @ 4:11am 
I'm sorry but I can't update the mod at the moment because my computer broke down a few weeks ago. As soon as it's up and running again I'll try to look into the problems and update the mod to the latest version. So if you find any more problems, please keep posting them in the chat so I can have a look at them.
Gameer4life 14 Jun, 2024 @ 9:43pm 
this mod just broke for me and I have no idea how to make it work again. All my civs are broken
Kharnath 1 Jun, 2024 @ 4:04am 
this mod seems to stop the ai from recruiting leaders.
i know it does this because when it's on the ai doesn't recruit new leaders and when i turn it off the start doing it again.

just an fyi.
cristobalripoll 3 Mar, 2024 @ 10:49pm 
please update
EvilAragon  [author] 12 Jan, 2024 @ 6:11am 
@Myth

Unfortunately not.

All changes can only be set globally and there are only very few things that can be set separately for the AI (e.g. race traits, which can be blocked for the AI if wanted).
Myth 11 Jan, 2024 @ 5:28pm 
Anyway to make this only apply to a custom race for the player?
Imperator of Rome 3 Dec, 2023 @ 10:42am 
This needs updated again already, I'm getting the 'ruler has a class that is not allowed' bug in the Nation Creator, and this mod is the culprit.
Ekothesilent1 18 Nov, 2023 @ 12:48am 
An update would be appreciated good sir. One of my favorite Vanilla-esque mods in the workshop. PLEASE COMRADE <3
Blah 15 Sep, 2023 @ 1:04pm 
the premade empires bug seems to have returned, the 2 human empires and 2 new 3.9 empires dont appear with this one active
nexus_falling 15 Sep, 2023 @ 10:59am 
3.9 update please
Inimicus 2 Jun, 2023 @ 8:48pm 
You're awesome EvilAragon. Cheers for keeping this updated for as long as you have. That one extra point goes a long way to making every playthrough more unique than it otherwise is in vanilla.
reanimated6 13 May, 2023 @ 3:15pm 
LOVE!!
Merro De'Raven 12 May, 2023 @ 10:25am 
Up plz
EvilAragon  [author] 11 May, 2023 @ 8:26am 
You're welcome. In general, I'm not playing very active Stellaris at the moment, which is why I don't notice when a new update comes out. That means if the mod doesn't work, just post it here in the comments. I will try to update the mod as soon as possible.
Caramel 10 May, 2023 @ 2:26pm 
Thank you
Smoking_GNU 10 May, 2023 @ 8:32am 
Thank you.
EvilAragon  [author] 10 May, 2023 @ 8:27am 
The mod should now be updated. If there are still any bugs etc., please describe them here in the comments.
Caramel 9 May, 2023 @ 4:04pm 
bug with 3.8
makutaex3 25 Apr, 2023 @ 11:06am 
Does this effect both AI and Players, or only Players?
Smoking_GNU 3 Dec, 2022 @ 5:03am 
Does this still work fine for 3.6?
EJR 19 Sep, 2022 @ 11:23am 
@erik.vale
What's the second bug you got with this mod? Thinking of trying this mod out
5ColouredWalker 12 Mar, 2022 @ 9:25pm 
Secondary confirmation.
Got two bugs, this was one. Also was wondering which mod was boosting my rulers, so good to know at least.
Tommy Bombadilly 1 Mar, 2022 @ 7:06pm 
Dropping here that on 3.3 with this mod enabled leaders still cost energy when per the 3.3 notes they should be costing unity now.
TheShir 5 Oct, 2021 @ 11:03pm 
@801 TTS Airbats Yes, tested with an already modded Lem build
801 TTS Airbats 18 Sep, 2021 @ 3:53pm 
this work for Lem?
EvilAragon  [author] 6 May, 2021 @ 3:45am 
I have finally found a workaround for the problem. I hope I have not forgotten any empire.
EvilAragon  [author] 5 May, 2021 @ 4:21am 
I would be very reluctant to add this change, because it solves the problem with the pre-made empires, but it creates other problems. For example, all trait bans are gone, so you could take the strong and very strong traits together.
Maillog 2 May, 2021 @ 4:25pm 
@EvilAragon I found how to fix the bug with the not appear of Pre Made Empires
Vanilla file: 00_defines.txt
ALLOW_EMPIRE_DESIGN_CHEATS = no
Change "no" to "yes"
EvilAragon  [author] 18 Apr, 2021 @ 12:11pm 
Now the mod should work again.
Tech Priest 17 Apr, 2021 @ 4:58pm 
i can confirm @EvilAragon since the new dlc came out all leaders have zero traits with this mod on. I dont own the new dlc though
JeffreyUSA 17 Apr, 2021 @ 10:37am 
From what I can tell the bug I'm seeing is that it removes traits from all leaders.
RED 15 Apr, 2021 @ 9:08pm 
BUG BUG BUG
Inimicus 9 Feb, 2021 @ 2:08pm 
Great mod. Adds that little bit more customization
Mr. G 26 Dec, 2020 @ 9:08pm 
update?
Araneus 7 Jul, 2020 @ 2:06pm 
Is this mod supposed to make leaders have 2 traits instead of 1 ?
Dancid 5 Jun, 2020 @ 5:00pm 
It was reworked planets... it was basically deleting all my sectors and making the slots unusable... sorry
EvilAragon  [author] 26 May, 2020 @ 3:13am 
Could have been because the version was still designed for 2.7.1.
I only update for the official releases and not for beta patches.
But now the mod should work with 2.7.2.
Dancid 15 May, 2020 @ 7:19pm 
Something is making 2.7.2 go horribly wrong on the 3rd month... mass deficits of everything but minerals, I suspect it's this. I don't honestly know, nothing in the patch notes mention ethics or civics, but none of the other mods I use are mechanic modifying. Anyone have any ideas?