Garry's Mod

Garry's Mod

STMagazines Rewrite
21 Comments
Pen-Pen 17 Sep, 2022 @ 9:18am 
Thanks i'll try that.
SweptThr.one  [author] 16 Sep, 2022 @ 11:13pm 
you could do
lua_run Entity( 1 ):GiveMagazines( "typeOfMagazine", 5 )
in server console, where 5 is however magazines you want and typeOfMagazines is obviously the type of magazines
Pen-Pen 16 Sep, 2022 @ 10:14pm 
I did try grabbing more through spawning the same weapon but that didn't seem to do anything when trying to pick it up. I ask simply cuz I dig these kinda modifications to the old hl2 weapons. Thanks for your time though.
SweptThr.one  [author] 16 Sep, 2022 @ 6:12pm 
i think you gotta middle-click to spawn more of the weapons, but maybe not. regardless, this is kinda poorly made
Pen-Pen 16 Sep, 2022 @ 5:56pm 
How does one get new magazines once their original mags have been depleted?
SweptThr.one  [author] 13 Dec, 2020 @ 10:52am 
maybe, except a lot shittier
tangoo 13 Dec, 2020 @ 10:51am 
So is this similar to the CW2.0 magazine system?
Manckeynaut 23 Jun, 2019 @ 6:44pm 
Update when I like the mag system pls bb
oranchecsgo 3 Jul, 2018 @ 7:55pm 
Also, idk if youd actually take suggestions, but i think there should be magazine entities, if theyre already arent.
oranchecsgo 3 Jul, 2018 @ 7:53pm 
Where should i spawn the magazines, if thats possible?
SweptThr.one  [author] 15 Aug, 2017 @ 7:52pm 
i honestly didnt think anyone used this and its packs lmao. i guess since i was wrong, i should get to fixes the people want
jhon "angar" thor 13 Aug, 2017 @ 1:57pm 
I understand,but,can I at least hit something once lmao,without being at point blank range. Oh also in your stealth pack the pistols are more accurate than the sniper when it comes to the STM base versions.
SweptThr.one  [author] 13 Aug, 2017 @ 1:55pm 
one reason is because at the time i was making it, i couldnt figure out how to make the recoil work how i wanted, so instead, i just made the spread high to compensate for not having to compensate for the recoil. it really shouldnt be a problem that you cant hit something EVERY time, thats what i like to call overpowered and unfun.
jhon "angar" thor 13 Aug, 2017 @ 11:49am 
Why is the accuracy of every single gun for this base so far about the same as a shotgun? Not even the CSS awp can hit anything consistently,I'm better off if I use these as melee weapons
SweptThr.one  [author] 13 Jul, 2017 @ 9:28am 
yknow how the m9k base works? same thing but st_mags_base and a couple other things
Patrick the Legendary 13 Jul, 2017 @ 12:21am 
How Does this Work
crump 21 Apr, 2017 @ 12:59am 
Thanks man! I wasn't expecting to have those updated yet!
SweptThr.one  [author] 19 Apr, 2017 @ 1:38pm 
alright i updated the stealth weapons pack to include STM variants. i did this pretty quickly, so if anything seems wrong, just comment on it.
crump 19 Apr, 2017 @ 4:28am 
this is really great, only having two mags at a time really makes strategy important! can you please remake your stealth pack for this? I would love that!
MInionfan2006 16 Apr, 2017 @ 5:04pm 
Great Mod
fidget 16 Apr, 2017 @ 11:01am 
This is pretty good, you've got a follower!