Space Engineers

Space Engineers

[Spoiler] Iguana Class Freighter Damaged
14 Comments
TotalAbyss 1 Mar, 2020 @ 4:00pm 
Any chance of a fully repaired version? As I think I have fully repaired and replaced all the blocks to it but one side by the front does not look right. I had to run connectors outside the ship to get the front right two thruster's to work.
Chimera 18 Oct, 2017 @ 8:04am 
hey Duck, your scenario is great, really motivated me to get back into SE. Can you upload a non-damaged version of the Iguana?Im having a hard time rebuilding the external hull and making it look right (not good with symmetry..).

Anyways, thanks again!
asymmetricia 27 Aug, 2017 @ 8:38pm 
If it helps you get to the bottom of this problem; I had it occur on my game. When I used the admin tools to see what was going on, the Iguana _was_ spawned, but it seems to have falling "into" the planet; it was in a void, accelerating as though it was in gravity. So maybe the cavern isn't loaded when the Iganua loads?
bluewolf1118 13 Jun, 2017 @ 10:35am 
Gotcha, thank you!
Duckroll  [author] 13 Jun, 2017 @ 1:44am 
Switch the save game to creative mode then use F10 and Ctrl-V to paste it in (Not touching voxels if possible, or later you'll need to convert to ship via info, as it will be thought of as a station) then when you're done switch the game back to survival mode.
bluewolf1118 12 Jun, 2017 @ 8:01pm 
I'm new to SE in general (not necessarily gameplay, but fixing things and pasting them into scenarios)... how do I paste what you have here into the game? I'm missing the freighter and have already subscribed here...
Nari Picaro 4 Jun, 2017 @ 6:14am 
I cant paste it, it just switches viewpoints when I do. I tried the standard creative and paste method. I do have the blueprint in my list.
Duckroll  [author] 3 Jun, 2017 @ 6:22pm 
@nethead enable creative or space master, paste it in to the cave, then make your game survival again :)
Nari Picaro 3 Jun, 2017 @ 5:18pm 
This adds a blueprint but I have no way to use it in the scenario because there is no projector. I guess I am stuck on mars. Can you make it a mod that adds the broken freightor to the cave?
Jakesnake5 21 May, 2017 @ 1:03pm 
Repairing it isn't too difficult, pretty much everything is mirrored except for a very few items.
jarhead 12 May, 2017 @ 3:30pm 
Can we get a bp of the "new/repaired version of this ship so we can use a projector to help with repairs.
scorpnoire 15 Apr, 2017 @ 7:03am 
Maybe its helpfull: before I approached the facility I had several 'errors' in your mods log:
[15:08:36] ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at EscapeFromMars.Scenario.EfmExtensions.GetGravityAtPoint(MyPlanet planet, Vector3D vector3D)
at EscapeFromMars.Scenario.ConvoySpawner.SpawnConvoyEscorts(IMyCubeGrid convoyLeaderGrid, UnitType unitType, MyPlanet marsPlanet)
at EscapeFromMars.Scenario.EfmCore.InitialiseUnassignedShips()
at EscapeFromMars.Scenario.EfmCore.DoUpdate()
at EscapeFromMars.Scenario.EfmCore.UpdateBeforeSimulation()
Duckroll  [author] 15 Apr, 2017 @ 5:01am 
Thanks Scorp, I can't figure out why it's not appearing for some people! But I'll keep thinking about it.
scorpnoire 14 Apr, 2017 @ 10:57pm 
I have the same bug btw... just a few pieces of grinded down debris (H2 tanks, small reaktor, Large Cargo).