Starbound

Starbound

Canids Race [DISCONTINUED FOR NOW]
91 Comments
Hmsquid 18 Apr, 2019 @ 8:53pm 
are they like dogs?
:steamhappy::steamhappy:
Eragonwesker 1 Oct, 2018 @ 3:35pm 
Glad to see you still keep an eye out. Thanks for the amazing mod anyways :steamhappy:
Sparklink  [author] 30 Sep, 2018 @ 8:50pm 
Make sure to read the description above. Important news.
Eragonwesker 16 Jul, 2018 @ 9:45pm 
Noice!
Sparklink  [author] 16 Jul, 2018 @ 8:44pm 
Newest update incorperates the Outfit Fitter into the Canids race! With the Outfit Fitter you can adapt hats that normally do not fit the Canids into versions that fit them. You have probably already seen the Outfit Fitter in the "Terrakin Race" mod. The Outfit Fitter was originally an idea that I created that I then shared with other race modders. There are thrity nine hats that did not fit on Canids that do now. These newly added hats are;

Banana Mask,
Bandit's Hood,
Bear Hat,
Brewmaster Hat,
Captain's Cap,
Cardboard Hat,
Clock Top Hat,
Dinosaur Hat,
Dapper Hat,
Bunny Mask,
Gag Nose,
Gas Mask,
Cateye Glasses,
Monicle,
Huge Glasses,
Simple Glasses,
Cardboard Hobo Hat,
Industrial Crew Helmet,
Insidious Mask,
The Aerohelm,
Hood With Ears,
Knight Helmet,
Luchador Mask,
Phrygian Cap,
Plain Hood,
Rainbow Hood,
Shroom Disguise Mask,
Skull Mask,
Sombrero,
Strawberry Mask,
Sunglasses,
Swamp Hat,
Tiger Hat,
Ushanka,
Venetian Mask,
Viking Helm,
Visor,
Very Subtle Wig
toast 29 Jun, 2018 @ 10:13am 
Thanks!
Sparklink  [author] 29 Jun, 2018 @ 6:56am 
Sorry about not noticing your post sooner @adorabletoast28. I do not often use steam unless I am updating Starbound or playing something else.

The name you are looking for is "Canids" the capital "C" matters.
toast 20 Jun, 2018 @ 5:18am 
What is the canid name? i'm trying to spawn canids but /spawnnpc canid villager isn't working.
Stardusty 11 Mar, 2018 @ 5:47pm 
hello! I love your Canids. :steamhappy:
If you could please, add the cookbooks to your To do list. They aren't registering with the codex. Thank you :)
Sparklink  [author] 6 Feb, 2018 @ 8:16am 
It is anouncement time! Jawer had recently pointed out the Canids objects not working so I have changed up my list of things to do somewhat. The next update will add about 20% of object descriptions, and will also overhaul the Canids dungeons.

The Ship you sometimes find landed on some planets is getting removed, but you will encounter the ship in a new form as a space encounter.


To replace the ships on planets you will start to find Canid cities on some planet surfaces; I am experimenting with Tiled and looking into ways of making each individual building randomly generated so there will be several combinations to the ways buildings are constructed.


In addition I never really liked the first objects I made for Canids. I am designing brand new objects. Expect to find some stylish new objects to decorate with. The original objects will remain available for players who like them.

I will probably be doing this over more than one update.
Sparklink  [author] 6 Feb, 2018 @ 7:51am 
@Jawer

When there is something wrong with my mods I always implore players to give me all details that could be connected to the problem. The Titanium items and outpost blocks have no specific race, so I can tell this is certainly my fault. Thanks!
Carl XVI Gustaf 6 Feb, 2018 @ 3:36am 
@Sparklink If it helps, the objects I'm using are all six Canid items + a titanium door and titanium light.
I don't think it has any effect on the tags, but the room is made out of outpost support beams + outpost concrete, with concrete blocks as the back wall.

I don't know if any of this helps, but still.
Sparklink  [author] 5 Feb, 2018 @ 1:57pm 
@Jawer

Those colony tags have always been difficult to deal with. I thought I had finally fixed that issue, but apparently not. I shall look into the issue and try to correct it.
Carl XVI Gustaf 5 Feb, 2018 @ 1:37am 
I'm having problems getting the Canid colony tags to work. I'm trying to get a Canid NPC to spawn in using the Canid items, but the game doesn't seem to recognize the tags and just keeps spawning in random NPCs instead. Is this a bug or just temporary until the next update?
Eragonwesker 27 Dec, 2017 @ 3:23pm 
Or maybe a talking dog treat
Just saying :P
Sparklink  [author] 20 Dec, 2017 @ 6:18pm 
@Fens I actually tried putting a muzzle on S.A.I.L. but it looked pretty bad (although I say that quite often of my art) I have not really thought about it much. Perhaps I will simply do something totally random, like a talking Poptop.
Fens 17 Dec, 2017 @ 7:07am 
It would be cool if the Canids get a custom SAIL
Eragonwesker 15 Dec, 2017 @ 1:23pm 
Ah okay, Good to know.
Sparklink  [author] 15 Dec, 2017 @ 12:12pm 
@ [TVC] Morgana all I can really do is leave a link to a character creation extender of my suggestion. Which one the player uses is entirely up to them.
Eragonwesker 15 Dec, 2017 @ 8:35am 
@Sparklink You think you should add that as a requirement. Like it prompts you to download it before you download said mod?
Sparklink  [author] 15 Dec, 2017 @ 8:27am 
@PSTR you need a character creation extender to add more open slots to the race roster.
pyatr 15 Dec, 2017 @ 5:45am 
I subscribed to the mod, the game says it's among loaded assets but the are no canine race
on character creation screen. What am I doing wrong?
Eragonwesker 14 Dec, 2017 @ 12:49pm 
@Sparklink Sweet! I am looking forward to this. Also, R.I.P Froggs 3:
Sparklink  [author] 13 Dec, 2017 @ 8:48pm 
Hey Listen! I have some news regarding the Canids race's next update, this is very important. Lately I have noticed an increasingly longer initialization time when launching Starbound with the Canids race installed; alone it adds nearly a minute to the time. The next update is going to have patches to hundreds of objects adding descriptions to objects in Starbound. To prevent load times from becoming too long I have decided to cut content. As such in the next update;

the Froggs will be completely removed.

However; If there are those who would like to see the Froggs stay; I can easily make a secondary mod that will keep your character alive.

In addition to descriptions for vanilla Starbound, I have been working on a secondary mod that is used in conjunction with the Canids Race and Frackin' Universe. Frackin' Objects Canids Scan will feature examination dialog for Canids for most objects found in Frackin' Universe.
Eragonwesker 13 Dec, 2017 @ 1:01pm 
Dude, @Sparklink, I think i only wouldn't have gotten the mod if i didn't have starbound. Having as many playable races as possible is AMAZING! Thank you for making such a mod! :3
Sparklink  [author] 13 Dec, 2017 @ 5:27am 
Wow, Since its publication on Steam 185 days ago, the Canids have now gotten 1,000 Subscibers. Thank you every one! It has been an excellent run.
Sparklink  [author] 5 Nov, 2017 @ 6:29pm 
@The Soak Seal. I finally got to completing a mod that hides the tails on canids. You can find it both on the Steam Workshop and on the Chucklefish forums. I, unfortunately, can not answer any questions regarding multiplayer compatability, I know nothing when it comes to multiplayer and servers.
RobinVista 30 Oct, 2017 @ 3:51pm 
How can I remove the tail?
BlytzDragon 19 Oct, 2017 @ 7:22pm 
Why does it add in the Frogg race as playable on this mod?
Sgt.Peppers 10 Sep, 2017 @ 9:24am 
Thank You ! That fixed everything!:steamhappy:
Sparklink  [author] 9 Sep, 2017 @ 5:33pm 
@PimpDaddyPingu. You will need another mod that adds more spaces to the species selection. Most, if not all, race mods are like this because it would cause mod confilct when you try to install several race mods at once.
Sgt.Peppers 8 Sep, 2017 @ 7:34pm 
I guess im stupid. How do you access this race in character creation? Because every time i try to do it I dont get an option to select the canids. I know I have the mod because I can see the armour and the flag and stuff in-game. Please help
Sparklink  [author] 6 Sep, 2017 @ 10:41am 
@ Aetrym. I do not think you can download the old versions of mods on steam; additionally I think I uploaded this mod to the Workshop with the first 1.0 beta. You can find the 0.9.1 version on the Chuckle Fish forums; it is incompatable with the current version of Starbound. Someone made a mod that fixed several races, Canids included, that is available on Steam.

Hope this helps.
Rupert McDupert 5 Sep, 2017 @ 8:25pm 
I'm talking like, where can I get version 0.9.1
Sparklink  [author] 5 Sep, 2017 @ 7:50pm 
@ Hokins The Canid ships appear on Forest, Snowy, Alien, and Tundra biomes. ( Honestly I am not sure why I left out other prominent planet types; you can expect that in the near future.)
Sparklink  [author] 1 Sep, 2017 @ 5:25am 
@ Aetrym are you refering to the Froggs? I have been asked about those guys in the past. They were a test run for long term goals that I might do in the future. Moving them to a new mod is a consideration; but for now they are there because I liked how well they turned out. (I even have a handfull of clothing sprite sheets that features helmets, masks, coats, pants, and shirts.)
Rupert McDupert 31 Aug, 2017 @ 7:35am 
What If I just want the option to play as a dog and nothing else? =D
Hokins 27 Aug, 2017 @ 2:46pm 
About the dungeons, where do they spawn most of the time?
Sparklink  [author] 20 Aug, 2017 @ 12:19pm 
@Augusonic. The picture there is old, the tail has been around for a few months now (I had an impossible time deciding on what I wanted), I am going to update that very soon.
Super Brasilis 20 Aug, 2017 @ 12:13pm 
he need a tail
Super Brasilis 20 Aug, 2017 @ 8:46am 
let's make a space fight of cats vs dogs!!!!!
Cabal-2140 8 Aug, 2017 @ 6:46am 
You did what i want to do and that was a huge work! Thanks a lot! As soon i find the Time this Week and my Login i will post as you suggested.
Sparklink  [author] 6 Aug, 2017 @ 5:15pm 
@Darkmessenger43 I have been a little busy lately, sorry I did not relpy sooner. I think I may have found why the Canids home world is not behaving properly in multiplayer. I will get that fixed very soon.
Sparklink  [author] 6 Aug, 2017 @ 5:13pm 
@Cabal-2140. I spent an entire day testing the mods you have along side my mod but I could not locate the source of the problem. I tested the mods in groups of 20 for effeciency, and only once did I get a similar error to the one you were getting. When I did get the error I tested each mod one by one but did not get the error again; I tested several combinations of mods the 20 candidates and came to no result.

It could be that you can only patch the monster treasure pools so many times before it can not handle it any more; or it simply could be that I have over looked something. Either way I suggest that you try posting this on the Chuckle Fish forums under the modding help section. There are dozens of modders who are better at this than I am who may be able to figure this out; I, most certainly, will be looking out for your post and continue to help figure out this strange error.
This is probably by far the most challenging bug some one has brought before me.
Cabal-2140 5 Aug, 2017 @ 10:54am 
well i know i could. but i was in need to clear some mods out and i always like to have a collection for possible multiplayer, server and streaming.
So here is the List and eventually you find your conflicting mod and if i am in luck you may find the problem for sometimes small game freezes. :D
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1101316036
Sparklink  [author] 4 Aug, 2017 @ 3:17pm 
@Cabal-2140. You can probably save some time by listing only the mods that change the drop pools of monsters. I think that those are the only relevant ones, but I may request a full list if I can not find the source of the problem.
Cabal-2140 4 Aug, 2017 @ 2:30pm 
the error is just from the game start, non active savegame. to give you a list of the mods i need to make a collection and these 341 Mods will be a pain i think, but i will create that list after i got some sleep. ;)
Sparklink  [author] 4 Aug, 2017 @ 1:52pm 
@Cabal-2140 are you running other mods that edit the treasure pools of monsters; I have launched the game with my mod installed and killed dozens of parasprites but have never come up with this error.

I killed a dozen Parasprites and found no error. I also tested with the mod Frackin' Universe installed but came up with no error still. In both instances I was able to collect Parasprite drops.

Can you give me a list of mods you are using so that I can test those? Thanks!
Cabal-2140 4 Aug, 2017 @ 5:38am 
Here is a Error 4 you:
[13:55:45.926] [Error] Could not apply patch from file /treasure/monster.treasurepools.patch in source: C:\Program Files (x86)\Steam\steamapps\workshop\content\211820\905564668\contents.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) No such key 'paraspriteTreasure' in pathApply("/paraspriteTreasure/0/1/pool/-")
Eragonwesker 2 Aug, 2017 @ 10:15am 
@Sparklink Woof! Glad to see it in use! It will be a treat for all of us, including you!