Space Engineers

Space Engineers

ASA Atmos Fighter
12 Comments
Dan2D3D  [author] 15 Nov, 2022 @ 5:40am 
Nuclear ships are the "goal" of the game but yes can't be used very early in survival, we must be Rich to build those.

Pleasant day to you!
Dots 15 Nov, 2022 @ 12:20am 
Um thanks but I'm good where I am. I just want to mark this mod/blueprint as obsolete but only if you don't have uranium deposit around. I shall unsubscribe but still give it a thumbs up and follow this page if it ever gets a better variant. Hope you have a pleasant day and enjoy the 2022/2023 gave version. /me yells at 2017 update! (yes this was a little bit of roleplay)
Dan2D3D  [author] 14 Nov, 2022 @ 2:15pm 
Go to a Moon, those have all ores -1 that is Uranium but can be found faster by exploring the asteroids around the Moon.
Titan Moon next to Alien planet is very cool to start on because ore detector not needed and Uranium can be found at +/-30Km around it.
Dots 14 Nov, 2022 @ 2:10pm 
On vanilla servers there is no rich uranium planets anymore. You barely can find any on asteroids and that is if you are lucky!
Dan2D3D  [author] 14 Nov, 2022 @ 7:15am 
I will add -> It could use more Love and don't be shy to upgrade it and publish a new/better version on your Workshop.
Dan2D3D  [author] 14 Nov, 2022 @ 7:13am 
Hi, Dots
I usually play with Uranium mines on planets, or I start at the Rich ore spot of the Moon so I can build Nuclear ships very early in survival.

But this one was published because some of my firends wanted to have it separately because it comes with my Modded Mothership the ASA.
Dots 14 Nov, 2022 @ 7:13am 
very expensive fighter to build these days. This is the type of vehicle that makes you a good sniper for base captures. the fact that it needs uranium to run is almost impossible early/mid game unless you are by luck given a uranium asteroid somewhere. This ship needs a total makeover to work post warfare 2 dlc update.
Dan2D3D  [author] 16 Apr, 2017 @ 10:18am 
No, all good on my side :approve:

I just wanted to use less blocks as possible :caster_wink:
Dr. Skeeter 16 Apr, 2017 @ 10:14am 
Any problems with gyros, maybe?
Dan2D3D  [author] 16 Apr, 2017 @ 9:34am 
And using only one Gyroscope < That was my first plan.
Dan2D3D  [author] 16 Apr, 2017 @ 8:56am 
Hi Dr. Dark Sith Skeeter,

I've tried to use less blocks as possible for the design to create a light/compact version for survival and be able to pass through the vanilla hangar doors.
Dr. Skeeter 16 Apr, 2017 @ 8:30am 
Lookin' really nice, if only it had a bit more length!